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Re-hash energy swords a bit?


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As it stands, energy swords are brute-force sharp weapons. When you hit someone with an energy sword, they bleed, due to the fact it's sharp. If you cut off someone's arm or leg, you have to cauterize or bandage their wound or they'll bleed out. Also, they embed.


This is honestly kind of silly, since energy swords are actually portable high-intensity laser emitters.


So! I propose:

1) Energy swords be converted to deal burn damage instead of brute

2) Hack it in some way so that energy swords can still hack away limbs without being classified as sharp

3) E-swords cauterize the wounds of the limbs they cut off

4) Make sure e-swords still don't embed into people. Annoying as hell.

5) Taking a multitool to an energy-sword should allow you to change the color to psychedelic. For style points.

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1) Energy swords be converted to deal burn damage instead of brute

2) Hack it in some way so that energy swords can still hack away limbs without being classified as sharp

 

If I am not wrong, at bay, enough burn damage to a limb can just turn it into ashes.

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I don't give two shits about the lore. What matters is mechanics here, yo.


E-swords are effectively useless as weapons due to the nature of weapon embedding. I lost my e-sword to a guy's head this morning despite having cut it off instantly in combination with force gloves. I couldn't figure out where it was until it was too late, and I was down an e-sword.


It makes no sense why a 'gravity field blade' would get stuck like that, or any sharp weapon that isn't a knife, for that matter.

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Wouldn't it be reasonable for there to be a bit of both in the weapon, both due to the burns that it gives off and the actually brute damage it can inflict. It's not like it's a laser rifle where it hits you and heats the flesh to the point of pain as much as it's like a sword that can burn and cut. If there would be a way to get rid of the embedding on top of all that is probably best case scenario.


Making it pure burn would bring up the potential of melting people's faces and skin, wouldn't it?


EDIT:


With the gravity field stuff, none the less, things are messed up with the swords. No chance to mix up the lore to possible make something a bit cooler and more understandable?

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Personally, I'd rather have it a contained boson/gluon/quark field. What does this mean? It's high energy, so it's still hot. But the fact that it's made out of photons/bosons/gluons/neutrinos/what-have-you means it still has matter-like property, and so we can say it behaves like a subatomic chainsaw. Thoughts?

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Though there's one thing we should avoid. Yes they're energy sword, but let's not make them lightsabers (even though they got the sounds of them). Hell, if we want to have both burn and brute, we can make it superheated quadranium (or whatever other material we want it to be - but basically, a material with a really fucking high melting point to the point where it's possible to make it so hot it glows blue, with a magnetic field stabilizing and containing the air to avoid just burning an atmosphere)

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Canon's idea is fundamentally flawed because it deals with actual combat training, and combat training in an archaic/exotic field.


While we could say that antag's probably (Maybe?) have training in e-sword combat, and thus could pull this crazy Jedi moves, that doesn't solve the issue of assistant's picking up this swords and suddenly becoming Jedi Master's themselves.


We could then say that energy swords only give you these ninja skills if your antag flag is set to 1, but then that panders to antagonists which isn't very trendy these days.


Speaking of ninjas, the actual Ninja antagonist could probably use them crazy skills.

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Canon's idea is fundamentally flawed because it deals with actual combat training, and combat training in an archaic/exotic field.


While we could say that antag's probably (Maybe?) have training in e-sword combat, and thus could pull this crazy Jedi moves, that doesn't solve the issue of assistant's picking up this swords and suddenly becoming Jedi Master's themselves.


We could then say that energy swords only give you these ninja skills if your antag flag is set to 1, but then that panders to antagonists which isn't very trendy these days.


Speaking of ninjas, the actual Ninja antagonist could probably use them crazy skills.

 

Energy swords are actually able to block melee attacks and even ranged projectiles, like bullets, lasers and tasers. However, they can't stop a stun baton, like pretty much anything.

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they can't stop a stun baton, like pretty much anything.

Theoretically they should because I've blocked batons with the double bladed variant, but, that variant might have some extra special snowflake shield code. Or it's just a rare proc with blocking, which wouldn't surprise me.


If the latter it should honestly get buffed to make actually somewhat viable duelling weapons.


Another neat buff would be adding the ability to combine them for the double-bladed variant, since the TC cost (8) balances out the strength of the weapon. Along with the fact it embeds every few swings and is worthless unless you actively use both hands, dedicating yourself to melee effectively.

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  • 1 month later...

Bump. For iconic ss13 melee weapons, they really deserve to be given small buffs to give traitors who use them some level of viability against other melee combatants.


In addition, I also want the e-sword combination choice to make it a saberstaff. Get rid of the ranged blocking if you want, but they should be viable enough to stand up against stun baton rushers.

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In addition, I also want the e-sword combination choice to make it a saberstaff. Get rid of the ranged blocking if you want, but they should be viable enough to stand up against stun baton rushers.

Without the ranged block, it's an arguably worse fire axe (Easier to conceal, can't open doors/firelocks/shutters). Ranged block is what makes these weapons viable against Security's taser spam.

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