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Alberyk Deputy Loremaster Application


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Depending on how you count it, human maintainers have either 23 distinct factions to maintain, or over 40 distinct factions including planets. What on earth is going to be done by you in a deputy loremaster role to reduce this number or otherwise handle it so human maintainers arent perpetually overwhelmed by maintenence? All other teams have less than 15 even in the loose definition.

Edited by Marlon P.
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3 hours ago, Marlon P. said:

Depending on how you count it, human maintainers have either 23 distinct factions to maintain, or over 40 distinct factions including planets. What on earth is going to be done by you in a deputy loremaster role to reduce this number or otherwise handle it so human maintainers arent perpetually overwhelmed by maintenence? All other teams have less than 15 even in the loose definition.

We need to stop adding more stuff, this is the first priority here. Second, I think we need to remove some of the less developed/interesting parts of the lore, like the techno-conglomerate. If the issue is the ammount we have, we need to reduce it. Retcons are the best way without adding further maintenance.

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On 04/01/2022 at 19:21, Alberyk said:

We need to stop adding more stuff, this is the first priority here. Second, I think we need to remove some of the less developed/interesting parts of the lore, like the techno-conglomerate. If the issue is the ammount we have, we need to reduce it. Retcons are the best way without adding further maintenance.

Why do you think that aspects of lore that may not be very utilized (like your exmaple, the Techno-Conglomerate) should be removed, despite already being in place and give good aspects to expand upon? Don't yo think that this could lead to unnessecary retcons (something I dont like, at all)?

Do you think that aspects of lore that are not utilized as often (or can be utilized, depending on what it is) on station/with gimmicks/with characters should be removed?


You say, that stop adding stuff is your first priority, and you also say that the amount of stuff is a problem, do you think that our lore, with all the additions that were made over the past years, is in a worse place, than e.g. 2017 lore?

 

 

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6 hours ago, KingOfThePing said:

Why do you think that aspects of lore that may not be very utilized (like your exmaple, the Techno-Conglomerate) should be removed, despite already being in place and give good aspects to expand upon? Don't yo think that this could lead to unnessecary retcons (something I dont like, at all)?

Because more stuff means more maintenance and more work. For example: the latest earth rework made a part of the scarabs' history conflicing with the earth lore, since the things they were refering to don't exist anymore, requering the lore writers to go over it. Also, anything meaningful being removed would go under the current retcon system we have.

6 hours ago, KingOfThePing said:

Do you think that aspects of lore that are not utilized as often (or can be utilized, depending on what it is) on station/with gimmicks/with characters should be removed?

I am talking about it being used in lore and by writers. The techno-conglomerate page was never really updated after it was added and it is really small compared to the rest. Its presence in the wiki and our setting is minimal.

6 hours ago, KingOfThePing said:

You say, that stop adding stuff is your first priority, and you also say that the amount of stuff is a problem, do you think that our lore, with all the additions that were made over the past years, is in a worse place, than e.g. 2017 lore?

Lore back then had different problems, so no. I think our lore is in a good position when it comes to content and avoiding giant rewriters that plagued the species back in the day. However, like I said, some teams are stuck in a circle of just doing maintenance and having to deal with a lot of stuff left by the previous writers.

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On 04/01/2022 at 19:21, Alberyk said:

We need to stop adding more stuff, this is the first priority here. Second, I think we need to remove some of the less developed/interesting parts of the lore, like the techno-conglomerate. If the issue is the ammount we have, we need to reduce it. Retcons are the best way without adding further maintenance.

I'm curious about what areas of human lore you think, other than the techno-conglomerate, need to be removed or rehauled. At what point does humanity stop having "too much stuff"? Since the technoconglomerate is such an irrelevant part of lore, it's hardly calculated in most players' heads when thinking about how many factions humanity has.

If human lore won't be able to add new planets or locations, what do you foresee them doing? Do you have any work in mind for them? Or perhaps any new ideas for wider galaxy lore arcs?

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2 hours ago, MattAtlas said:

I'm curious about what areas of human lore you think, other than the techno-conglomerate, need to be removed or rehauled. At what point does humanity stop having "too much stuff"? Since the technoconglomerate is such an irrelevant part of lore, it's hardly calculated in most players' heads when thinking about how many factions humanity has.

At the moment, I can think of Crosk and Zaurghis. But this is just my opinion, I would talk to the human team if I was the deputy to see what they think. But these places exist and ultimately would also need some kind of development; I don't feel they bring anything interesting to the table. I don't think anywhere needs a total overhaul, at best updating it to be more deep and consider recent events, like the scarabs and the sol page itself.

2 hours ago, MattAtlas said:

If human lore won't be able to add new planets or locations, what do you foresee them doing? Do you have any work in mind for them? Or perhaps any new ideas for wider galaxy lore arcs?

I think that after everything is more smooth and up to date, the best way would be to expand what exists and do in character development. We have the wildlands to explore and other conflicts between the nations. I think adding new planets should be allowed after the lore is in a good place but with more caution than before.

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Good answers so far. I agree on your plans of action. Adding new planets after the lore is stable, with more consideration, is definitely a good idea. I do think things like Crosk, Zaurghis and maybe Burzsia shouldn't have been allowed in.

What are your thoughts on languages in the setting?

Do you think that Tau Ceti Basic is fine the way it is? How do you feel about getting rid of it and instead relying on various languages with cross understanding?

Do you think the current human languages are fine, or should there be more? Would you break up Sol Common? If so, why?

What are your thoughts on current language availability?

Edited by MattAtlas
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3 hours ago, MattAtlas said:

Do you think that Tau Ceti Basic is fine the way it is? How do you feel about getting rid of it and instead relying on various languages with cross understanding?

We should keep Tau Ceti basic as the "universal" language for the setting and Tau Ceti. I gues we could reduce its presence in other factions in favor of other languages, but there is no real benefit in removing it. Also a retcon of Tau Ceti Basic would mess with way too many things.

3 hours ago, MattAtlas said:

Do you think the current human languages are fine, or should there be more? Would you break up Sol Common? If so, why?

I am unsure if there is any value in adding more human languages after the Elyran one. I feel that all factions might have it covered unless we somehow decide that adding a single language to a single planet is a good idea here. There is no point in breaking up Sol common in my opinion. Sol common is probably the human language with the most accents in lore, so there is more than enough representation I feel. 

3 hours ago, MattAtlas said:

What are your thoughts on current language availability?

With our current system, I think that two species should share a language only if there is any meaningful lore representation between them. Just because someone could learn is not really a good reason. 

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This post won't really have any questions, because I tend to be bad at these and can't think of any. This is more of an endorsement.

I think Alberyk's conduct stands in a class of its own. He is actively involved with the community and also contributes massively to it. While many tend to think of Tajara when his name is mentioned, that's hardly the only thing he has dedicated time to and it'd be wrong to pigeonhole him as just a tajara focused dev. There is no real question to me, that deputy loremaster is another position he'll do great in. I also trust him to be impartial and take complaints seriously, and have always believed that before I even applied to be a moderator. 

I only have two concerns. How the position might take up even more of his time and if a total freeze on certain new stuff (like planets) might sap the enjoyment of people writing lore.

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