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Connorjg1

Player/Character Complaint - Fros'Qerr Vel-Rena (Warbidon)

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BYOND Key: Connorjg1
Game ID: b0u-a06M
Player Byond Key/Character name: 

Warbidon - Fros'Qerr Vel-Rena

Staff involved: N/A Though Yonnimer was in round


Reason for complaint: 

During a very quiet round of secret extended the burglar drop-pod random event triggered. This event was particularly chaotic due to the 2 crew manifest at the start of the round. At some point during the round Fros'Qerr Vel-Rena had joined as Surgeon alongside Engineering Apprentice Fiona Petrov (CourierBravo). The round culminated into a gunfight between the Engineering Apprentice, my character Detective Milo Mendez and the Burglar Rhagrrhuzau Mrrazhughran (Played by WickedCybs) at the surface checkpoint after a failed detainment of them earlier in the round by myself the Detective. The gunfight saw myself and the Engineering Apprentice get shot several times and we were given basic medical aid by Fros'Qerr Vel-Renah however Fros'Qerr Vel-Rena instead of helping two extremely injured characters get aboard the shuttle after having been shot upwards of a dozen times elected to leave with the Burglar walking up to them barricaded within yellow dock and asking if they were allowed to come along on the shuttle that had docked at yellow dock? I am unsure how this behaviour could be justified. The surgeon abandoned a dying Detective and Engineering Apprentice to go leave with the pirate who had just opened fire and gunned down two NanoTrasen crew. It was by this point well established the burglar was not a SCC Agent like they had been claiming to be and logically they were clearly a dangerous pirate who had spent significant portions of time robbing the station. It was not like the Burglar was very injured either having been using the Captains Voidsuit the disruptor rounds they took only dealt minor wounds. Surely one would have a fear of death if they willingly go with the Tajara that is established by this point to be a dangerous pirate willing to open fire on crew

 

Evidence:

 

Did not save logs however several observers (Sycmos, Melariara, Meme Connoisseur) and the Burglar themselves can attest that Fros'Qerr Vel-Rena willingly approached the Burglar asking to come along 


Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No as it wasn't until after the round that the actions taken occurred to me to be complaint worthy. I did file an Incident Report but Warbidon wished to keep their departure non canon 
Approximate Date/Time: 12/7/2020 - 9:30GMT

 

Edited by Connorjg1
Me name good
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Me approaching the "fake" agent was mostly an engine for me to talk to the Skrell who fell from a drop pod , who had willingly joined the "agent" willingly, as told to me by comms. I was curious as to if this skrell was genuinely agreeable with the tajara or not for valid reasons, and I thus asked to be let in to talk. The Tajaras attitude was simply so infectiously enjoyable to be around that I simply couldn't help but keep around them: it made playing that early morning round worth playing.

I did not leave crew to die. I was present for the later half of the gun fight, and although there were casualties, I vaguely remember them being far from deaths door. I had fully stabilized both wounded members of the crew barring blood loss I had no time nor blood bags to repair to the best of my ability. I will admit this is a fault on my part, I should have been more keenly interested in the wounded crew who repeatedly got up after I bandaged their wounds to continue the gun fight instead of running away.

I didn't really care for the robber taking stuff from the station, mostly because the detective never really shown me any proof at the time, but I guess them wearing the captains voidsuit counts? it didn't actually register with me until after the gunfight that they had that specific suit. The Tajara had welded the yellow airlocks closed, and did not instigate a fight with the security team: I am pretty sure that the Detective was the one to o instigate the fire fight that resulted in casualties, but I wasn't there for the entire gun show.

These are all reasons that I can justify my actions with. it all boils down to the fact that I felt comfortable leaving the two wounded to the other crew, while I hang out with the more pleasant "SCC agent" and mystery Skrell.

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Well I'll start with the simple part.

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I am pretty sure that the Detective was the one to instigate the fire fight that resulted in casualties, but I wasn't there for the entire gun show.  I didn't really care for the robber taking stuff from the station, mostly because the detective never really shown me any proof at the time, but I guess them wearing the captains voidsuit counts? it didn't actually register with me until after the gunfight that they had that specific suit. The Tajara had welded the yellow airlocks closed, and did not instigate a fight with the security 

 

 

Is incorrect. The burglar opened fire on us from within yellow dock as the transfer approached using the welded doors to fire at us with laser weaponry. As for thievery we were telling you that a hostile Tajara is aboard pretending to be a SCC Agent and stealing things. You stated yourself they were wearing the Captain's Voidsuit and you just didn't notice but at the same time you should, a surgeon, not require explicit proof that someone is stealing items when told by security. This proof was also to my memory never asked for.

 

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I did not leave crew to die. I was present for the later half of the gun fight, and although there were casualties, I vaguely remember them being far from deaths door. I had fully stabilized both wounded members of the crew barring blood loss I had no time nor blood bags to repair to the best of my ability. I will admit this is a fault on my part, I should have been more keenly interested in the wounded crew who repeatedly got up after I bandaged their wounds to continue the gun fight instead of running away.

'Being far from deaths door' is incorrect The injuries on my character were bad enough that I was moments away from death when the round ended. There's a difference between doing your best to help and just leaving dying characters to crawl to the shuttle.

