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Feedback for Command Remap (Not bridge).


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Posted
31 minutes ago, ReadThisNamePlz said:

Like.. side by side?

So the carpeted end of one consular office is at the opposite side of the room compared the the other 

Posted
Just now, greenjoe said:

So the carpeted end of one consular office is at the opposite side of the room compared the the other 

Ah you want the B office to be opposite of A.

 

sure, I can do that.

Posted

image.png.f60e18a5e1205543dece93c2f16f180a.png

perhaps move the firelocks to the bottom of the stairs, to allow the windows to be moved over one tile, so they match with the office on the other side

image.png.6c990f60b4d3298493f6dda4b972c0d7.png

either that, OR move these windows to the left by one, which would also make it match.

Posted (edited)

More feedback after playing with it a little in round. Both minor:

1. With the door to the bridge supplies, the Cap's office can't get true privacy for those times you discuss someone's work performance in quiet, or you know, get antag'd.

2. The Cap's desk feels a lot less official now too. With the monitor and all the buttons, nevermind the laptop, it's not as fun to sit over it and chat. This is a super minor personal taste thing though.

Edited by Fyni
Posted
19 minutes ago, Fyni said:

1. With the door to the bridge supplies, the Cap's office can't get true privacy for those times you discuss someone's work performance in quiet, or you know, get antag'd.

The Captain can tell someone who is eaves dropping to leave. I will consider making it a solid door though. 
 

6 minutes ago, greenjoe said:

The left consular office also seems to lack a disposals, while the right one has one

It is under the light. I'll move the light.

 

19 minutes ago, Fyni said:

2. The Cap's desk feels a lot less official now too. With the monitor and all the buttons, nevermind the laptop, it's not as fun to sit over it and chat. This is a super minor personal taste thing though.

I disagree with this. buttons have nothing to do with the official-ness. I can remove the monitor though. 

Posted
20 minutes ago, ReadThisNamePlz said:

I disagree with this. buttons have nothing to do with the official-ness. I can remove the monitor though.

It is just my opnion - but having the space in the middle open would be a great improvement. Not sure where'd you move it though....

Posted

image.png.4bf30be0104f364d10c2aceda8bac402.png

 

This should not be a room restricted only to HRA/CCIAA use.

It should be a general office or meeting room accessible to everyone, so it can be used for any fun gimmicks. Both by antags, but also non-antags like third parties visiting Horizon, or even just by crew who do not have their own offices to meet people in.

Also, it also lacks a photocopier and a pen on the paper bin. The snack vender should not be there, it really does not fit there, and the drinks dispenser should be the coffee variant.

 

Posted
25 minutes ago, Dreamix said:

image.png.4bf30be0104f364d10c2aceda8bac402.png

 

This should not be a room restricted only to HRA/CCIAA use.

It should be a general office or meeting room accessible to everyone, so it can be used for any fun gimmicks. Both by antags, but also non-antags like third parties visiting Horizon, or even just by crew who do not have their own offices to meet people in.

Also, it also lacks a photocopier and a pen on the paper bin. The snack vender should not be there, it really does not fit there, and the drinks dispenser should be the coffee variant.

 

The room is staying as is. It was requested by the CCIA lead and their team. We already have a vacant office that people can use freely. Also I the room is accessible to everyone as is I’m pretty sure. I will have to double check.

I’ll add in photocopier though. Coffee dispenser isn’t directional, the drinks one fits as is.

 

Posted (edited)
23 hours ago, ReadThisNamePlz said:

The room is staying as is. It was requested by the CCIA lead and their team. We already have a vacant office that people can use freely. Also I the room is accessible to everyone as is I’m pretty sure. I will have to double check.

I am not saying to remove that room.

I would just like it to be themed and usable for things other than CCIAA/HRA. IRs happen so rarely, that I just do not think dedicating a room like that to IR interviews and nothing else, is a good use of that space, when it'd just sit empty 99.9% of the time. HRA could still use it then, of course.

Sure, we have the vacant office, but the vacant office is just that, a vacant office. It has very different vibes than this meeting room, which could be used for different types of gimmicks (antag, or non-antag) than the vacant office.

Edited by Dreamix
Posted
3 hours ago, Dreamix said:

Sure, we have the vacant office, but the vacant office is just that, a vacant office. It has very different vibes than this meeting room, which could be used for different types of gimmicks (antag, or non-antag) than the vacant office.

I will just make the vacant office into a more meeting-room like area then in another PR. (this one is at a large amount of commits already)

CCIA/HR really needed their own space, so this will remain intended for that. It can still be used by people with bridge-access, like bridge crew, and heads of staff. 

