Jump to content

New Machine: Blood Generator


Nikov

Recommended Posts

Posted

Machine name: Mar-O-Mat


Description: A stainless steel fish tank of red marrow cell cultures in a bloody nutrient solution. The horror. The horror.


Location: Somewhere a medical intern can access and operate. Possibly the cold storage room for blood.


Sprite: You could probably recolor a chemistry lab machine with a little more red.


Departments: Medical, interplaying with Hydroponics and the Kitchen for feedstock.


Use: Insert a beaker containing nutriment. Inside, a GM red marrow culture churns out fresh blood, filling empty blood packs. The machine produces blood types to order, or possibly just universal donor (O-). Beaker contents get added to the packs as well, so sloppy work could give animal protein to a Skrell. Or spaceacillin and traumadol.


Misuse: When e-magged, produces all blood types in a blend without labeling as such. This would poison anyone except perhaps an O+.

Posted

God that's fucking disgusting. I love it.

Posted

Uh. Can genetics be used to modify the blood-type of a test subject? If so, why not simply rely on the geneticist?


Read as: I am not a fan of handing out machines to fix all the things forever just bcuz. Blood is meant to be a resource, and getting it is meant to be difficult. Making it machine generated seems... Lazy.

Posted

I'd approve of this, but this machine would be needed in several other locations:


-One in Xenobio so that we don't have to harvest monkey corpses for their blood

-One at the Research outpost so that we can do experiments involving blood without having to harvest monkey corpses for blood

-One in Chemistry so that they can make ethically-uncontestable synthmeat



Also, just for future reference: that emagged effect? There's two things completely wrong with that: if they BLENDED blood types, it should return 'bag of congealed blood'. Look it up - that's what happens when blood types mix. And disregarding that - if they somehow cohabitated all blood types, type AB+ would be the blood type that wouldn't get poisoned.


Personally, I'd say that when emagged, it produces monkey/mouse/faera/xeno blood. Something ENTIRELY incompatible, if not downright dangerous, to players. Or slime toxin. Or just HIGHLY radioactive blood. Or moldy blood?


Also, Skull - first, I don't know if it's possible to change the blood-type of a subject via genetics (and if it is, I'm 90% certain that it would kill the subject due to filled with 100% of the wrong blood type). Second, 90% of the time, protohumans are irradiated because of research. And third, geneticists would be bothered by having to deal with medical beyond basic cloning (if they even cooperate, IF they're also not too busy injecting themselves with all of the genemods)

Posted
Uh. Can genetics be used to modify the blood-type of a test subject? If so, why not simply rely on the geneticist?


Read as: I am not a fan of handing out machines to fix all the things forever just bcuz. Blood is meant to be a resource, and getting it is meant to be difficult. Making it machine generated seems... Lazy.

 

Ummmmm. I don't think so.


No, definitely not. That would be weird, wouldn't it?..


B1-3: Hair color RGB.


B4-6: Eye color RGB.


B7: Skin tone.


B8-10: Beard color RGB.


B11: Gender. <800 = Male, >800 = Female.


B12: Beard style.


B13: Hair style.


B14-16: ???? probably for aliens?

Posted

Why? Blood isn't usually needed, Ive never, ever seen anyone use more than half a bag of blood, you can't make nutriment in chemistry, so on the off chance they want to make blood, either in case of a once in a blue moon need, or for the lulz, they'll need to either spend their personal account money on food from the machines, or go to the chef to get food that can make more nutriment.

Posted
Why? Blood isn't usually needed, Ive never, ever seen anyone use more than half a bag of blood, you can't make nutriment in chemistry, so on the off chance they want to make blood, either in case of a once in a blue moon need, or for the lulz, they'll need to either spend their personal account money on food from the machines, or go to the chef to get food that can make more nutriment.

 

Internal bleeding, you need a lot of blood to deal with it if you are not really fast at medical. Besides, if they want an advanced resource, interdepartmental collaboration is a good thing. Or just allow cargo to order more blood bags.

Posted
Durn it. Generating blood should still be harder than this, though ;-;

 

I'm kind of inclined to agree, since blood is about the only actually scarce resource in medbay. But right now it's a bit too hard to come by. Perhaps require a combination of components from chemistry and actual blood of the desired type to perform the synthesis?

Posted
Misuse: When e-magged, produces all blood types in a blend without labeling as such. This would poison anyone except perhaps an O+.

The universal recipient is AB+, not O+ (just to clarify before spoopy code things happen.) In any case, I'm not convinced that medical being prepared for a lightning quick response to every emergency is a good thing. Throw in that vampires will drink it for unlimited power and everyone's blood type will inexplicably shift to AB+, and you can see my concern.

Posted

Okay then. Irradiated blood. Although the game would congeal the blood if you made it blended and you'd still get universally lethal blood, save the AB+ dweebs.


Everyone has good reason to shift their blood type to AB+ already, really.


Vampires can't drink a blood bag. I tried. I even got caught for it. Waste of a vampire round.


Chemistry can't synthesize nutriment, deliberately requiring hydroponics to provide the nutriment feedstock. Interdepartmental relationships are good.


The machine should only be in the medbay's blood bank. Other departments can ask nicely. Suggestions you could use it to make ethically neutral meat implies eating blood from the tissues scraped from a living human's femur is A-OK.


Cargo could order more blood bags... and it will show up ten minutes after you've stamped both the supply request and the death certificate.


Reduce the pre-stocked blood supply. Make some work for the intern.

