Synnono Posted October 18, 2016 Posted October 18, 2016 Currently, when the game does a false alarm in the form of a high radiation alert, the maintenance access restrictions aren't revoked. This has led to some scenarios in which characters are immediately saying the alert is fake and that the crew shouldn't be concerned, since they understand as players that the real thing would unlock maintenance. It's a smidge metagamey, since presumably the station or central's systems are fooled up until it's revealed to be a sensor glitch. Shouldn't even a false alarm trigger the maintenance access, since the false positive is discovered after the fact? Is this at all easy to code? The false alarms should be harder to detect. Or maybe I just want more of us to get cozy in maintenance tunnels, Iunno.
Mofo1995 Posted October 18, 2016 Posted October 18, 2016 This just flat out makes sense, but I'm unsure of how difficult it would be to code since sensor glitches events, ironically, have some other glitches like: "Our report of a random antagonist turned out to be a false alarm" or even "Our report of a Nothing turned out to be a false alarm." I've always felt radiation storms were an opportune time for antagonists to get some mobility and access at ease, and giving them these false alarm times to tunnel crawl as well as stop people from metagaming sensor glitches would be nice. Additionally, consider the following: Or maybe I just want more of us to get cozy in maintenance tunnels, Iunno.
Fiskap Posted October 18, 2016 Posted October 18, 2016 yes please, I don't want people all the time saying "it's fake, don't worry" whenever we get any random event. It's pretty meta.
Skull132 Posted October 18, 2016 Posted October 18, 2016 Will have a chat with the coders, but it may be easier to remove the radiation event from circulation in there, due to how the system is built up. We'll see.
Nikov Posted October 18, 2016 Posted October 18, 2016 Or remove maintenance access from the real radiation event, heads of staff to swipe for emergency maintenance access and creating a little more tension.
Nanako Posted October 19, 2016 Posted October 19, 2016 this is possible to do. I've already removed quite a few things, i'd rather not remove anymore stuff if they can be altered to fit instead.
UnknownMurder Posted October 19, 2016 Posted October 19, 2016 I like OP's suggestion rather everyone's here. From what I see we have four ways. 1. Include Maintenance Access into False Radiation Event 2. No False Radiation Event 3. No Radiation Event 4. Leave as it is.
Damarik Posted October 20, 2016 Posted October 20, 2016 Or remove maintenance access from the real radiation event, heads of staff to swipe for emergency maintenance access and creating a little more tension. I think this would be the best way to go about handling it, honestly, though I'm not sure if coding this would be harder than fixing the event itself.
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