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Dismiss the ruling that roboticists cannot do RND


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  • 5 weeks later...
Posted

Bump again. This really is an ass backwards policy for Roboticists to not be able to at least get basic tech levels (enough for a circuit printer even.) The department literally cannot function without some basic tech levels, and playing science without someone that's doing R&D is a fucking slog.

  • 2 weeks later...
Posted

Just to throw my cents into this discussion. I have been playing a Roboticist for a week or so now and have noticed a bit of a pattern. I play just about every day, mostly in the evenings (end of med/high-pop, start of lowpop). I have yet to play Roboticist and have a Scientist on the crew, that is performing research, at the same time. There have been Scientists, but they "don't do R&D" for some reason or another and are tinkering. This locks down the progress of the Roboticist instantly.

I think the happy balance here is that a Roboticist should have access to R&D and should only be performing it if there are no Scientists that are doing it.

I think the parallels to Medical are strong here. An Emergency Physician/Medical Doctor should not be performing surgery, unless there are no Surgeons. In fact, this is why EPs and MDs have access to the ORs, because there are some aspects of their job that would be impossible without having access to it. For example: No Pharmacist/Biochemist on staff? Then no Bicard to use an overdose to stop internal bleeding. Or Mannitol/Alkysine/Peri for brain damage treatment. Meaning the only other option is surgery.

Science is already heavily dependent on Cargo/Mining to make any of its advanced materials/toys. No other department has that. No point in having yet another blockade in Science because a light on a door flashes red on the R&D lab.

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