Alberyk Posted February 10, 2019 Share Posted February 10, 2019 https://github.com/Aurorastation/Aurora.3/pull/6016 What it says in the title; stops people from teleporting tonon station z-levels, such as the derelict, using telescience. What is people's opinion on this? Link to comment
Arrow768 Posted February 10, 2019 Share Posted February 10, 2019 As I mentioned in dev, I think it would be better to rework how the loot is distributed throughout the derelict. I would suggest the following approach to it: Remove the static loot (that is causing issues) from the Derelict Add a large number of random spawnpoints with a relatively low spawn chance OR Write a System that can dynamically select suitable spawnpoints for loot and spawn it I believe the Ability to teleport to and from the Derelict is a nice touch that can be kept if the more problematic loot is distributed. Link to comment
Carver Posted February 11, 2019 Share Posted February 11, 2019 Half-ass way of doing it could simply be blocking certain areas of the derelict from teleportation, force them to board it from non-loot areas and load it with fun little hostiles near the good loot. Make them need to work for their loot whilst not 'discarding' the possibility of visiting it via teleportation entirely so it isn't relegated to being a place you only come across when going on space adventures or drifting off when you forget your jetpack stabilization as a nuke op. The derelict, whilst underused and mainly abused, makes for a wonderful playground for (group) antagonists. It'd be disappointing to see it made further irrelevant. Link to comment
PoZe Posted April 1, 2019 Share Posted April 1, 2019 PR was closed and denied by Skull. Moving to discontinued Link to comment
Recommended Posts