stev Posted February 10, 2021 Posted February 10, 2021 There's nothing more anti-climactic than a blob core/hivebot beacon/malf AI being taken out mostly risk-free with a long-range sniper emitter three screens away. However, emitters also provide a number of cool and good functions like breaking open walls/objects, charging the SM, anomaly interactions, etc. My proposal is simple: Make the emitter's range limited, perhaps to about a view distance, to make it less of a fire-and-forget risk-free solution to problems. This would preserve its other uses, while still keeping it useful to a degree when fighting off blobs and such things.
Butterrobber202 Posted February 10, 2021 Posted February 10, 2021 I'm down to go a step further and make reinforced walls reflect emitter beams. That way it can still do what it's meant to do instead of being Engineering's Artillery piece.
Carver Posted February 10, 2021 Posted February 10, 2021 A range limit seems reasonable enough. Bullshit it as 'losing energy/intensity over distance travelled' or something if an IC reason is needed.
Aphelion Posted February 10, 2021 Posted February 10, 2021 (edited) Yea, Emitters are essentially firing Plasma, So y'know, despite the high speed, it would dissipate ultra quick. That said, there should still be a way to squeeze out more range, at the risk of overheating the emitter. Maybe using a wrench while it's welded will compact the plasma coils, giving it a large boost of range, at the cost of damaging the emitter a little more with each shot. Just a thought, since there's really not much else you can do to handle blobs outside of emitters, and if the range was like, ten tiles, in some cases it would be useless against blobs, those fuckers can really grow. Edited February 10, 2021 by Aphelion
DronzTheWolf Posted February 13, 2021 Posted February 13, 2021 On 10/02/2021 at 16:10, Aphelion said: Yea, Emitters are essentially firing Plasma, So y'know, despite the high speed, it would dissipate ultra quick. That said, there should still be a way to squeeze out more range, at the risk of overheating the emitter. Maybe using a wrench while it's welded will compact the plasma coils, giving it a large boost of range, at the cost of damaging the emitter a little more with each shot. Just a thought, since there's really not much else you can do to handle blobs outside of emitters, and if the range was like, ten tiles, in some cases it would be useless against blobs, those fuckers can really grow. Have Research make you some blob-killer KAs. Unless they nerfed KAs against blobs while I've been taking a break from Mining.
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