Posted (edited)
Spoiler

image.png.1fd7dc6ce1ae60e09bc9a41c65d79385.png

 

Captain has no privacy in their own office, unless the windows are tinted. Echoing an early comment in this thread, the Captain needs to be able to get antagged or sit in their office quietly without being seen, especially since their duties sometimes have them doing sketchy things. My personal suggestion is, the Captain does not need a 4 man sitting table in their office. They don't live in their office, and have conference rooms for that sort of meeting, not to mention the Command Longue. As a rough design, I think the Captain's Office so more closely resemble something like this, as far as walls go:
 

Spoiler

image.png.e892bee831bf7f2f1e958120b562cf3b.png

A lot more closed off, and the Captain gets more than a 3 by 10 to enjoy as personal space while on shift. Also, the Autorevolver really should probably be in the Captain's personal area. As much as it gets used, it's hardly a display piece.

Edited by Butterrobber202
Posted
2 hours ago, Butterrobber202 said:
  Reveal hidden contents

image.png.1fd7dc6ce1ae60e09bc9a41c65d79385.png

 

Captain has no privacy in their own office, unless the windows are tinted. Echoing an early comment in this thread, the Captain needs to be able to get antagged or sit in their office quietly without being seen, especially since their duties sometimes have them doing sketchy things. My personal suggestion is, the Captain does not need a 4 man sitting table in their office. They don't live in their office, and have conference rooms for that sort of meeting, not to mention the Command Longue. As a rough design, I think the Captain's Office so more closely resemble something like this, as far as walls go:
 

  Reveal hidden contents

image.png.e892bee831bf7f2f1e958120b562cf3b.png

A lot more closed off, and the Captain gets more than a 3 by 10 to enjoy as personal space while on shift. Also, the Autorevolver really should probably be in the Captain's personal area. As much as it gets used, it's hardly a display piece.

I’ll see if I can get the pistol behind the desk.

the current layout is the most optimal. I am going to see about a code solution with the ship windows getting tinted or I’ll add privacy shutters.

  • Like 1
Posted
23 minutes ago, ReadThisNamePlz said:

I’ll see if I can get the pistol behind the desk.

the current layout is the most optimal. I am going to see about a code solution with the ship windows getting tinted or I’ll add privacy shutters.

optimal for what

Posted

I really like everything about the remap, lots to like with the Atrium alone being great even on it's own but, as I've played this week, a few things have stood out and I've got to agree with Butter in that more work could be done for the Captain's Office. 

All of the tables are very cluttered, there isn't one table that's just empty, all of them have buttons of some kind on them. The room's very w i d e and, what nags me, is that it's uncentred. I'd quite like it if the captain's share of the room was increased, just to make it more spatious as, like Butter's said, it's rare to have visitors in the captain's office when the conference room is better suited, and it'd allow more space/tables/shelves to disperse the clutter and item placement so it's not so crowded. It's also allow things like item cases to be behind the captain's desk too. I'd also like it if the whole room was rotated 90 degrees anti-clockwise so that you can actually see your character when sat down in the meetings that do happen – staring at the back of your character's head is kinda lame.

The other thing I'm not so sure about is the gradual increase in the Bridge's weapon armaments. We've gone from a single, tucked away cabinet containing 3 carbines to a whole mini-armoury with 3 stunbatons, 3 carbines and 3 .45 pistols with lethal ammo. I might be wrong, but I don't think the cabinet is even ID locked to Command anymore and can be opened by the BCs themself, which makes it a bit baity for newer players in the Bridge Crew role – might just not have been paying attention that round I noticed this. I don't think a whole Weapons Room was needed either and a single cabinet tucked away worked for what the Bridge is. I imagine this part won't be changed though, so I'm just airing my dislike. A larger ballache for antagonists than the 3 carbines already sometimes was.

  • Like 2
Posted
1 hour ago, kermit said:

The other thing I'm not so sure about is the gradual increase in the Bridge's weapon armaments. We've gone from a single, tucked away cabinet containing 3 carbines to a whole mini-armoury with 3 stunbatons, 3 carbines and 3 .45 pistols with lethal ammo. I might be wrong, but I don't think the cabinet is even ID locked to Command anymore and can be opened by the BCs themself, which makes it a bit baity for newer players in the Bridge Crew role – might just not have been paying attention that round I noticed this. I don't think a whole Weapons Room was needed either and a single cabinet tucked away worked for what the Bridge is. I imagine this part won't be changed though, so I'm just airing my dislike. A larger ballache for antagonists than the 3 carbines already sometimes was.

Echoing this, the armory should be removed, there have already been cases where BCs used the guns found inside to act as security. I know this action is ahelpable, but even still bridge crew do NOT need a whole armory all to themselves, in emergencies they had a small cabinet with carbines and armor as is, and when they REALLY need to arm themselves there is already an armory on the other side of deck three.

Posted

I’ll remove the .45s, but the lockers are staying.  
 

also I’ll have to make a new PR for the Captains office. I will see what can be done with it.

@Gem the project is done as it’s been merged. Please lock and archive this.

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