CakeIsOssim Posted March 21, 2017 Share Posted March 21, 2017 Borgs used to be able to swap tools without having to manually store one and then select the other. Borgs also had a thing where, if you examined them, it would show their tool hardpoints, what is being held on them, and a light indicator to show the examiner which tool they have active, if any. The AI used to also be able to examine anyone and everything by using crtl+shift+click. These features were lost to the Bay merge long ago, and it'd be friggin' sweet to have them back again. Link to comment
Guest Complete Garbage Posted March 21, 2017 Share Posted March 21, 2017 This, please. Especially the borg tool-swap thing, that was wonderful. Link to comment
Haveatya Posted March 22, 2017 Share Posted March 22, 2017 While some people argue that cyborgs are too strong, I believe they could use some quality of life adjustments. A cyborg can be easily defeated and normally cause no problem anyways. Definite +1 Link to comment
Pratepresidenten Posted March 22, 2017 Share Posted March 22, 2017 I cant say Ive ever experienced any of these, but from what I read here, they sound fuckin' sweet. Link to comment
Chada1 Posted March 22, 2017 Share Posted March 22, 2017 While some people argue that cyborgs are too strong, I believe they could use some quality of life adjustments. A cyborg can be easily defeated and normally cause no problem anyways. Definite +1 The power of Cyborgs, comes from their Module balancing more than anything. I'm in support of this, even if for whatever reason Modules have to be nerfed or whatever, but I doubt that's needed for this change. Swapping between tools as a Cyborg is kind of painful, and it's scary to think nobody can see that you're approaching them with a Circular Saw/Plasma Cutter in hand. I think that change would make it more clear how they should be reacting ICly, and really help out overall. I want this, it'll make it more clear if a 'borg is aggressing or not, as well as make playing them much more convenient without much powercreep. Link to comment
Lohikar Posted March 30, 2017 Share Posted March 30, 2017 When you say an indicator to show what tool the borg has equipped, do you mean just a note in the examine text, or an actual sprite change to the borg? Link to comment
Fire and Glory Posted March 30, 2017 Share Posted March 30, 2017 When you say an indicator to show what tool the borg has equipped, do you mean just a note in the examine text, or an actual sprite change to the borg? In the past if you examined a borg it'd display a list of its module slots and what's in them, the sprites remained the same. Link to comment
CakeIsOssim Posted April 1, 2017 Author Share Posted April 1, 2017 When you say an indicator to show what tool the borg has equipped, do you mean just a note in the examine text, or an actual sprite change to the borg? In the past if you examined a borg it'd display a list of its module slots and what's in them, the sprites remained the same. Pretty much that. It was something like: This is Borg McAbused, an Engineering Cyborg! Tool hard point #1 holds nothing. Tool hard point #2 holds nothing. Tool hard point #3 holds the laser rifle. The activity light on tool hard point #3 is on. Link to comment
DatBerry Posted April 8, 2017 Share Posted April 8, 2017 i don't know about examining, one of the points i use when security wants to arrest someone being caught by the AI is by saying that the cameras aren't very good (since they can't really examine), the AI uses the same cameras as security consoles and i don't think giving those examine abilities is a good idea. Link to comment
LordBalkara Posted February 4, 2018 Share Posted February 4, 2018 Everything except for the AI examine has been added, I think. Link to comment
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