Scheveningen Posted July 8, 2019 Share Posted July 8, 2019 (edited) https://github.com/Aurorastation/Aurora.3/pull/6679 The PR is done. The capacity nerfs to stun batons will be reverted. The agonyforce nerfs will not be reverted. Do not even attempt to dispute this with me, I will intentionally change the subject to be about chocolate if this is ever brought up. Batons will no longer be able to one-shot render someone unconscious. You need one additional input against an unarmored soft target. This gives the other person a chance to at least disarm and delay the person attacking them, rather than having no hope at all. The intent of these changes is to create windows of vulnerability to security officers and to also force them to think before they baton. Stun batons are very powerful tools and likewise should have larger windows of vulnerability. With this PR I also intend to painstakingly assign siemens values to almost every article of clothing in the game. Siemens values will be assigned by coverage/armor class, to the below designated 'classes' of protection, albeit certain exceptions will exist: Clothing: 0.9 Light Armor: 0.75 Medium Armor: 0.50 Heavy Armor: 0.35 Super-Heavy Armor: 0.1 Inadvertently, this will make heavier armored individuals generally more insulated against doorshocks and grilleshocks. Oh well, makes sense regardless. I'm aware of the implications of powercreep regarding armor, and that security will have a harder time non-lethally stunning people in armor, and likewise antagonists will have an equally harder time doing the same to virtually anyone else in power-armor tier shit. Isn't that kind of the point? Anyway, in a later phase with a future PR I intend to add AP munitions to the game to dial back this power creep and ensure that even in a suit of armor, you are not invulnerable. Edited July 24, 2019 by Scheveningen Link to comment
Shadow Posted July 8, 2019 Share Posted July 8, 2019 I was initially very sceptical when I saw the PR because you nerfed both the capacity and the agony which seemed to cast the baton into near uselessness. With the capacity nerfs removed and the agony and armor change this seems like a very good thing, this should keep the baton semi viable while not allowing to unga people anymore. I support this and would love to see a test of it. Link to comment
nicemoreoften Posted July 8, 2019 Share Posted July 8, 2019 (edited) A lot of it is that people just aim for parts that standard antagonist armor doesn't cover (e.g. hands) (also, AP stuff does exist, it's just pretty rare) Edited July 8, 2019 by nicemoreoften Link to comment
Scheveningen Posted July 8, 2019 Author Share Posted July 8, 2019 Yup, you can't one-shot people with the agonyforce changes anymore if the spot has no armor. It requires at least two. Link to comment
Brutishcrab51 Posted July 9, 2019 Share Posted July 9, 2019 This is okay. My primary concern with the last PR was that stun batons would get two hits or something ridiculous like this. Lowering the HALLOS/Agony dealt is perfectly fine. I also really like the system you want to do with siemens. Some dude in a battle RIG-suit shouldn't be as liable to shock damage or stuns as a dude in a security vest. Link to comment
AmoryBlaine Posted July 10, 2019 Share Posted July 10, 2019 (edited) @Scheveningan Edited July 10, 2019 by AmoryBlaine Disregard this, for some fucking reason I can't remove that link from the post. Link to comment
AmoryBlaine Posted July 10, 2019 Share Posted July 10, 2019 This is fine, then. It better not make Security any more of an annoyance than it already is, though, or I will never forgive this. Maybe you should include tasers into these changes, as well. And give a type of taser and baton to the visitor shuttle so they don't feel inclined to having to point a gun at people with aim mode on- something the majority of them don't entirely understand yet, leading to way too many people being shot because they moved a tile, or turned to the side. Link to comment
Scheveningen Posted July 23, 2019 Author Share Posted July 23, 2019 PR is done, awaiting 2 approvals from contributors/maintainers and then it's merge-ready. Link to comment
Sytic Posted July 23, 2019 Share Posted July 23, 2019 (edited) A while ago, I disputed the change to stun batons on the grounds that I thought it had never done instant K.O.'s. I was wrong, and I fully admit that. A change would be welcome in that regard, although I think causing even this much "pain" or agony damage makes the change far more irrelevant against unarmored targets, as they'd be slowed down by a lot anyways by the existing pain damage, making it an easy foe for a follow up strike (give chang ling buff plox). However, I also dislike the entirety of the bolded sentence here: On 08/07/2019 at 21:28, Scheveningen said: The agonyforce nerfs will not be reverted. Do not even attempt to dispute this with me, I will intentionally change the subject to be about chocolate if this is ever brought up. Batons will no longer be able to one-shot render someone unconscious. You need one additional input against an unarmored soft target. This gives the other person a chance to at least disarm and delay the person attacking them, rather than having no hope at all. This makes me want to punch you in the dick, or create a dick for you, attach it with a surprising amount of force, and then punch you in the dick. It just sounded really lame of a sentence. Regardless, your points I entirely agree with and as a sec main who was proven quite wrong about the instant KO's, I endorse this change. Nerfing the stun baton's charge wattage was far less of a problem, as iirc, you can just get a bigger battery. I think this is excellent. I also like the slightly-intentional changes about armor and shock, which I think makes logical sense and is pretty fucking rad. Edited July 23, 2019 by Sytic Link to comment
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