Butterrobber202 Posted March 16, 2016 Posted March 16, 2016 Spawn Assistants with Maintenance Access, because I hate the fact that people for (*cough* HoPs*cough) Say its not needed, while I understand why that is, I dont understand why that wont give it. Do you NEED that slice of Cake? No, but we eat it anyway. One of the reasons I play Assistant is because of the Maintenance Access, its FUN to run around in the tunnels as a Grey Shirt. So can we spawn them with it?
Dreviore Posted March 16, 2016 Posted March 16, 2016 As long as visitors don't get maintenance access. Sure. I play one of my characters as a visitor because of the lack of access, and to force me to RP if I want to get somewhere.
Guest Posted March 16, 2016 Posted March 16, 2016 No. Maintenance is a dangerous area with exposed wires, tools and broken glass. Even normal crew aren't supposed to go in if they don't have too, it should only ever really be Engineering and Androids. There is even SOP somewhere about engineers having to wear helmets when they enter maintenance.
Butterrobber202 Posted March 16, 2016 Author Posted March 16, 2016 Everyone that as greytided at one point /knows/ it's the divine mission to map out Maintence. Also, Cargo also has full access to maint, so don't give me the /only engi/ businesses. Assistant is the ONLY job I can play without having to be yelled at by a head. It's nothing like running around Maintence and finding fun do das and stuffs
Carver Posted March 16, 2016 Posted March 16, 2016 Assistant maintenance access is a config setting iirc. I personally prefer it but I can see the reasoning behind keeping it inaccessible. Though I'm more of the opinion, especially with the new map incoming and the whole multi-Z deal, that /everyone/ should have maintenance access. Especially since Heads of Staff always forget they can give everyone maintenance access during emergencies via the card swiper, and this forgetting often leads to crew deaths. Such will be far more common when the crew can't access ladders during a fire or the like.
Guest Posted March 16, 2016 Posted March 16, 2016 Everyone that as greytided at one point /knows/ it's the divine mission to map out Maintence. Also, Cargo also has full access to maint, so don't give me the /only engi/ businesses. Assistant is the ONLY job I can play without having to be yelled at by a head. It's nothing like running around Maintence and finding fun do das and stuffs Cargo have maintenance access so they can access their exterior-disposals. That's it.
Guest Menown Posted March 16, 2016 Posted March 16, 2016 Cargo have maintenance access so they can access their exterior-disposals. That's it. That's incorrect. Cargo has maintenance access so they can handle the mulebot deliveries. They're known to get stuck at certain points. all of which involve travel through maintenance, so the mulebots need to be accessible even when they decide to break. As for the original post, if you want something implemented, it's a much better strategy to mention how it'll improve the game itself. Basing your points around grey tiding, and mapping out maintenance while listing nothing that it can be used to improve roleplay or gameplay does little to suggest this is actually worth implementing. One could argue that it'd allow easier help with engineering personnel, but we know that if an assistant wants to help engineers, they'd just as soon join as an engineering apprentice. That's the function of the intern jobs, to give you the access you need, while retaining the unskilled qualities of an assistant in the department.
Nanako Posted March 16, 2016 Posted March 16, 2016 I don't agree. If you need access to places to help out, any member of that department can print you a guest pass that can give you temporary access to anywhere they can reach, or less if they choose. Not enough people use those machines, and they're pretty useful. Can an engineer print guest passes for maintenance access? If they can't, i say give them that ability. but otherwise, empowering assistants won't do anything good for anyone but griefers
Butterrobber202 Posted March 16, 2016 Author Posted March 16, 2016 Note: Stop making threads after 10:00 pm The reason I wanted this is because what was said above, getting to the Crew, I know this sounds weird but playing Assistants is fun because no one expects anything from you. I like to play the Assistant that runs around saving people, simply because he believes that is the right thing to do. (As for Greytided, I think I was to sleepy to realize that sounded Greify)
Guest Posted March 16, 2016 Posted March 16, 2016 Cargo have maintenance access so they can access their exterior-disposals. That's it. That's incorrect. Cargo has maintenance access so they can handle the mulebot deliveries. They're known to get stuck at certain points. all of which involve travel through maintenance, so the mulebots need to be accessible even when they decide to break. As for the original post, if you want something implemented, it's a much better strategy to mention how it'll improve the game itself. Basing your points around grey tiding, and mapping out maintenance while listing nothing that it can be used to improve roleplay or gameplay does little to suggest this is actually worth implementing. One could argue that it'd allow easier help with engineering personnel, but we know that if an assistant wants to help engineers, they'd just as soon join as an engineering apprentice. That's the function of the intern jobs, to give you the access you need, while retaining the unskilled qualities of an assistant in the department. You may have noticed that we removed the MULEbots on old code because they were shit.
Arrow768 Posted March 17, 2016 Posted March 17, 2016 From an RP perspective, I dont see why you would give a assistant / visitor access to a maintenance area. * You dont give the lowest ranking employee access to an area that contains important infrastructure. (Air and Power Supply) ** (At least where I work only very specific people can access the maint areas)
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