WickedCybs Posted September 29, 2020 Share Posted September 29, 2020 (edited) With brainmed, energy crossbows are extremely lethal, with only a few shots capable of inducing organ failure onto any target due to how it deals straight up toxin damage. This cascades very easily. To compound this, the weapon recharges naturally and has a miniature variant that is much the same. It's probably fine that the weapon can induce lethal organ failure after a point, its purpose in the description is to be a stealthy weapon capable of stunning a target while also poisoning them. Thinking the current lethality isn't tuned with Brainmed in mind though, as it would not be so deadly in pointmed. Using it feels like an exploit. I haven't actually seen the weapons abused heavily due to their rarity and traitors generally not opting for them, though. When it is used though the traitor and the victim tend to both be surprised at how quickly it can dispatch someone with little effort. I can't say I'd know what a good tweak might be, but lowering how much toxins it inflicts is probably good enough. Think the full size crossbow deals twenty with a single shot, and this goes straight to the organs. Edited September 29, 2020 by WickedCybs Link to comment
MattAtlas Posted September 29, 2020 Share Posted September 29, 2020 As far as I'm concerned, this is an unintended mechanic, for the record. Link to comment
Flpfs Posted September 29, 2020 Share Posted September 29, 2020 https://github.com/Aurorastation/Aurora.3/pull/10131 Link to comment
WickedCybs Posted September 29, 2020 Author Share Posted September 29, 2020 29 minutes ago, Flpfs said: https://github.com/Aurorastation/Aurora.3/pull/10131 I think the agony was a good addition with toxins being removed, nice PR. Link to comment
MoondancerPony Posted September 29, 2020 Share Posted September 29, 2020 1 hour ago, WickedCybs said: With brainmed, energy crossbows are extremely lethal, with only a few shots capable of inducing organ failure onto any target due to how it deals straight up toxin damage. This cascades very easily. To compound this, the weapon recharges naturally and has a miniature variant that is much the same. It's probably fine that the weapon can induce lethal organ failure after a point, its purpose in the description is to be a stealthy weapon capable of stunning a target while also poisoning them. Thinking the current lethality isn't tuned with Brainmed in mind though, as it would not be so deadly in pointmed. Using it feels like an exploit. I haven't actually seen the weapons abused heavily due to their rarity and traitors generally not opting for them, though. When it is used though the traitor and the victim tend to both be surprised at how quickly it can dispatch someone with little effort. I can't say I'd know what a good tweak might be, but lowering how much toxins it inflicts is probably good enough. Think the full size crossbow deals twenty with a single shot, and this goes straight to the organs. A good solution might be having it inject a toxin/poison instead of directly dealing toxin damage. Link to comment
TrainTN Posted September 30, 2020 Share Posted September 30, 2020 2 hours ago, MoondancerPony said: A good solution might be having it inject a toxin/poison instead of directly dealing toxin damage. I second this idea, or at least a new weapon that can do this, like a dart pistol that works like a superior syringe gun. Link to comment
MoondancerPony Posted September 30, 2020 Share Posted September 30, 2020 1 minute ago, TrainTN said: I second this idea, or at least a new weapon that can do this, like a dart pistol that works like a superior syringe gun. Ideally it would only inject a specific toxin, to not be unbalanced compared to the syringe gun. Link to comment
TrainTN Posted September 30, 2020 Share Posted September 30, 2020 4 hours ago, MoondancerPony said: Ideally it would only inject a specific toxin, to not be unbalanced compared to the syringe gun. I don't think it needs to be balanced compared to the syringe gun. One is an offensive traitor tool for tatoring, the other is a medical device. Personally I'd like to see all the poisons in the game getting utilized so I like the idea of giving a tool to make them easier to take advantage of. Maybe limit it to just 5-10u darts though. Link to comment
ferner Posted October 26, 2020 Share Posted October 26, 2020 The pr tweaking this has been merged. Locking and archiving. Link to comment
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