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Frances

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Posted

As a player, I have trouble knowing when and when not to ahelp, as I am horrified there will be negative repercussions if I report the wrong thing. How justified is my paranoia?

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Posted
Perhaps they can't think of anything to ask, or think we'll eat their souls if they ask the wrong question.

Does a wrong question exist?

... Wait, I got one.

When will ERP be unbanned?

 

"Does a wrong question exist?" is the only wrong question that I can think of.


As for ERP? Nnnnot any time soon.

Posted
As a player, I have trouble knowing when and when not to ahelp, as I am horrified there will be negative repercussions if I report the wrong thing. How justified is my paranoia?

 

I tend to ahelp a lot, character names, people acting off the wall weird in extended, people who could be self antagging. It doesn't chew up much staff time to do a quick check on things, and if you did catch something early, you likely stopped quite a bit of trouble from developing later.

Posted
Which mods have experience smuggling classified Soviet military documents across the US-Mexico border in the dead of night while being chased by KGB death squads, the FBI, the concept of mortality, and drug cartels?

 

That would be me, but I left that life behind after I became an admin.

Posted

Another bit of baseless paranoia, but I also feel that at times I am abrasive or rude in OOC or LOOC. Am I as bad as I think I am?

Posted
Perhaps they can't think of anything to ask, or think we'll eat their souls if they ask the wrong question.

Does a wrong question exist?

... Wait, I got one.

When will ERP be unbanned?

 

"Does a wrong question exist?" is the only wrong question that I can think of.


As for ERP? Nnnnot any time soon.

 

You know that I wasn't being serious about the ERP thing, right?


Yes. I just decided to answer it anyway. Also, I'm going to reply like this. Hi. -Doomberg.

Posted

Completely depedent on the item and what you want it to do, Hackie. For a custom suit or resprited thing, roughly 5-6 lines of code and a database entry. The most complex you can get, though, is when an item requires modification of an existing proc/item interaction.


Speaking personally here, I actually prefer the more interesting items, code wise. I am more partial to doing 100 lines of interesting code, than 5 lines of repetative code.

Posted
Completely depedent on the item and what you want it to do, Hackie. For a custom suit or resprited thing, roughly 5-6 lines of code and a database entry. The most complex you can get, though, is when an item requires modification of an existing proc/item interaction.


Speaking personally here, I actually prefer the more interesting items, code wise. I am more partial to doing 100 lines of interesting code, than 5 lines of repetative code.

 

I remember you giggling while making Amy's music player.

Posted

Question: How does custom items and things work? Is it just that someone sees something and codes it in or, is it like a list that they grind through?

Posted

It's a grind, Hackie. We have a tracker and assigned personnel, but it's going to be a grind until the backlog is cleared.


Wer6, you'd have to talk to an admin, get them to share your vision and go from there. Basically, it's as often as people are willing to try and learn.

Posted

Players are allowed to run player events when people vote for it. All events are usually voted for in advance of a round or just before. Also the admins need to be in a state where they feel ok helping with the event.


Custom items need to be coded in as items, and have sprites made for them. Then a players ckey, character name, and item path are listed in a config file, or SQL database in our case.

When you spawn in the game checks through the list for your ckey, if it finds a match it then looks at the name, if that matches it spawned the listed item and goes to the next line in the list.


Skull you ninja.

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