Serveris Posted March 7, 2015 Posted March 7, 2015 Basically, a revival of this: http://aurorastation.org/forums/viewtopic.php?f=18&t=198 I will be taking up the responsibility of processing suggestions posted here, at Skull's permission, with the general guidelines as follows. *Custom loadout items are not intended to void NT's dress code policy, meaning no requests for total uniform replacements will be accepted. (Ie, coming to work in blue jeans and a t-shirt.) *It is understood that employees pass through a customs check before boarding the station, meaning no illegal items will be approved to be added to the customs loadout list (No drugs, weapons, or anything that security could consider, 'contraband' ICly. *Custom items are not implemented to give your character a mechanical, 'edge,' or that they normally wouldn't have access to following standard operating capacity for your job title. (Such as sunglasses, which would make you immune to flashes, or any sort of body armor as a non-security role, or bringing a gun in your satchel whilst not being command staff that are entitled to a sidearm.) *Think realistically. Imagine your character going to work each day with the item you're carrying, and having to bring it back home with them. *If you have any questions concerning custom loadout items, and whether or not they are appropriate/doable, you may query Skull or myself on this thread, through forum PMs, or on the server. Quote
Blue Posted March 7, 2015 Posted March 7, 2015 Sunglasses are available in the custom item loadout as far as I'm aware (unless they changed that too...) They're just glasses, not contraband. Anyways, do we have cigarettes and lighters in loadouts yet? Those would be nice. Quote
Nik Posted March 7, 2015 Posted March 7, 2015 (edited) Tajara items. my god. They already exist, but we need the Tajara electrical gloves/Unathi electrical gloves, plus (if any, I can't recall) any Taj suitable footwear. Some Catboots and more...suiting shoes would be pleasant. Edit: Medical and Detective variants would be nice, obviously all under job clearing thingies. Edited March 7, 2015 by Guest Quote
Guest Posted March 7, 2015 Posted March 7, 2015 Executive trouser suit/old man suit? It gets pretty irritating when you see people rush for and fight over the suits in the locker room. Quote
Serveris Posted March 7, 2015 Author Posted March 7, 2015 Almost forgot! I'll be tackling this in batches, as I do with all my coding work. Once a week, I'll run through this thread, and compile a list of approved items, then make a post for that week detailing what's going to be added, and then what isn't. Quote
Guest Menown Posted March 7, 2015 Posted March 7, 2015 Tajara items. my god. They already exist, but we need the Tajara electrical gloves/Unathi electrical gloves, plus (if any, I can't recall) any Taj suitable footwear. Some Catboots and more...suiting shoes would be pleasant. Edit: Medical and Detective variants would be nice, obviously all under job clearing thingies. Medical/Insulated glove are orderable from cargo. Detective Tajara/Unathi already spawn with gloves that fit their race. Quote
Jamini Posted March 9, 2015 Posted March 9, 2015 Medical/Insulated glove are orderable from cargo. Detective Tajara/Unathi already spawn with gloves that fit their race. Engineers generally need gloves from the first minute or so of the game. They don't really have time to go to cargo and order a set, then wait for 5-15 minutes (depending on how much of a jerk and how busy cargo is) for gloves. It's far easier to just mangle some in a locker and call it a day. Quote
Johnny Mnemonic Posted March 9, 2015 Posted March 9, 2015 Bible maybe? Its annoying to have to jump the library table and steal one whenever there's no librarian Also if there's a chaplain with a different religion that makes bibles inaccessible. Quote
Guest Posted March 12, 2015 Posted March 12, 2015 Medical/Insulated glove are orderable from cargo. Detective Tajara/Unathi already spawn with gloves that fit their race. Engineers generally need gloves from the first minute or so of the game. They don't really have time to go to cargo and order a set, then wait for 5-15 minutes (depending on how much of a jerk and how busy cargo is) for gloves. It's far easier to just mangle some in a locker and call it a day. You can already get these from electrical closets in engineering. And from tech storage. There are two sets in tech storage, and about 4-5 pairs per electrical closet. Quote
Jamini Posted March 12, 2015 Posted March 12, 2015 Medical/Insulated glove are orderable from cargo. Detective Tajara/Unathi already spawn with gloves that fit their race. Engineers generally need gloves from the first minute or so of the game. They don't really have time to go to cargo and order a set, then wait for 5-15 minutes (depending on how much of a jerk and how busy cargo is) for gloves. It's far easier to just mangle some in a locker and call it a day. You can already get these from electrical closets in engineering. And from tech storage. There are two sets in tech storage, and about 4-5 pairs per electrical closet. I think you missed the point Tajara items. my god. They already exist, but we need the Tajara electrical gloves/Unathi electrical gloves, plus (if any, I can't recall) any Taj suitable footwear. Some Catboots and more...suiting shoes would be pleasant. Edit: Medical and Detective variants would be nice, obviously all under job clearing thingies. Tajaran/Unathi gloves need to be ordered currently. Quote
Guest Posted March 13, 2015 Posted March 13, 2015 Take gloves. Get wirecutters. Take wirecutters to gloves. Gloves are now mangled. Quote
SierraKomodo Posted March 14, 2015 Posted March 14, 2015 Take gloves. Get wirecutters. Take wirecutters to gloves. Gloves are now mangled. I've seen security say 'mangled gloves are obviously suspicious, why didnt you just get regular gloves?' on many occasions Quote
Guest Posted March 15, 2015 Posted March 15, 2015 explain to them how dumb and speciest they are for being ignorant of glove mechanics Quote
Guest Posted March 15, 2015 Posted March 15, 2015 This thread is starting to go off-topic. The thread is about what items would you like to see in the custom loadout that help with RP and character personalization. Quote
Serveris Posted March 16, 2015 Author Posted March 16, 2015 Approved item list as of 16MAR2015 -Cigarette packs (regular and dromedary.) -Cheap lighters, in selectable colors -Matchbooks -Fingerless/mangled gloves for clawed species ( insulated/fiberless/medical variants excluded. -Lipstick, in selectable colors -Religious texts (Bible, Quran, S'rrendarr/Messa texts, etc) Quote
Nik Posted March 18, 2015 Posted March 18, 2015 You know that Tajara gloves are just in the code, right? A specific version, not just mangled. Quote
Guest Posted March 18, 2015 Posted March 18, 2015 They both fulfill the same purpose. Neither have one advantage over the other. The thread is about what items would you like to see in the custom loadout that help with RP and character personalization. Quote
Serveris Posted March 18, 2015 Author Posted March 18, 2015 You know that Tajara gloves are just in the code, right? A specific version, not just mangled. Yes. I do. Quote
SierraKomodo Posted March 18, 2015 Posted March 18, 2015 If they exist, more colors of berets/armbands Quote
Nik Posted March 19, 2015 Posted March 19, 2015 You know that Tajara gloves are just in the code, right? A specific version, not just mangled. Yes. I do. Then why not Taj gloves instead of mangles? Quote
mrimatool Posted March 20, 2015 Posted March 20, 2015 I think the Russian stuff should be added, I have a Russian IPC and I feel like he'd love this stuff. Quote
Serveris Posted March 20, 2015 Author Posted March 20, 2015 I'm using the same type of glove. They are mechanically similar. Gloves that clawed species can wear. Quote
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