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Remove Revenant From Secret Rotation


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Posted (edited)

Oh boy, here I go making a REMOVE THIS GAMEMODE thread.

 

Honestly, I like the idea of Revenant. But it currently is a half baked combat gamemode which doesn't even fit the current server atmosphere. It has some serious problems that need to be addressed before being re-added into secret. It feels more like a late game ghost spawner role then it should an actual gamemode. 

 

Issue 1:

Starting off, the entire premise of the gamemode entirely points you towards the direction that you're these bluespace dudes getting murdered by bluespace usage. That's at least what text tells you as  the common revenant just roles with that.  It's like if I went to someone's house and told them that electricity is killing people and they should go tell all of society from using electricity. Let's ignore the fact that as a society, we're completely dependent on electricity and without it, a lot of people will suffer. Lore wise, billions rely on bluespace travel to actually get to places and will suffer without it. It's a rather outlandish statement that no one can even do anything about it and just leaves you questioning why they can't go to one of the bluespace gates instead of a research station that mines more phoron than actual research. 

Issue 2:

It delves into security shooting the blue tide for the next hour and a half which gets pretty stale. It seems like a mode that is entirely combat based. The mechanics do not give anything for the Revs to do spooky bluespace stuff except pop a few lights with their scary screeching before running off and making makeshift ghetto weapons (which I find really funny yet stupid) for any chance to go against security. They're just humanoid mobs, except blue, and drop just as easily. They can't even bypass armor without ghetto weapons scavenged up with plasteel and metal that they've found sitting around.

Issue 3: 

The portal is really obnoxious due to the simple fact it doubles down on making revenant a combat based gamemode. It sends out a CC message saying to shut down the portal and screams at Rev's to stop the shutdown of the portal after it finally appears sometime before the shuttle is called. This isn't something that really fits the atmosphere of the server.

 

Issue 4:

This all boils down to making Revenant a really restricted gamemode. There is nothing that supports any sort of creativity from the Revenants except for the same three gimmicks that cycle occasionally. Everything tells you that you're creepy bluespace boys that don't like people using bluespace. I think the wiki has an idea of ghosts. Honestly, whatever the gimmick is doesn't matter at the end of the day since it all practically devolves into sec shooting the blue tide. Even if by chance they never shot a Rev, it'll start when the portal opens and the bluespace neutralizer gets sent through cargo. It also rewards the station with killing Rev's by opening portals to spew out materials. Closing the main portal spawns some pretty good items too. 

 

On a last note, since this is more subjective since everyone has their one gamemode they can't stand, I personally cryo when I see the "The walls start vibrating" red text. I'm not the only one though. 

Edited by sonicgotnuked
Posted (edited)

Revenant was certainly an interesting experiment, and I was willing to give it a shot at first - but in practice, it has proven to be a failure, in my opinion. There is no gimmick variety, the gameplay loop is focused on a TDM that is wholly incompatible with our aims as an HRP server, and the presence of the revenants either wholly derails the possibility for casual RP (If it is lowpop, and the revenants are an actual threat as a result), or produces no meaningful change in the round at all (if it is highpop, and the station can easily wipe out the revenants/the revenants are non-hostile to begin with). Revenant either needs a lot more work put into it, or it needs to be removed from the secret rotation - there is a reason why you typically see a mass exodus of people heading to cryo when the noise sounds thirty minutes in.

Edited by DanseMacabre
Posted
1 hour ago, DanseMacabre said:

there is a reason why you typically see a mass exodus of people heading to cryo when the noise sounds thirty minutes in.

100% this. The gamemode is lrp down to the concept and most of the times you don't even get enough people willing to play the revs to get any meaningful interaction going. My usual experience is one roleplauer and three suicide chargers that all get to have no fun due to how quickly security responds to "le blespace threat".

Funny enough this mode could do with less revs and more other antags. Make it a bug hunt lite or give the crew meaningful interactions for not shooting revs on sight like shipping them via cargo for rewards or such.

Witnessing a massive bluespace issue has potential, TDMing for the high score not so much ( unless you make it as event and give us high score counters lol).

As the mode stands now it has no place in an HRP environment.

Posted

I'm inclined to agree with the people above me. It was a fun experiment and I did want to give it a shot, but it didn't turn out as I hoped. It's good as mindless fun every now and then as a votable gamemode, but it happens too often on secret to be bearable.

Posted

I like Revenent, I also agree it needs to leave rotation. It suffers because of one of our playerbase's most noticeable characteristics.

 

people don't play antag. So when only 1 or 2 guys are pulling blue man group duty, Security can easily deal with the threat and the rest of the station just gets to sit there for two hours and chew on cud. The Reves are only threatening when they appear in large numbers, which more often than not, they don't.

Posted

I disagree with this idea, personally. I see the flaws in it, but I do not think a 'TDM' is inherently bad. Some of my favorite roleplay has been hunkering down with other crew in the kitchen, trying to gather people and weapons for our eventual flight to evacuations. You don't need to talk with an antag for 45 minutes for it to be roleplay - the mechanics themselves can generate roleplay situations just fine. I would be interested in seeing it be a votable gamemode were it not for one thing; voting for any mode except Secret guarantees Extended. I will not be explaining the mechanisms of electoral systems here, but were it to be removed from secret that would be the same as removing it. I would suggest simply lowering the rate if it happens too often and is admittedly fun on occasion.

Posted
4 hours ago, limette said:

I disagree with this idea, personally. I see the flaws in it, but I do not think a 'TDM' is inherently bad. Some of my favorite roleplay has been hunkering down with other crew in the kitchen, trying to gather people and weapons for our eventual flight to evacuations. You don't need to talk with an antag for 45 minutes for it to be roleplay - the mechanics themselves can generate roleplay situations just fine. I would be interested in seeing it be a votable gamemode were it not for one thing; voting for any mode except Secret guarantees Extended. I will not be explaining the mechanisms of electoral systems here, but were it to be removed from secret that would be the same as removing it. I would suggest simply lowering the rate if it happens too often and is admittedly fun on occasion.

I'm all for hunkering down and being scared Roleplay, but Revenant is not a gamemode that has the mechanics to really have this type of hell where you're starting to fight for survival. The revenants are never strong enough to overcome security if there are a few onboard the station.

 

Honestly, I can list a whole ton of game modes that do a much better job. Vampire is rather notable due to the occasional thralling the entire security department. Revenant creates a situation where both security and especially medical find themselves exodusing to cryo because it becomes increasingly difficult when all your time is spent chasing blue dudes for an hour and a half and fixing broken bones resulting from blue dude attacks. This isn't a suggestion to remove the gamemode. It's a suggestion to remove it from secret until someone adds a lot more things to it to make it pliable for an actual gamemode.

Posted

I haven't really had any pleasant interactions with this gamemode yet. I can see the issues.

Maybe adding bluespace bears as allies to the revenants that spawn in as the event intensifies could fix everything? *hopeful bear noises*

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