BurgerBB Posted December 21, 2019 Posted December 21, 2019 I remember that the intended feature for my hunger tweaks was that the first stage had no penalties and was just a reminder to eat. I don't know if I just coded it bad or someone changed it, but the hunger penalties for the first stage are pretty noticeable and should be lessened.
canon35 Posted December 21, 2019 Posted December 21, 2019 I'd be down for this. It's a bit annoying that you don't know you're about to get this slowdown before it happens.
GreenBoi Posted December 21, 2019 Posted December 21, 2019 Yes, please. The hunger slowdown fucking sucks ass when it happens when you're meant to be 'peckish' and you're suddenly 25% slower like you've never done exercise in your life. It's even worse for vaurcae because they walk slower than humans (1.6667t/s compared to the chad human 2t/s) to either down sugar or k'ois to refill it and that can drain their money least they want to walk at the rate of fucking 1.25t/s which is equivalent to dionaea or G1s.
Gangstafary Posted December 22, 2019 Posted December 22, 2019 Supporting this. In addition, the hunger system seems to be really random. Sometimes you'll barely have the first stage notification pop up at around 1:30 and other times you have it since roundstart. As I don't either want food to be overlooked, which would render some roles besides the debuffs pretty much harmless and useless, I suggest that the first stage doesn't slowdown you, but the second stage will and will get to that stage faster than usual, so you still receive the notification before suffering the debuff but it still is something to worry about.
MattAtlas Posted December 23, 2019 Posted December 23, 2019 https://github.com/Aurorastation/Aurora.3/pull/7788/files
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