Kane Posted April 20, 2015 Share Posted April 20, 2015 (edited) Firstly, I'd like to ask for as much feedback as possible. Second, sorry for any repetitiveness and incoherence. Feel free to point either of these out, or argue my opinions. Now, to it: The detective's revolver. I'm sure many people have different visions of what their character carries strapped to their chest on a daily basis, or that they'd be permitted to bring their own trusty sidearm to work under a permit. So, what does that sidearm look like? As it stands, the revolver is limited to one person's perspective, and while I'm not saying I dislike the current icon, I'd like to see more variety and personalization with detectives. The gun is already a special thing with the detective, but currently it has no flavor, it's always the same gun. A new take on this weapon with each detective would add something, and draw more attention to the gun as a roleplay piece than 'Holy damn, the detective just drew a bead on that guy and threatened to splatter him." People's characters would have their own special gun, something to keep more in mind than as just a self-defense tool. Now, my take on it: I'd always imagined my own character, Kane DeWitt, as the type of person who'd rather carry their own, familiar gun with them. This might not be in line with the lore standards, but it's how I felt of my own character, that Kane carries his own revolver around as his self defense gun, and it would make other characters feel more distinct. TL;DR I'd like to suggest we add the option to reskin the detective's revolver. And, as a secondary suggestion, the ability to ckey/character lock certain special icons, so that a person may have their own, unique icon put in game, it would function the same as a regular option, but either only appearing for/only available to one character/ckey. Some variants including non-revolvers: http://gyazo.com/020d95169bf094fbd7fd21aa461fc136 Edited April 25, 2015 by Guest Link to comment
Frances Posted April 20, 2015 Share Posted April 20, 2015 There is a character (Leo Wyatt, I think) who has a revolver modkit as part of their custom item kit. The gun isn't really "unique" if you can choose from 2-3 options. If a detective wants to have their unique gun, they could simply put in a custom item app for it. I'm not sure if there would be enough demand to come up with an entire update for the gun, otherwise. Link to comment
Chaznoodles Posted April 20, 2015 Share Posted April 20, 2015 I believe /tg/ code already has the ability to reskin your revolver by right-clicking, and gives a good five or six different skin choices. I don't believe it would be too hard to put in, to make diversity a bit easier to achieve without custom applications. Link to comment
Kane Posted April 20, 2015 Author Share Posted April 20, 2015 There is a character (Leo Wyatt, I think) who has a revolver modkit as part of their custom item kit. The gun isn't really "unique" if you can choose from 2-3 options. If a detective wants to have their unique gun, they could simply put in a custom item app for it. I'm not sure if there would be enough demand to come up with an entire update for the gun, otherwise. I've already made an inquiry to that, and characters are no longer allowed to have custom items in the form of weapon modkits. Link to comment
Serveris Posted April 20, 2015 Share Posted April 20, 2015 There is a character (Leo Wyatt, I think) who has a revolver modkit as part of their custom item kit. The gun isn't really "unique" if you can choose from 2-3 options. If a detective wants to have their unique gun, they could simply put in a custom item app for it. I'm not sure if there would be enough demand to come up with an entire update for the gun, otherwise. I've already made an inquiry to that, and characters are no longer allowed to have custom items in the form of weapon modkits. Â Leo's modkit was removed from the code following the changes to the custom item rules. As it stands, the rules prohibit such a thing from existing, so it will not be making a return. I feel like variants of the current weapon could be introduced, though. Link to comment
Frances Posted April 20, 2015 Share Posted April 20, 2015 I've already made an inquiry to that, and characters are no longer allowed to have custom items in the form of weapon modkits. I'm a bit curious as to why that is, but all the reasons I can think of why modkits could be bad would also apply to having several variants of the detective's gun. Well, what's Skull's input? Link to comment
Kane Posted April 21, 2015 Author Share Posted April 21, 2015 I asked Skull about my suggestion first in OOC, before posting this threat, and he didn't seem to be opposed to adding the option to reskin the detective's revolver, even saying it should be easy to do, and we spoke of a few different ways to lock the new icon in, so that the gun can be ICly presumed to always have been that way. Neither of us mentioned any connections between the issues arising from weapon modkits and variants for the detective's gun. Link to comment
Frances Posted April 21, 2015 Share Posted April 21, 2015 I asked Skull about my suggestion first in OOC, before posting this threat, and he didn't seem to be opposed to adding the option to reskin the detective's revolver, even saying it should be easy to do, and we spoke of a few different ways to lock the new icon in, so that the gun can be ICly presumed to always have been that way. Neither of us mentioned any connections between the issues arising from weapon modkits and variants for the detective's gun. Well, alright. That makes me question why modkits were ever removed in the first place. Link to comment
Kane Posted April 21, 2015 Author Share Posted April 21, 2015 I'm afraid I'm currently unaware as to the reason, besides the rule 3 for custom items: "No weapons. Let's make this clear, despite point one hinting towards this: no regular employee of NSS Aurora is permitted to take non-regulation weaponry, firearms or otherwise, aboard NSS Aurora whilist acting in normal capacity." Link to comment
Skull132 Posted April 21, 2015 Share Posted April 21, 2015 Modkits also became obsolete code. As in, the two custom ones we had became non-functional and some other pieces are missing, if my memory on the matter serves me. As neither player with a custom modkit was active at the time, no effort was made to fix it. Link to comment
Frances Posted April 22, 2015 Share Posted April 22, 2015 Ah, okay. Well, variety for the sake of variety would be nice. Personally, I could see a few options offered, from revolver, heavy pistol, and futuristic handgun. Link to comment
Carver Posted April 27, 2015 Share Posted April 27, 2015 This might be a request of personal taste, but, would a Luger also be a possibility among the 'reskins'? I'm fairly certain there's a sprite for that sitting around the open codebases. Link to comment
monkeysfist101 Posted April 30, 2015 Share Posted April 30, 2015 How about Harrison Ford's LAPD 2019 Blaster from Blade Runner? Link to comment
Kane Posted May 1, 2015 Author Share Posted May 1, 2015 Here are the guns I assume people are looking for: (One of the bladerunner versions being custom item art) http://gyazo.com/6546a3840948c0699a89c632255f14d5 Link to comment
Theplahunter Posted May 2, 2015 Share Posted May 2, 2015 I always wanted an Mr-73 when i'm detective, so I can re-create 'A french mans dream." a detective story I wrote. The main Character, Louise Franco, had a 3 inch barrel nickle plated MR-73 with rubber grip and Adjustable iron sights. http://weaponsystems.net/image/s-lightbox/n-MR-73/--/img/ws/fa_psl_mr73_v1.jpg Link to comment
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