Frances Posted May 26, 2015 Posted May 26, 2015 Intentionally removed. The morgue exists for a reason. Autopsies are done in the lab (by medical personal), not in security. I personally don't really care, but if that's the case, why does the brig have its own morgue trays?
Jamini Posted May 26, 2015 Posted May 26, 2015 Intentionally removed. The morgue exists for a reason. Autopsies are done in the lab (by medical personal), not in security. I personally don't really care, but if that's the case, why does the brig have its own morgue trays? Those are going goodbye in the brig re-revision I'm working on. Assuming folks want it.
SierraKomodo Posted May 28, 2015 Posted May 28, 2015 Safeguard law module is missing from the AI core
Jboy2000000 Posted May 29, 2015 Posted May 29, 2015 One of the vents on the mining airlock on the West side of the outpost doesn't suck or blow.
Jamini Posted May 29, 2015 Posted May 29, 2015 One of the vents on the mining airlock on the West side of the outpost doesn't suck or blow. I think it's missing a pipe under the window.
SierraKomodo Posted June 5, 2015 Posted June 5, 2015 The warden's office is missing the POS equipment for handling fines. It's also missing the safe the warden's office used to have
Eliot Clef Posted June 10, 2015 Posted June 10, 2015 Alright. Now that we've had a pretty good amount of time on the new map, I want to bring up an issue that was brought up repeatedly before and got no traction because it was too soon to even consider doing anything about it: The bridge is very vulnerable to nukeops in addition to being in a part of the station no one has any reason to go near most of the time. Even if there's someone there there is almost zero risk in approaching it, and by extension, the tools they need to blow the entire station level and everyone in it up. The AI is hilariously, incredibly vulnerable to nukeops, but would be equally vulnerable to anybody capable of cooking up tank transfer bombs. Unlike the bridge there is ACTUALLY zero risk to blowing the AI up. Decent-sized tank transfer bombs placed behind the AI Chamber are sufficient to destroy most of it, and if the AI isn't killed outright, it provides trivial access either for theft, murder, or a follow-up bombing. NukeOps choose to use this vulnerability very, very often. I have never seen this turn out badly for them, ever. These issues become less pronounced if nukeops do not have default access to multiple tank transfer bombs.
Skull132 Posted June 10, 2015 Author Posted June 10, 2015 http://aurorastation.org/forums/viewtopic.php?f=18&t=2549&p=27274#p27274 <-- This will be put into effect soon. And regarding the bridge: aye, I've been mulling over this for about a week and more. And I have roughly two solutions to propose: Make bombs cost crystals for nuke ops See about creating some sort of energy field around the AI core/bridge Both should be interesting in their own right.
Hackie Posted June 15, 2015 Posted June 15, 2015 Ahem, when will you fix these overly thick walls? They look rather sloppy and could be compacted. 1. 2. 3. 4. 5.
SgtSammac Posted June 15, 2015 Posted June 15, 2015 #3 has always been there and I fail to see the issue, with the doors are set up, it kind of has to be like that unless the lockers are removed and the wall made completely flat allowing for a double wide maintenance.
Skull132 Posted June 15, 2015 Author Posted June 15, 2015 #3 and #5 can't really be helped. I'll see about the rest, though.
swat43 Posted June 21, 2015 Posted June 21, 2015 oh yea, forgot to post something that is missing that may not even be the last thing... is few surgical items on Robotics (forgot which but those are for brain removal) and a holopad for AI inside Robotics.
Hackie Posted July 14, 2015 Posted July 14, 2015 Two things 1. That thick two wall there could be made into another entrance into maintenance. 2. http://i.gyazo.com/8e9c493a87ca1946d9425ff7e3f5e3d0.png That block of maintenance could be replaced with the library, thus making the shaft more cramped, while the library more spacious. Considering to access the shaft you have to walk through a chair.
rrrrrr Posted July 14, 2015 Posted July 14, 2015 You can't close the security department side entrance door because there's a blast door over it. The main entrance also has blast doors but lacks this issue, so it can (and should) be fixed.
Greekin Posted October 15, 2015 Posted October 15, 2015 Alright, so I appreciate all the work you've done for the map and all, but as a janitor, there is one thing that will forever bug me unless you fix it. It's this: These floor tiles CANNOT be cleaned. It bugs me to no end not being able to clean the entire station. These floor tiles are also present in engineering and so many other areas. What I don't want to happen is for them to be replaced with normal tiles, well, do do that. But also add a lot of dirt over it, like there is in the prison wing. k thanks love u bunches -greekin
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