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Frances

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Perhaps they can't think of anything to ask, or think we'll eat their souls if they ask the wrong question.

Does a wrong question exist?

... Wait, I got one.

When will ERP be unbanned?

 

"Does a wrong question exist?" is the only wrong question that I can think of.


As for ERP? Nnnnot any time soon.

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As a player, I have trouble knowing when and when not to ahelp, as I am horrified there will be negative repercussions if I report the wrong thing. How justified is my paranoia?

 

I tend to ahelp a lot, character names, people acting off the wall weird in extended, people who could be self antagging. It doesn't chew up much staff time to do a quick check on things, and if you did catch something early, you likely stopped quite a bit of trouble from developing later.

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Perhaps they can't think of anything to ask, or think we'll eat their souls if they ask the wrong question.

Does a wrong question exist?

... Wait, I got one.

When will ERP be unbanned?

 

"Does a wrong question exist?" is the only wrong question that I can think of.


As for ERP? Nnnnot any time soon.

 

You know that I wasn't being serious about the ERP thing, right?


Yes. I just decided to answer it anyway. Also, I'm going to reply like this. Hi. -Doomberg.

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Completely depedent on the item and what you want it to do, Hackie. For a custom suit or resprited thing, roughly 5-6 lines of code and a database entry. The most complex you can get, though, is when an item requires modification of an existing proc/item interaction.


Speaking personally here, I actually prefer the more interesting items, code wise. I am more partial to doing 100 lines of interesting code, than 5 lines of repetative code.

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Completely depedent on the item and what you want it to do, Hackie. For a custom suit or resprited thing, roughly 5-6 lines of code and a database entry. The most complex you can get, though, is when an item requires modification of an existing proc/item interaction.


Speaking personally here, I actually prefer the more interesting items, code wise. I am more partial to doing 100 lines of interesting code, than 5 lines of repetative code.

 

I remember you giggling while making Amy's music player.

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Players are allowed to run player events when people vote for it. All events are usually voted for in advance of a round or just before. Also the admins need to be in a state where they feel ok helping with the event.


Custom items need to be coded in as items, and have sprites made for them. Then a players ckey, character name, and item path are listed in a config file, or SQL database in our case.

When you spawn in the game checks through the list for your ckey, if it finds a match it then looks at the name, if that matches it spawned the listed item and goes to the next line in the list.


Skull you ninja.

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