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Unathi able to wield exosuit weaponry


Filthyfrankster

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Posted

Since unathi are basically a step up amongst other races on the station, strength wise (Or better yet they're just more easy to get RIPPPPPPPED)


I would think of them to have the muscular strength to handle/carry around exosuit weaponry, Such as the RIPLEY drill or clamp, the durand and other combat exosuits weaponry such as the big taser, spreader gun and grenade launcher, etc etc and use them at a more slow pace.


This of course would come with downfalls.


Bad for the knees, Walking around with such heavy gear causes minor brute damage on their legs every few ticks, after reaching a point, causing them to collapse in pain.


Slow as a diona, I mean VERY SLOW.


Requires both hands to wield/fire it, even then the pace of firing said weapon would be slow.

Posted

What's going to stop an unathi from just pulling miniguns'n'shit when they're moving, and just dropping it on the ground when reloading/waiting between shots?

Posted

Exo-suit gear most likely works with lots of motors and electronics. I don't really think (logically) someone can hold it in their hands and utilize it. For starters, exo-suit guns don't have triggers to pull. Unathi are stronger than other races but they're not necessarily the hulk. For something like this to work the exo-suit gear would probably have to be engineered to fit hand-held use and even then it would be really clumsy and somewhat useless (given current lore technology and how most of the machinery is made from steel). I don't think NanoTrasen would like people to be wielding mini-guns (or whatever you prefer) on a research station.


Not saying it's a bad idea. I think it's fun and can create some interesting event characters but wouldn't say it's ideal, for now at least. Could probably have a long and complex process of hand-reverse engineering this with lots of drawbacks to the equipment.


However everything I said could be wrong if a Lore person comes along and says you're wrong. I'm going off the basis that we're still using the carbon+iron compound for steel, which is what majority of steel is today.

Posted
Exo-suit gear most likely works with lots of motors and electronics. I don't really think (logically) someone can hold it in their hands and utilize it. For starters, exo-suit guns don't have triggers to pull. Unathi are stronger than other races but they're not necessarily the hulk. For something like this to work the exo-suit gear would probably have to be engineered to fit hand-held use and even then it would be really clumsy and somewhat useless (given current lore technology and how most of the machinery is made from steel). I don't think NanoTrasen would like people to be wielding mini-guns (or whatever you prefer) on a research station.


Not saying it's a bad idea. I think it's fun and can create some interesting event characters but wouldn't say it's ideal, for now at least. Could probably have a long and complex process of hand-reverse engineering this with lots of drawbacks to the equipment.


However everything I said could be wrong if a Lore person comes along and says you're wrong. I'm going off the basis that we're still using the carbon+iron compound for steel, which is what majority of steel is today.

 

This is a research station after all, and if RnD could pump out silly shit like modifications for protopistols, They can certainly be able to research some sort of exo-suit gun mod consisting of a trigger mechanism, proper handling for the wielder and other things (Each being its own research item)


Drawbacks I could see would be turning the firearm in question to a one-time use item, The user won't be able to recharge that hand held marauder laser canon or reload the scattershot, due to it being completely fucked inner working wise, and heavy cooling needs that would slow down the fire rate to a crawl. So one can't simply pick up a scattershot and type say "Die catbeastssss" before ramboing everything in sight.

Guest Marlon Phoenix
Posted

This follows the rule of cool while still having consistency and fairness - in that you can't just pick it up in the hallway and pewpewpew everyone dead. Having it be a modication RnD can spit out, or a traitor item, would be great.

Posted

To be honest, a traitor PDA/adminspawned conversion/power pack kit which could be used on a mech weapon to make it handheld would be a better plan than 'LIZARD GUNS PEW'. I've always taken it off the fact that the exosuit weaponry draws from the power supply of the mech it's attached to in order to function, and is completely unpowered whilst unattached.

Posted

If it were to happen, it would most likely have to be something that isn't easy to get hold of. Again, going of the basis of current technology and that not much is really explained about exo-suit construction and engineering (lore wise), it would have to require expensive materials to get it running.


Seeming as the world of SS13 has solved the annoying and painful battery crisis (which is that we can't store a large amount of power in a small structure) with high end cells, it would firstly have to use one of those to power it. Oh the cell would also have to fry out, as previously mentioned.