 

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Me approaching the "fake" agent was mostly an engine for me to talk to the Skrell who fell from a drop pod , who had willingly joined the "agent" willingly, as told to me by comms. I was curious as to if this skrell was genuinely agreeable with the tajara or not for valid reasons, and I thus asked to be let in to talk. The Tajaras attitude was simply so infectiously enjoyable to be around that I simply couldn't help but keep around them: it made playing that early morning round worth playing.

 

The Tajara in question had just shot two members of the crew. Even if you don't know that they instigated the fight to begin with there's a level of resonable caution to be expected. You willingly left with them, without regard for the crew members who were still dying on station. It's my opinion that there are better vectors for interacting with a character you are enjoying that doesn't involve leaving the two members with critical injuries to die whilst disregarding your own safety

 

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These are all reasons that I can justify my actions with. it all boils down to the fact that I felt comfortable leaving the two wounded to the other crew, while I hang out with the more pleasant "SCC agent" and mystery Skrell.

What other crew? The janitor? By the point you left the only other crew member was a janitor with crew moments away from death. There was no other medical personal to render aid. 

 

 

 

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I honestly thought my first point was justified by the seemingly incompetent state of security. to clarify when I said that they did not instigate a fight with security, I meant that the actual gun fight, where the crew members got hurt, was not instigated by the SSC agent. when I walked in, I saw your character aggressively pushing forward to shoot at the SSC agent. The detective lost. I bandaged their wounds and they got up, and started fighting the guy again. 

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You stated yourself they were wearing the Captain's Voidsuit and you just didn't notice but at the same time you should, a surgeon, not require explicit proof that someone is stealing items when told by security. This proof was also to my memory never asked for.

And? All I saw was your character loudly screaming "He is a Pirate, he is a pirate!" I stopped caring after I saw your character in the process of mangling the situation by not using your big security brain to at least try and talk to the guy at that point in time instead of (presumably, in my mind) starting the gunfight by pulling your gun out like a child.  When I stated "require explicit proof", I only meant at least one more step higher in terms of facts then "He took darn near everything from everywhere!" I will profess that at the time, I really did not want to talk to your detective anymore than strictly needed on the basis that they were not fit for their job.

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'Being far from deaths door' is incorrect The injuries on my character were bad enough that I was moments away from death when the round ended. There's a difference between doing your best to help and just leaving dying characters to crawl to the shuttle.

That was a mistake on my part. I thought I gave you the characters who were wounded enough medication to survive long enough to get to treatment in the medical bay of the shuttle and later the Odin. You walked to the shuttle. you did not crawl.

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The Tajara in question had just shot two members of the crew. Even if you don't know that they instigated the fight to begin with there's a level of resonable caution to be expected. You willingly left with them, without regard for the crew members who were still dying on station. It's my opinion that there are better vectors for interacting with a character you are enjoying that doesn't involve leaving the two members with critical injuries to die whilst disregarding your own safety

I doubt there was any way of keeping the conversation going outside of over comms (which sucks). when the shuttle  was only a few minutes way from docking.

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What other crew? The janitor? By the point you left the only other crew member was a janitor with crew moments away from death. There was no other medical personal to render aid. 

Another mistake on my part: I never checked the manifest and I am used to playing on rounds where more than one medical staff are on.

Edited by Warbidon
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I honestly thought my first point was justified by the seemingly incompetent state of security. to clarify when I said that they did not instigate a fight with security, I meant that the actual gun fight, where the crew members got hurt, was not instigated by the SSC agent. when I walked in, I saw your character aggressively pushing forward to shoot at the SSC agent. The detective lost. I bandaged their wounds and they got up, and started fighting the guy again. 

It is true that we did return fire again after the first bout of shooting had died down. This is easy enough to explain with characters being angry that they were just shot. But the pirate opened fire first whilst we were trying to talk them down using laser weaponry to shoot us through the door

 

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And? All I saw was your character loudly screaming "He is a Pirate, he is a pirate!" I stopped caring after I saw your character in the process of mangling the situation by not using your big security brain to at least try and talk to the guy at that point in time instead of (presumably, in my mind) starting the gunfight by pulling your gun out like a child.  When I stated "require explicit proof", I only meant at least one more step higher in terms of facts then "He took darn near everything from everywhere!" I will profess that at the time, I really did not want to talk to your detective anymore than strictly needed on the basis that they were not fit for their job.

When you late join it should be expected that you come into situations that are already in progress. It would be extremely clear about the situation if you had been there from the start instead of jumping to conclusion about the nature of the situation. I'll definitely accept there is a level of information that perhaps you had not been filled in on but we were in the progress of attempting to stop the burglar and did not have time to explain the full situation 

 

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That was a mistake on my part. I thought I gave you the characters who were wounded enough medication to survive long enough to get to treatment in the medical bay of the shuttle and later the Odin. You walked to the shuttle. you did not crawl.

Had to be dragged because we kept passing out from all the blood loss

 

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Another mistake on my part: I never checked the manifest and I am used to playing on rounds where more than one medical staff are on.

 It was literally 5 people on station. Myself, The Janitor, the Engineering apprentice, the crashpod survivor and you. Checking the manifest in the future would certainly smooth over issues like this

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