Susan Posted December 15, 2014 Share Posted December 15, 2014 I don't know how we can use the ones recently posted because there's no back/left/right sprites. They also don't fit in line with the other species sprites. Link to comment
Rechkalov Posted December 15, 2014 Share Posted December 15, 2014 They should be compatible with clothing, as far as I can tell (though, admittedly, they look sorta ridiculous) And, while slightly taller than the human sprites, they are still within 32x32 frames. Then again, I don't know a thing about the inner workings of SS13, so maybe that is too much. As for the back/left/right sprites - Link to comment
Valkrae Posted December 15, 2014 Share Posted December 15, 2014 This makes me want to make a xenophobic character, and get a giant can of bug spray. Link to comment
swat43 Posted December 15, 2014 Share Posted December 15, 2014 Bugs eh? I hope they will have fun with this then! Link to comment
Dea Tacita Posted December 16, 2014 Share Posted December 16, 2014 As for the back/left/right sprites Needs severed arms, legs and damaged version of each. Link to comment
Rechkalov Posted December 16, 2014 Share Posted December 16, 2014 Needs severed arms, legs and damaged version of each. With regard to that, and one other issue, I've already reached out to you via PM. Link to comment
Rechkalov Posted December 20, 2014 Share Posted December 20, 2014 Arright. I've been told the bug blood is going to be yellow. So yeah. Link to comment
Susan Posted December 21, 2014 Share Posted December 21, 2014 Don't bother. Gibs work in the way that the mob sprite is compiled by snapshots of limbs from the race file (hence why everything has to be in pieces). Losing limbs just means those sprites fly off. That's why there's never any bloody stumps on hands or arms because you'd see it in the compiled sprite. Link to comment
ForgottenTraveller Posted December 21, 2014 Share Posted December 21, 2014 Being exoskeletal they may need a rework on how surgery works for them. Could allow for the set up of different surgeries for Diona and IPCs. Some ideas I had on the matter. Opening for general. Saw{Split the shell}>Retractor[Peel open]>Hemostat[Clamp bleeders] Opening for chest. Saw{Split the shell}>Retractor[Peel open]>Hemostat[Clamp bleeders]>Scalpel[incise inner flesh]>Retractor[Peel open] Broken Bones. Hemostat[Pick out shell fragments]>Fix'o'vien[Repair internal nerves]>Bone Setter[Adjust the shell wound]>Closing up. Internal bleeding/Internal organs/Cavity/Object removal/Organ transplantation. Opening for general>Surgery as normal>Closing up Brain/Internal bleeding/Internal organs/Cavity/Object removal/Organ transplantation. Opening for chest>Surgery as normal>Closing up chest Closing up chest. Retractor[Close]Cautery[seal the internal flesh]>Bone Gel[seal the shell] Closing up. Cautery[seal the internal flesh]>Bone Gel[seal the shell] No clue for eye fix and facial surgery. Link to comment
Rechkalov Posted December 21, 2014 Share Posted December 21, 2014 Don't bother. Gibs work in the way that the mob sprite is compiled by snapshots of limbs from the race file (hence why everything has to be in pieces). Losing limbs just means those sprites fly off. That's why there's never any bloody stumps on hands or arms because you'd see it in the compiled sprite. Oh-kay So does that mean we are pretty much done here? And if not - could you, please, tell me what else we need? Link to comment
Covert0ddity Posted December 21, 2014 Author Share Posted December 21, 2014 http://aurorastation.org/forums/viewtopic.php?f=17&t=883 Please move all discussion here. Link to comment
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