Some more excuses for inner workings of the equipment being destroyed could be overheat, lack of internal structure support, overbearing forces caused by the equipment (This can be explained as the reverse engineering process rendered the equipment unstable due to multiple factors like space restrictions, size of parts, friction between moving parts and so on), etc. These are fairly valid things to take into consideration when designing machinery in today's age. Experiments and research need to be done to make something effective, it doesn't just happen with a click of the finger. *cough* bluespace *cough*


As mentioned previously, the equipment would have to have constraints and impacts on the user. Some simple things could be movement, burn damage (from the heat), control (if a ranged weapon is fired it would have extremely high recoil and well... it's self explanatory), etc.


If drawbacks were looked into deeper then factors such as battery leaks, degrading equipment and equipment jamming can be taken into account.

Posted

Exosuit gear works because it has the power from the exosuit battery, without very heavy batteries also attached, they wouldn't be able to do much, except maybe hit someone with a ripley loader.

Guest Marlon Phoenix
Posted
Exosuit gear works because it has the power from the exosuit battery, without very heavy batteries also attached, they wouldn't be able to do much, except maybe hit someone with a ripley loader.

 

Hence being modified to take a powercell.

Posted
Exosuit gear works because it has the power from the exosuit battery, without very heavy batteries also attached, they wouldn't be able to do much, except maybe hit someone with a ripley loader.

 

Hence being modified to take a powercell.

I think it taking two, or four if its crazy, power cells would sell the whole "it's so big it needed an exosuit to power it in the first place" thing.

Posted

About power cells... you guys are taking it waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay overboard. You're forgetting that a single power cell can power a full exo-suit itself with 3+ components attached to it.


Exo-suits can work off the lowest charge cell which is 7000 watts iirc. There doesn't need to be funky cell requirements or anything like that. The main reasons of there even being a power drain in a reverse engineered equipment is because of its design. It wouldn't be efficient nor would it be durable. The components inside wouldn't be able to handle the heat and there would be possibilities of bridges, due to how close the electronic parts would be. (Note: A bridge in electronics is when two separate parts of a circuit have a link. This can be in the form of a jumper wire, (a wire that connects two points of a circuit) errors in the soldering process were excess solder joins two parts of the circuit or the electricity jumps from one electronic part to another... because electricity can do that if it's close enough to a conductor... obviously something exposed.)


The cell itself isn't the issue. They can power the equipment just fine. It's the design of the equipment which would eventually render it useless.

Posted

Right, to echo what pump said earlier.


I'd like to see one of you try to rip off a 30mm GAU-8/A Avenger gatling cannon from an A-10 Thunderbolt and attempt to pull a trigger that doesn't exist.


Exosuit weaponry only works when hooked up to the mech's central computer, and it's only usable through a closed-connection power loop.


It's like the brain telling the hands, feet and arms to move. Any of the limbs on their own are totally and completely useless. Miscellanous modules (such as exosuit attachments) require a brain (that being the mechsuit interface and main computer) to tell them to operate.

Posted
Right, to echo what pump said earlier.


I'd like to see one of you try to rip off a 30mm GAU-8/A Avenger gatling cannon from an A-10 Thunderbolt and attempt to pull a trigger that doesn't exist.


Exosuit weaponry only works when hooked up to the mech's central computer, and it's only usable through a closed-connection power loop.


It's like the brain telling the hands, feet and arms to move. Any of the limbs on their own are totally and completely useless. Miscellanous modules (such as exosuit attachments) require a brain (that being the mechsuit interface and main computer) to tell them to operate.

 

m8, no ones asking for the Unathi to be able to rip off ballistic cannons from the Icarus to fire ICBMs across the Aurora, they're asking to rip off the M240 equivalent from exosuits.

Posted

The fact that exosuit weaponry currently relies on mech computers or what not is irrelevant. Totally and completely irrelevant.


The suggestion is about whether or not it would be cool, 'fair', and useful for Unathi to be able to use exosuit weaponry and tools. If it is decided that it would be, then the plausibility can be achieved by modifying how exosuit weaponry works however we please.


I personally think it would be awesome if an Unathi could wield exosuit weaponry, so long as it is distinctive and discernible from typical weaponry. If achieving that means we have to slightly modify how exosuit weaponry works in the first place, then that is A-Okay. This is the suggestions board. (But we really don't, because its not defined. We just assume that things aren't there because there is no code to manipulate it)

Posted
The fact that exosuit weaponry currently relies on mech computers or what not is irrelevant. Totally and completely irrelevant.

