greenjoe Posted November 23, 2023 Share Posted November 23, 2023 So there have been issues in the past of never-seen captains sometimes showing in events before, blocking out a better known captain character who is actually active from showing up. Reserved important roles for events would help solve this. When the event is announced, there would also be a way to contact event staff to reserve the role, likely also with a check to see if the character in question is actually a command member who has been seen before and nor just a "event only" one, as they are sometimes known as. With aurora having a command whitelist. This would be a good incentive against going against the reserved role and trying to join anyway, as the whitelist holder could lose it for such a thing. I'm unsure how much outside of the command roles would be reservable, consular and liason too perhaps? 5 Quote Link to comment
N8-Toe Posted November 23, 2023 Share Posted November 23, 2023 Fully against this. And I feel goes against the spirit of the RP we want to build. There is no "Cannon captain of the Horizon" and I dislike opening the door to "well you have to be THIS recognizable to have importance in an event". 9 Quote Link to comment
GeneralCamo Posted November 23, 2023 Share Posted November 23, 2023 Tepid support for this. Less so for the perceived "never-seen" captains however. I'm far more concerned about a level of skill difference between veteran event volunteers, and the command staff, forcing unrealistic handicaps to prevent taking a story off the rails. This happened in the last event of the Orchard Moon arc where the Horizon was declared to do more damage than it actually did, as otherwise it was getting pounded by veteran event volunteers. Quote Link to comment
Carver Posted November 27, 2023 Share Posted November 27, 2023 If someone passed the trial, then I’d say that’s enough for them to be suitable for the role. Our best event (9/18) came about because of a truly unexpected Captain, and I wouldn’t have it any other way. I can’t possibly be any further against this suggestion. The server doesn’t need to be entirely scripted. 2 Quote Link to comment
CampinKiller Posted November 27, 2023 Share Posted November 27, 2023 Not a fan of this suggestion. I think the event captain thing is overblown, and locking the most important position in the round behind some arbitrary decision, or whoever messages admins first. 3 Quote Link to comment
Owen Posted November 27, 2023 Share Posted November 27, 2023 As others have said, I agree with the sentiment that the fear of "event captains" and command overall is overblown and hardly an actual issue. I'd be completely opposed to having staff handpick specific characters for roles for their events. Much better to leave it to the luck of the draw in my opinion. 5 Quote Link to comment
dessysalta Posted November 28, 2023 Share Posted November 28, 2023 I think there is merit to both implementing this policy and not, mostly just because someone passed a command whitelist app for, say, OM, doesn't mean they can suddenly captain in an event round (which I know never happens; this is a hyperbolic example), but the alternative is barring perfectly fine players who want to contribute to the story and setting in favor of most likely biased picks from either staff or lore. Realistically I think the issue stems from the fact we don't have many events as is, which is why people new to the whitelist sometimes don't immediately get the nuances of being a spearhead in one. If we had more events (canon or not, erring on the latter for practice) this would be a complete non-issue. 1 Quote Link to comment
Gem Posted December 2, 2023 Share Posted December 2, 2023 (edited) not a fan of this, as it's literally gatekeeping. you already need to have a command whitelist, where you are vetted both OOCly and by your roleplay capabilities. Edited December 2, 2023 by Gem 2 Quote Link to comment
OolongCow Posted February 16 Share Posted February 16 If this was ever implemented, it would have to be based on hours played as that character id, not staff handpicking the characters that are allowed to fill slots for events. It's just opening the server and staff up to too many accusations, no matter how well-intentioned the suggestion is in theory. 1 Quote Link to comment
Carver Posted February 16 Share Posted February 16 3 hours ago, OolongCow said: If this was ever implemented, it would have to be based on hours played as that character id, not staff handpicking the characters that are allowed to fill slots for events. It's just opening the server and staff up to too many accusations, no matter how well-intentioned the suggestion is in theory. Maybe a minimum amount of hours (10?), but certainly not scaling hours. Players have different amounts of available playtime and it shouldn’t reward the unemployed guy who can play for 10 hours a day or the guy ‘farming’ lowpop hours while working from home at night. 1 Quote Link to comment
