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Everything posted by ferner

  1. A small teaser for y'alls viewing pleasure. Upper medical staff wing A slice of atmospherics Cargo walkway overlooking the warehouse
  2. I've got something in the works that will address this as a side effect. I'll keep the pixel hunting specifically in mind.
  3. Removed the problematic carp spawnpoint in this pr. https://github.com/Aurorastation/Aurora.3/pull/10854
  4. Implements this here: https://github.com/Aurorastation/Aurora.3/pull/10842
  5. Happy_Fox is an absolute pleasure to interact and work with, both icly and oocly, and I would trust seeing them in any staff position.
  6. The pr tweaking this has been merged. Locking and archiving.
  7. The PR to remedy this has been merged. Locking and archiving.
  8. This has been implemented in another pull request. Locking and archiving.
  9. I feel the color tweaks were good to bring them in line with similar devices and not stick out so much. Though perhaps the on-mob sprites could do with some tweaking to stick out less.
  10. The coalition gearcrates specifically include gauss rifles, and random weapons, both bought by antags and included at the raider spawn have a chance to drop a blaster. Any argument using what things are like trends in the modern day are irrelevant and not something we should tie ourselves to. And not the kind of philosophy we should use when explaining or expecting how things look in the current point of our timeline. The wood, what you see as a point of luxury, can as easily be explained away by saying perhaps that it's a wood looking furnishing used to once upon a time upsell an otherw
  11. While the smg and assault rifle icon changes are nice, I heavily disagree with the change of the blasters and gauss rifle sprites. The change to an ugly blue furnishing will blend in with the armor of the tcfl and be a general downgrade on its own. All in the name of making designs 'futuristic' by removing flavor. As one of the only factions that uses wood furnishings for their guns, it adds to their uniqueness and it fits with the theme of being a low budget type militia using outdated weaponry in the first place. Plus, they're not the only users of blasters and gauss weaponry, as they
  12. Briefcases are something that can be crafted with leather, so talk to your local hydroponicist if some new ones need to be produced.
  13. Excellent work, seeing these imagined spaces that I've worked on from another perspective is really exciting.
  14. Your feedback is noted, but it'd been a better fit in either the facelift specific feedback thread or the minor mapping suggestions thread.
  15. Thank you all for your valuable feedback, I'll be seeing to some of these complaints concerns later in the coming week.
  16. Thank you all for your feedback, past and present. Your concerns will be addressed as soon as possible.
  17. The walls are still being worked on which is why there was no pictures being shared of them yet, and they're not trying to mimic the perspective that bay/eris uses.
  18. Feedback thread for this pull request: https://github.com/Aurorastation/Aurora.3/pull/8431 This is the first step in overhauling some common visuals that have been with us for a decade or so now. These changes provide an improved, more modern atmosphere that's nicer on the eyes.
  19. I'd be for it, ipcs are outright immune to some antagonists so it'd make sense they'd be vulnerable to other kind of influences.
  20. Added the strata floors to the autolathe here https://github.com/Aurorastation/Aurora.3/pull/8263 Solar floors I'll note down for later, If I figure out a good way to add them. Moving thread to projects.
  21. My most sincere gratitude for all you do here Alb, both the creative side plus the neverending battle of keeping the shitters at bay. You are a pillar of this community. ❤️
  22. Borya, to me, seems like a kind, polite and well-meaning person and I'd trust them in any staff position in a heartbeat.
  23. Public stairs were just added. This is unneccesary and in this position will lead to security choosing the ladder over the elevator.
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