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About ferner

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  1. Your feedback is noted, but it'd been a better fit in either the facelift specific feedback thread or the minor mapping suggestions thread.
  2. Thank you all for your valuable feedback, I'll be seeing to some of these complaints concerns later in the coming week.
  3. Thank you all for your feedback, past and present. Your concerns will be addressed as soon as possible.
  4. The walls are still being worked on which is why there was no pictures being shared of them yet, and they're not trying to mimic the perspective that bay/eris uses.
  5. Feedback thread for this pull request: https://github.com/Aurorastation/Aurora.3/pull/8431 This is the first step in overhauling some common visuals that have been with us for a decade or so now. These changes provide an improved, more modern atmosphere that's nicer on the eyes.
  6. I'd be for it, ipcs are outright immune to some antagonists so it'd make sense they'd be vulnerable to other kind of influences.
  7. Added the strata floors to the autolathe here https://github.com/Aurorastation/Aurora.3/pull/8263 Solar floors I'll note down for later, If I figure out a good way to add them. Moving thread to projects.
  8. My most sincere gratitude for all you do here Alb, both the creative side plus the neverending battle of keeping the shitters at bay. You are a pillar of this community. ❤️
  9. Borya, to me, seems like a kind, polite and well-meaning person and I'd trust them in any staff position in a heartbeat.
  10. Public stairs were just added. This is unneccesary and in this position will lead to security choosing the ladder over the elevator.
  11. Thanks for your suggestions, keep them coming and I'll get them implemented where I can, when I can.
  12. I went back and forth a bit on this, but eventually made the cockpit black again, as the rest of the ship flooring.
  13. Yes the dropship can ferry people back to the big ship if required, though its engines need time to recharge between drops.
  14. It'd be easier to make it so these events leading to the venting of the surface level have a less chance of occuring, for example, carps used to only break windows if they saw someone inside, and I think it should be reverted to that instead of them creating needless busywork by breaking into places. As for elevators being hard for new people to see, I agree. We need to change their visual style so they're more easy to make out from everything else. Moving departures to the main level would be colossal effort, and with it you'd have to reconsider the entire purpose of the surface level, I'm don't think it'd pay off either.
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