OolongCow Posted February 16 Share Posted February 16 (edited) 43 minutes ago, Carver said: Maybe a minimum amount of hours (10?), but certainly not scaling hours. Players have different amounts of available playtime and it shouldn’t reward the unemployed guy who can play for 10 hours a day or the guy ‘farming’ lowpop hours while working from home at night. Yeah, a minimum, not preferential weights for total hours. I just assumed that people would think of that due to existing timelocks on Aurora and other servers. 10 is a bit easy to reach, though, because of aforementioned AFKing and farming. I can't really suggest a number since that would ultimately be up to staff, but I can say that ten sounds too low, at least for command like this thread suggests. For the rest of the crew, though, that would probably put the funny "sets themselves on fire by 'accident'" clowns in the dumpster where they belong without being too much a risk of excluding new players or newer characters. Edited February 16 by OolongCow Quote Link to comment
Fluffy Posted February 16 Share Posted February 16 Character time is meaningless for this, someone with only-god-knows-how-many-hours-playing-command can make a new character right before an event and outclass a fresh 80-hours-played first command character in any possible conceivable way virtually every time, likewise someone who poured 200 hours into a single captain character and last played 3 years ago and is just coming back would get itself surclassed by the aforementioned 80 hours new command player that spent the last 6 months playing here This is not really feasible as a metric Additionally, I have to concur with Gem et al. that this gives a vibe of elitism that I do not want to see (if anything we should lower the one we already have, not add more on it, unless we want to end up with an highpop of 10 people) Canon events are already on a quadrilateral rail inside a magnetic field lock, we do not need to make them even more predetermined, quite the opposite 1 Quote Link to comment
Fyni Posted February 16 Share Posted February 16 I don't think this is exactly fair. Not only can it not be fairly done in a way which won't feel like it's purposefully excluding players who either are fairly new, don't play the many lowpop hours Aurora has, or people who have a dozen (or more) of characters, who only play them as they feel (I fit in here). Players have to go through a whitelist to even get command roles, which should be proof enough that they are genuine players who can bring a high level of roleplay quality, expect to act correctly and know the lore enough to appreciate fully events. Surely this is enough of a "requirement"? The only way I would agree with reserved Command slots for events are if the command slots are allocated at random, much like it would be if all the players rolled in game. This would allow players who wanted to try a contested command slot, to instead try and roll for another contested slot. But this would have to be completely random, not chosen by favouritism or hours. 2 Quote Link to comment
Carver Posted February 16 Share Posted February 16 12 hours ago, OolongCow said: Yeah, a minimum, not preferential weights for total hours. I just assumed that people would think of that due to existing timelocks on Aurora and other servers. 10 is a bit easy to reach, though, because of aforementioned AFKing and farming. I can't really suggest a number since that would ultimately be up to staff, but I can say that ten sounds too low, at least for command like this thread suggests. For the rest of the crew, though, that would probably put the funny "sets themselves on fire by 'accident'" clowns in the dumpster where they belong without being too much a risk of excluding new players or newer characters. Eh think of it this way, you need ten and a command whitelist on top of that. The latter implies some meaningful play hours on the greater server. Most people with WLs aren’t gonna need to AFK ten hours on their command characters, especially given how many of them are often promoted from lower positions. Even saying this I still highly disagree with the suggestion, but I’m offering my take on an appropriate implementation anyways as someone who’s learned to expect the worst and brace for it. 1 Quote Link to comment
Triogenix Posted February 18 Share Posted February 18 On 27/11/2023 at 13:05, CampinKiller said: I think the event captain thing is overblown, and locking the most important position in the round behind some arbitrary decision, or whoever messages admins first. I second what campin said here. This is a far lesser issue than people make it out to be, and implementing this policy would merely be an overkill solution to an overblown problem. The far greater and present issue is the importance command characters have in events, consistently having a major part to play; something that can be further discussed in a different thread as it is outside the scope of this suggestion. Voting for Dismissal. 2 Quote Link to comment
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