 

...But it is relevant, because it's exosuit weaponry we're talking about, which relies on mech computers.

Posted
Right, to echo what pump said earlier.


I'd like to see one of you try to rip off a 30mm GAU-8/A Avenger gatling cannon from an A-10 Thunderbolt and attempt to pull a trigger that doesn't exist.


Exosuit weaponry only works when hooked up to the mech's central computer, and it's only usable through a closed-connection power loop.


It's like the brain telling the hands, feet and arms to move. Any of the limbs on their own are totally and completely useless. Miscellanous modules (such as exosuit attachments) require a brain (that being the mechsuit interface and main computer) to tell them to operate.

 

m8, no ones asking for the Unathi to be able to rip off ballistic cannons from the Icarus to fire ICBMs across the Aurora, they're asking to rip off the M240 equivalent from exosuits.

 

it's the same goddamn concept! what part of hardpoint modules do you folks not understand


IF AN UNATHI WANTED TO BRING A BIG-ASS GUN TO A FIGHT, THEY WOULD BRING A BIG-ASS GUN WITH A TRIGGER

Posted
The fact that exosuit weaponry currently relies on mech computers or what not is irrelevant. Totally and completely irrelevant.

 

...But it is relevant, because it's exosuit weaponry we're talking about, which relies on mech computers.

 

...But it is irrelevant, because if for the purpose of the mechanically implementation being suggested the removal of the non-present mech computers is required, then such is easily achieved by a variety of means, which may be suggested in parallel. (In fact, there are already some suggestions of that nature.)


Getting hung up on the mech computers is a particular waste of time, considering.

Posted

It's completely plausible to reverse engineer an electronic piece of equipment into a mechanical piece of equipment, and vice versa. In terms of lore and realistic engineering that would be fine. What we need to focus on (in terms of ideas and such) is the effectiveness of the equipment. Mainly the repercussions on the user when using the equipment.


Another factor to explore is the cost. Let's just put it straight and simple. We do not want something like this to be cheap at all. Even with the repercussions of using it, it can still be overpowered in a 1v1 scenario. It should take both time and effort to reverse engineer this kind of equipment. Expensive materials. Lots of time. Possibility of destroying the equipment in the engineering process. Sad faces.


Also...

Just unathi able to wield them?

*cough* turret mounts *cough*


Let's do something fun and put my authority where it doesn't belong. (I know, what authority?)

The only people who should know how to do this is robotics... and only robotics.

While I originally assumed engineering would know how to do something like this, I had a little chat earlier with Skull about robotics and engineering. He explained to me how engineering focuses more on macro engineering and how robotics focuses on micro engineering, which honestly given how things are laid out game-wise, makes sense. (Though I'd argue both an engineer and robotics engineer could do this irl, for clarity sake we'll stick with what Skull said.) Reverse-engineering can be both easy and hard. Given the nature of the equipment being worked with, let's say it's hard. They'd need standard training in electronics and possibly basic in construction? (assume as mechanical engineering training)


For the love of cupcakes and hydra... can we also not have scientists who cheat there way through the skill list and give their characters records to know how to reverse engineer. It's bad enough remembering scientists who knew how to do station construction work. While robotics is a form of engineering science, just no... Let's leave it as only robotics knows how to do this. Thank you.


I'm all for seeing this idea being implemented though personally I'd like to see a bit of an exo-suit overhaul. Hoooooowever that's not for this topic :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Posted
Only if hulks get it too.

This. If the big green lizards can wield them, with downsides according to their strength, a Hulk should be able to wield them with lesser downsides. The change being no brute damage to legs. One can only imagine how a lizard hulk would fare, as well.


If we're going the 'traitor gear' aspect I might suggest you could also have some sort of 'true' exosuit/exoskeleton (Taking up the exosuit slot instead of acting like the mechs we have now, which balances it out by preventing most all travel through vacuum) that basically reinforces the limbs and strength and can be used by any species to wield them, whilst negating the brute damage and possibly some of the speed. Lets the lizards be the "ghetto-wielders" and allows something fancy for Telecrystal-using antagonists as a whole.

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