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Give the Chaplain (and their sub roles) a passive mood aura


Zundy

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Posted

As the title says. A choice of four auras which trigger a passive fluff text. They are chosen via perhaps a verb:

1)None - does nothing. (Default).

2)Calm - "The presence of [chaplain name] makes you feel calmer."

3)Focus - "The presence of [chaplain name] makes you feel focused."

4)Fury - "The presence of [chaplain name] fills you with righteous fury."

Why - just to spice up the role and give it some pep as well as give characters a reason to interact with them/bring them along.

How - Honestly I think it just being something that "happens" due to their force of personaility is fine, no further explanation needed. If you don't think your character has enough force of personality to do this then don't use it.

To my mind I can imagine an Athiest Chaplain being brought in to a negotation between hostiles to bring calm and ease tensions. Perhaps the Ma'ta'ke Priest is on hand for the medical staff during a crisis to help them focus. Maybe the station is being attacked by raiders and the Sk'akh Priest is on hand to encourage a righteous fury in security to repel boarders.

The wording is vague enough for you to do with the fluff text what you believe suits your character, for example maybe they feel slightly calmer but not enough to actually calm down. Maybe their "righteous fury" isn't anything religious but just a drive to do the right thing. You know your character.

Thoughts?

 

Posted

I wouldn't really consider doing this unless a better system for moods is put in place. Whoever wants to open that can of worms is encouraged to - I think it would be rather cool.

Posted

I'd rather never see a system of moods as that would imply the game is telling me how my character emotionally feels. But suggestion this seems harmless enough and can be well and easily ignored if a player decides to - even if some Chaplain will inevitably complain that his aura isn't mind control or something silly like that.

Posted

I don't like the notion of having old men giving me different moods.

 

I don't know, seems a little teetering on the edge of affecting how other people roleplay mechanically, which is a big no-no (such as the attraction mental trauma)

So I'm feeling quite against it. Also, I feel like this'll encourage more "Let's gang up and kill the heads of staff" that cargo moonlights in.

Posted

It's designed to be if ignored if you wish, like how you can largely ignore the effect of cigarettes and other mood effecting items.

Posted

Totally agree. This is more along the same lines as the effects from smoking, a flavor text prompt to give you a nudge which you can use in whatever way you choose including not at all.

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