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The Lifesupport Enabled Operating Table - Done


Skull132

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https://github.com/Aurorastation/Aurora/pull/757


Here we are. Hopefully in the game soon.


Hokay, so as a bit of a narrative, I wanted to code something cool. So I did! http://puu.sh/kZjYl/e582009f22.png


The basic, core idea of what it does is this:

  • Enable the removal of vital organs, such as the heart, so that they can be replaced.

  • Make organ transplant surgeries easier, by freezing the processing procs of different internal organs.

    All this at the cost of requiring cryogenic fluid and power, constantly.



But that seems kind of. Underwhelming. Doesn't it?


So, here are some more things it could possibly do, that I'm debating on enabling:

  • Built-in anesthesia (you have to insert the tank, adjust pressure, and so forth, though).

  • Built-in blood transfusion mechanism (you can toggle it to automatically control the patient's bloodlevel, or use a manual switch; again, you need to make sure it's properly stocked, though).



Also, this update will make both the normal surgery table and the advanced one constructable. You'll need RnD to make the latter, though (with medical level 4, and data 3, and possibly slightly more). SO, thoughts and ideas, plz?


EDIT: Also, spriter needed to make a sprite for it, and the maintenance state of the normal table. Plz contact.

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This looks cool Skull. I like both the blood and anesthetic idea.


What about programmable surgeries? Toss a surgical kit into the thing, then assign an order to the surgical tools. Once done you can just hit 'play' on one of the surgical macros and it does that surgery.

 

Pretty much what I was going to suggest. Like an autodoc or that medical pod from Promethius.

 

If I'm going to do that, I'll be awful about it, and force you to set the duration of the steps. If you get the duration wrong, they'll fuck up. But, anyways, that's later. Discuss present concept now, plz and thank you.

 

Sounds fair.


For the present concept... how about a restraining field for uncooperative patients and a full body-scanner type diagnostic capability? Or a decontamination field which would make it impossible to get an infection?

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The computer should also double as a stationary health analyzer and track what injuries have damage and need to be repaired. That way, there's less dragging of the body back and forth of a person's injuries if it was missed.


Should also track what's bleeding, what's infected, etc.

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For the present concept... how about a restraining field for uncooperative patients and a full body-scanner type diagnostic capability? Or a decontamination field which would make it impossible to get an infection?

 

This can already be accomplished. You need to buckle the patient in anyways, and the patient themselves cannot unbuckle themselves. So, yeah. And as for infections, because it freezes the processing of most organs, they will not spread as rapidly. Further more, since you can have a transfusing process active within the machine, you can simply mix the blood to be transfused with spaceacillin, and voila: you have a constant spaceacillin/IV drip thing going on.


Just need to get creative with how you use what you have available.


Also, this shit is turning out the quite fun to code: http://puu.sh/kZvNU/2926dd5f0d.png

 

The computer should also double as a stationary health analyzer and track what injuries have damage and need to be repaired. That way, there's less dragging of the body back and forth of a person's injuries if it was missed.


Should also track what's bleeding, what's infected, etc.

 

Also, I'm of mind of not adding this. The table is already a straight up upgrade, but I'd rather it add new options, rather than make the other machines in the medical bay obsolete. You still get your standard info from the surgery computer.


EDIT: Still need a spriter!

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You don't need to buckle a patient into the surgery bed. Ive never tried it before, so I don't even know if you can buckle people in, Ive never seen anyone else do.

 

I suppose I didn't clarify.


You need to buckle people into the lifesupport enabled operating table.


Surgical beds remain unaltered in their functionality.

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Guest Marlon Phoenix

Emagging it should give it the ability to lock the patient inside, and begin automatically harvesting and removing all of their organs while they're conscious, and flinging them with violent force across the room, the final one being the brain. Bonus points if there is flavor text to it.


The machine chimes happily as the freshly harvested kidney is violently spat out!

Phoebe McEssel is hit by the Fresh Kidney in the head!

Phoebe McEssel says, "I HATE MEN"

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I don't know about that, it seems cool, but I don't think it'd be used in the end because theres only one department in the game who has the tools to removed all the organs from someone as a means of murder, meaning that the second someone found the body and did a diagnostic on it, security would known where to instantly sick their blood hounds.

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Are we getting brain transplant surgery as well with it?

 

I need to look into this being doable. It's not as easy as my things with with the heart were.


Also, I am basically done with all of the concepts outlined in the original post. I just need to test it and get sprites. But since I have work for 2 days, that'll come towards the end of this week. Hopefully, though, around next week, we can have it in and working.


EDIT:


Update here: http://puu.sh/kZSyG/e1760521a6.png


I have a few runtime errors and a few major functionality error to sift through, but otherwise, this is pretty good for a first run scenario. Also, if anyone knows how to make it possible for me to transfer liquids from a beaker into this machine, plz, let me know. Cause that's a pain atm.

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They have the organ printer right next to them! The biologist is a slow-burn, long-term project for replacing genetics and kreeping on that turf. There's a thread, somewhere about it. It's supposed to focus on organ rejiggery, including transplantation, creationg, modification, etcetera.

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