GreenBoi Posted March 31, 2020 Posted March 31, 2020 (edited) The aim of this post is to put out an idea most likely without execution for a potential change to chemistry that would have it be a bit more interactive and require knowledge. I will categorize things into two groups: Effects (e) and Precautions/Safety Measures (p) Chemical-handling should be a bit more difficult, but not through some convoluted skill system or annoying mechanics- but through a way that allows anyone to do it correctly if they have the correct equipment. This means that chemists will always be able to do chemistry efficiently, but anyone lacking supplies may have some trouble with different parts- but not the entire system (most of the time, anyways). (e) Running with open beakers spills its contents, walking has a chance of spilling contents by 5u (p) Cover the beaker with a lid or wear gloves for a better grip. The gloves allow for chemists and people to work with beakers without constantly having to close the lid. (e) Beakers containing high-temperature fluids burn and cause pain. (p) Wear protective gloves to ignore the pain, and not be singed. Casually touching a 100-degree beaker is a potent meme that must be eliminated. (e) Heating a container causes the solution to bubble and spit a small bit into your face, causing minor burns, pain, and temp-blinding (for a second) (p) Wear safety goggles and use a proper chemical heater. Bubbling it with a welder, lighter or anything should cause it to burst and spray a bit into your face. There's a reason you don't put your hands over a boiling pan of water. This could also push goggles to make wearer mostly immune to chemicals splashed onto them. (e) Sedatives, drugs and the like could 'fume out' their effect to the holder and lightly put you under its effect. Phoron should also fall under this. (p) Cover the beaker with its lid or wear a mask (dust/breath/gas, anything that lets you breathe normally) This would make working with pure drugs a bit more riskier if you aren't prepped. Take too big of a whiff of the cocktail in your container and it'll be as bad as drinking it. "If this idea is so great, why aren't you coding it yourself?" If you look at the top or bottom of the page, you will notice this is in SUGGESTIONS and not PROJECTS. This can be completely ignored because all I can ever do is be a dumb idea guy and throw concepts. "But, why?" As previously said, the aim of this is to make chemistry be more "skillfull" through equipment instead of strange character-based skills or obscene reworks of the entire thing. For the average chemist, xeno or human- it won't really change anything, but for a grey/any person without equipment or proper knowledge: it will be a bit more hazardous. For any worries about this affecting other containers, it should only affect BEAKERS and BOTTLES. The fuming thing could perhaps extend to all containers, but for the most part- it would only affect beakers and bottles as that's most common in medbay. Edited April 3, 2020 by GreenBoi
Happy_Fox Posted March 31, 2020 Posted March 31, 2020 Fantastic idea and I think it adds some wonderful depth to working with chemicals. Mechanical incentives to wear safety gear when working with dangerous chemicals also makes bootleg or rushed chemistry more hazardous (as well it should be). +1
Pratepresidenten Posted March 31, 2020 Posted March 31, 2020 Man I cant wait for phoron to spill and cause fires when these rickety chemists are being super unsafe! Love the suggestion, and I hope to see it realized to see the useless goggles actually being used.
DronzTheWolf Posted March 31, 2020 Posted March 31, 2020 As long as it doesn't effect bartending, I'm down for it. Seeing that mechanically, bartending and chemistry are the same.
wowzewow Posted April 1, 2020 Posted April 1, 2020 inb4 people die because of scalding ramen chemical reactions when adding water
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