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Joseff Yahtzee's HOS whitelist application.


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BYOND key: Dumplinz

Character names: Joseff Yahtzee



How long have you been playing on Aurora?: Mid December, Having a blast becoming really proficient in all roles, Attempting to improve my RP on this server.

Why do you wish to be on the whitelist?: Besides thinking I would do well as a Head, There is very little Head of staff when I play. I enjoy Coordinating Staff, Getting things done on the Station, And helping others learn their role.

Why did you come to Aurora?: I Enjoy Roleplaying Servers

Have you read the BS12 wiki on the head roles you plan on playing?: I have indeed!



Please provide well articulated answers to the following questions in a paragraph each.


Give a definition of what you think roleplay is, and should be about: Becoming a Person you aren't, Acting out what you think a person would be like, doing things only the person would do and not what you as a player necessarily want to do. Realizing your Knowledge is not the same as what the character you play would know. All around engrossing yourself in the person you imitate.


What do you think the OOC purpose of a Head of Staff is, ingame?: I imagine it would be to help other staff below you. Make sure people know their roles, and if not teaching them. Do things Reasonably, Not metagameing, Such as hiding because you think you are being targeted, when your character still has a job to do.


What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: As Stated Before, I think anyone who has a Whitelest Status job should do what they can to help teach newer plays their role, And to help Keep others in Line with Roleplaying. The Staff MUST be the examples of Roleplaying so that their subordinates can follow suit. Thus creating a chain reaction improving everyone's experience.



 

Please pick one of your characters for this section, and provide well articulated responses to the following questions.


Character name: Joseff Yahtzee (sometimes known as Jim)


Character age: 39


Please provide a short biography of this character (approx 2 paragraphs): Jim measures 6'5, Large Broad shoulders and massive hands from his time working constantly. Always okay with getting Dirty, Jim build a reputation of acting first thinking later, not quite a Bonehead, but certainly Stubborn, Quick to take command, yet Loud and always willing to argue, if to a fault. The type of man where subterfuge is absent, which is more due to his terrible ability to lie than anything else. Always Blunt and to the point, Looking at Jim, he makes it apparent that his rise to Higher Management was from the support of his crew and the quality of his work, not making his friends in Central Command.

Jim Was born on a planet on the outer milky way galaxy, A planet Ruled by Communism. Boys learned to work collectively for the betterment of the people, Like the Bears in the Wilderness this is how Jim grew strong, a giant in stature to most men, but where his strength is readily apparent so too is his intelligence, though not for the same reason. Jim never received a well enough education, failure never stops Jim, However, Which is why this hulk of a man grew to become a great leader to his fellow Crew.


What do you like about this character?: Jim cares about his crew more than himself, and often more than he shows. His crew recognizes this however, and is the reason they respect him. Jim never asks something of a subordinate that he hasn't or wouldn't do himself. Jim feels like he comes from his fellow crew, as oppose to what he thinks is a high society of higher ranking staff. In a chaotic situation Jim would be quick to take charge if he felt his fellow high staff were weak, and as a Big Man with a booming voice he is generally listened to. Jim likes to take a hands on approach instead of sitting behind a desk as his job requires, often pushing his crew out of the way to do their job he misses so much.



What do you dislike about this character?: Jim is Stubborn, Very Stubborn, Before becoming a Staff Head he would barge into his commanding officers room often, yelling about this and that on his job and working conditions. As time went by he grew out of this anger and outbursts but never quite lost the stubbornness. Quick to Argue, Quick to be annoyed, His crew stays weary and clear out on sight when they know his Space ball team loses. Jim can be Demanding, and to some plain mean and unreasonable. Jim has his reasons, but the way he communicates those reasons are fairly terrible. All around Jim is typically Jim's worst enemy when it comes to his fellow High Staff.

As is almost inevitable as Hammer and Cycle become the best tools for any man, So too is inevitable that Jim brings up his crazy communistic ideas to his crew. Though Jim has gotten better at holding his tongue as he has become a leader, Jim yearns for the days when a simple man could do a simple job and never have to worry of much else. While his crew will shake their head at his ramblings of his Red-tinged planet, Jim never forgets where he came from, both in planet, and as a simple worker.



What do you think makes this character fit to be a head of staff?: Jim cares about the crew below him, he views them as family and really the only reason he strived to become a higher class. Which is why anything the command staff does to hurt his crew he takes personally. Though hard on his fellow Heads of staff he is stern to his crew as well, pushing their potential out of them. Jim is the type of guy to make sure he gets on the escape shuttle last to make sure all his crew gets in first. Always looking for the right and just thing to do like his ma' taught him. Jim hopes that he can knock some sense into his fellow staff so they can grab their pay and go home with all their limbs at the end of the day.


 



Please provide well articulated answers to the following questions.


How would you rate your own roleplaying?: I've thought about it a bunch and i've decided probably 6/10, I have much to learn, and Joseff is still somewhat being fleshed out, but he is becoming more of a specific person every time i play him, I know with a HoS role this will undoubtedly improve.



Extra notes:

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I have roleplayed with Dumplinz in the past. As far as I can remember there was nothing TOO unreasonable coming from his roleplay. I feel he would be more than capable of holding a Head of Staff position. +1 from me.

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+1

  • Because...
  • Reasonable.
  • Does ACTUALLY updates Security Record.
  • Understands people's point of view before making his action.
  • Maintains his Maturity.
  • Is not a Baldie

 

I have no complaints. He is not only fit to be a Head of Security, he is fit to be any Command Roles from what I can perceive.

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+1

  • Because...
  • Reasonable.
  • Does ACTUALLY updates Security Record.
  • Understands people's point of view before making his action.
  • Maintains his Maturity.
  • Is not a Baldie

 

I have no complaints. He is not only fit to be a Head of Security, he is fit to be any Command Roles from what I can perceive.

 

Oh you know, the things Officers are SUPPOSED to do ;)

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Stefanie Matis has seen Yahtzee in multiple rounds, and she and I both think he'll do. :)

On-task, capable of communicating, doesn't lose composure easily, and all-around seemingly well-meaning character.


Additionally (since the above should be expected of any security member), I like the simplicity of the application and the idea that he's an otherwise honest man hurled into a position where honest men are put at a severe disadvantage. I'd like to see where he goes from there.

 

viewtifuljoeshrunk.png

Edited by Guest
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I usually play JOI, or a Kemble and Joseff Yahtzee is consistently a stable and deliberate member of the security team. He can effectively lead officers and do paperwork. Most importantly, he makes every round he's in a little more fun to roleplay in.

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