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Va'tramra'av Race.


Covert0ddity

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They should be compatible with clothing, as far as I can tell (though, admittedly, they look sorta ridiculous)

bugsuit.png

 

And, while slightly taller than the human sprites, they are still within 32x32 frames. Then again, I don't know a thing about the inner workings of SS13, so maybe that is too much.


As for the back/left/right sprites -

formic02.png

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Don't bother. Gibs work in the way that the mob sprite is compiled by snapshots of limbs from the race file (hence why everything has to be in pieces). Losing limbs just means those sprites fly off. That's why there's never any bloody stumps on hands or arms because you'd see it in the compiled sprite.

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Being exoskeletal they may need a rework on how surgery works for them. Could allow for the set up of different surgeries for Diona and IPCs. Some ideas I had on the matter.


Opening for general.

Saw{Split the shell}>Retractor[Peel open]>Hemostat[Clamp bleeders]

Opening for chest.

Saw{Split the shell}>Retractor[Peel open]>Hemostat[Clamp bleeders]>Scalpel[incise inner flesh]>Retractor[Peel open]

Broken Bones.

Hemostat[Pick out shell fragments]>Fix'o'vien[Repair internal nerves]>Bone Setter[Adjust the shell wound]>Closing up.

Internal bleeding/Internal organs/Cavity/Object removal/Organ transplantation.

Opening for general>Surgery as normal>Closing up

Brain/Internal bleeding/Internal organs/Cavity/Object removal/Organ transplantation.

Opening for chest>Surgery as normal>Closing up chest

Closing up chest.

Retractor[Close]Cautery[seal the internal flesh]>Bone Gel[seal the shell]

Closing up.

Cautery[seal the internal flesh]>Bone Gel[seal the shell]


No clue for eye fix and facial surgery.

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Don't bother. Gibs work in the way that the mob sprite is compiled by snapshots of limbs from the race file (hence why everything has to be in pieces). Losing limbs just means those sprites fly off. That's why there's never any bloody stumps on hands or arms because you'd see it in the compiled sprite.

 

Oh-kay

So does that mean we are pretty much done here?

And if not - could you, please, tell me what else we need?

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