Posted

You immediately counter your quip about cargo in literally your next point. Why would you be ordering the blood bags as demand requires them, and not stocking them for eventual disaster? Personally, I favour allowing cargo to order blood bags for a few reasons, the first being that it means we don't have to make another machine that is essentially magic (Although I will admit that its a lot less magic than the chem dispenser), and the second being that it coincides nicely with the suggestions that indicate that cargo is under-used anyways.

Posted

It seems very far from a magic machine to me; a substance goes in and a cell culture produces the desired product. The blood machine could take some time to produce blood instead of instantly squirting it out. It would also produce exactly the blood type you require, compared to Cargo shipping a box of every blood type. What happens if you need two bags of A+ and the crate only ships one bag of A+? You've got to order yet another crate. Hope your patient lives while we tick up points, send the shuttle, unload and mail it to you.

Posted

Again, you're ordering blood /as/ your patient is dying? Either way it takes time for the blood to be produced - either the time of a machine magically producing it, or the time for the cargo shuttle because you forgot to stock your medical bay for the purpose of argument. The cargo shuttle however represents a realistic method that complies with the suggestion of making cargo more necessary while simultaneously not embiggening the sprawling complex that is medical by adding a new room for this wonder machine.

Posted

We have bluespace shuttles, cloning, mind control implants, teleporters, and the likes but culturing red blood cells in a lab is too magical?


Besides, who wants to deal with those chucklefucks in cargonia unless they have to?

Posted

I don't see how this machine is odd considering that mobs in SS13 function almost exactly the same, using Nutriment to regenerate blood. You could theoretically make an organic version of this by just grabbing a humonkey from Genetics assuming it has O- blood.

Posted

I have actually done that before using candy, iron pills, and a humonkey on Paradise. I needed their sweet sweet monkey-blood for synth-meat production due to the fact that I had to clone like THIRTY FIVE PEOPLE.


It was a crazy round, the kind of crazy round you only get when both security AND the people's revolution have fully upgraded cloners.


I think this machine is a cool idea, but only if you need to feed it equal amounts of nutriment and water. As mentioned, more magic is, while not exactly unexpected, something to be avoided where possible.


As for cargo, what about being able to order 'blood toner' packages? Little tear-away packages full of powder that you can empty into bags/bottles of water to convert them into blood substitute. They'd be relatively cheap, but they'd take like thirty seconds to 'steep' until the blood was usable. Lorewise, they'd share technology with monkey-cubes.


Useful for those rounds without a botanist.

Posted
We have bluespace shuttles, cloning, mind control implants, teleporters, and the likes but culturing red blood cells in a lab is too magical?


Besides, who wants to deal with those chucklefucks in cargonia unless they have to?

 

People who want to see Cargo become a more useful department, thus removing the element of 'chucklefuck' that you declare (Induced largely because everyone who plays it is forced to die of boredom because we prefer to have magical machines that handle all of our supply and demand when we have a whole department dedicated to supply for some reason?)

Posted
I think this machine is a cool idea, but only if you need to feed it equal amounts of nutriment and water.

 

Obviously its hooked into the station's plumbing, like the sinks are.


There is nothing magical about this machine, its actually somewhat plausible.


Why not come up with ideas on how to make Cargo more useful in another thread?

Posted

Is cargonia full of chucklefucks because it's rarely used, or is it rarely used 'cause it's full of chucklefucks? I'm guessing there's a viscous cycle going on here.


But back to the topic at hand, I tested and 5 out of 5 protohumans had A+ blood, so unless I got really unlucky (which is possible with such a small sample), they can't be used for practical blood generation.

Posted
Is cargonia full of chucklefucks because it's rarely used, or is it rarely used 'cause it's full of chucklefucks? I'm guessing there's a viscous cycle going on here.


But back to the topic at hand, I tested and 5 out of 5 protohumans had A+ blood, so unless I got really unlucky (which is possible with such a small sample), they can't be used for practical blood generation.

 

No, that's false equivalency.


The bloodtype by default for all humanoid carbon mobs is A+. Open the character setup screen, try and make a new character. The bloodtype will be set to A+ by default.

Posted

Why not come up with ideas on how to make Cargo more useful in another thread?

 

Mainly because this thread addresses the issue (lack of blood) and adding blood pack orders to cargo addresses the same issue (lack of blood), and I don't really think creating an excess of forum threads concerning the same issue (lack of blood) is really necessary.


If we were to implement such a machine, I would inveigh against capability of using it to produce the blood necessary for a certain patient while that patient is in medical care. The machine should be designed for stocking, and a medbay's failure to stock should have repercussion on the poor bullet riddled security officer who's currently bleeding out because they expected the machine (which may or may not be magical) to quickly produce the necessary amount of blood.


Whether this is result is induced by a complex creation process, a demanding resource input, or a buffering time (or some combination of the three), the machine should solve the issue of there being lack of means to achieve blood stock currently, but should not act as just a simple blood dispensary.

Posted
Whether this is result is induced by a complex creation process, a demanding resource input, or a buffering time (or some combination of the three), the machine should solve the issue of there being lack of means to achieve blood stock currently, but should not act as just a simple blood dispensary.

 

I agree with this 100%. Culturing blood should take time, same as setting up cryo or making complex medicines in the chem lab. That's no big deal, medbay doesn't get much use in the beginning of a round anyway so there's plenty of time to build up a supply of faux-type-O (or whatever we're calling it).


I wouldn't have it require this nutriment stuff from botony, though... ugh. About the only thing that reliably comes out of botony (when there's even someone playing it at all) is drugs and bees. Maybe if the nutriment sped up the process that'd be cool, but the machine should only need chemistry reagents. Sugar iron and water make sense, but are hardly the only option.

×
×
  • Create New...