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Haveatya

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About Haveatya

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  • Birthday 07/03/1997

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  1. As many know by this point, I play Breacher G-031. My memory on the entire matter is hazy. I can say with confidence that the captain acted in the best interest of the crew during fighting by the chapel. From my memory they also didn't really interfere in the diona takedown. I wasn't present for anything else. I was involved in a long duel with an apparition and its summoner. One officer was already maimed and the warden was coming with the cadet. I eventually got EMP'd through a wall and was making a slow and tedious fighring withdrawal when the cadet turned on us. The warden and myself
  2. If there was protection against Ion weapons killing me almost immediately, this thread wouldn't exist. Irrelevant, No one here that agrees me believes the Ion Rifle should be removed. We're asking for it to be updated and more in line with the combat changes that have occurred over the past few years. Many counter arguments have been others telling me and people in support of this suggestion that we're powergamers and/or bad. Others are saying that because X and Y can't kill you easily, Z should kill you instantly, which is not a productive train of thought. I would not even consider the chang
  3. Please, your sarcasm and hostility is not productive to this type of discussion.
  4. Thank you for your post and thoughts. Yea this is specifically an Ion Rifle adjustment, Cult EMPs and grenades dont bother me at all really. Thank you for your post. Thank you for your post, went agree on many accounts.
  5. I repeat AGAIN that my request for changes is not the removal of EMPs or the Ion Rifle. It merely for a less uninteresting counter that offer little chance of survival or counterplay. There are alternatives to countering outside of blatantly killing them from across the screen with no chance of survival. Flashbangs play a much more important role in combat than most weapons. Stuns are much more interesting than overwhelming damage, teamwork or smart strategy can counter the power of flashbang grenades but failure to account for them can easily result in capture or death. The ion rifle and E
  6. This rationale is why the ion rifle should be a stunning and disabling weapon, right now its trivial for mercs and smart traitors to kill and IPC in two seconds with little chance for counterplay. If the ion rifle was to, for example, eliminate the charge of a battery or literally cause a stun, you'd have the "stun to win" system back in play. IPCs could be knocked out for 5 seconds for example, if they are alone you have 5 seconds to cuff and beat or just plain smack with any weapon. On the flipside, this would permit allies to pull them back to safety. In this case the Ion Rifle is sti
  7. Critical hits and random chance effects do not occur everytime, the same effects can happen to IPCs. Many people have seen my G2 get its leg shot out in 1 or 2 laser shots. Random chance is random and not certain. A laser could deal arterial damage, could just burn you, could damage an organ. It's random. Again, thank you for your post.
  8. I will not continue to debate as we will end up in circles on the topic. An Ion Rifle Kill shot to an IPC causes enough damage to deal damage to every location on an IPC and its internals. A single shot from most weapons does nothing permanent and can be healed by a bandage or ointment. I find your statement incorrect. Thank you for commenting.
  9. As expressed in the post, the ion rifle should remain a counter. That is not the concern. However, the nature of how it counters IPCs is undesirable from a gameplay standpoint. I agree that things like stun batons and tasers should have an effect on IPCs for the sake of gameplay, that does not mean that IPCs one easy counter is an instant kill, hyper accurate, long range, AOE, recharging, rapid fire, rifle until alternatives are in place. Thank you for the reply.
  10. Thank you for the comment and support. I believe energy weapons should be available to antags, yes. emp weapons are more prevalent than energy weapons to antags in my experience. In fact EMP grenades can be acquired by traitors straight up. The IPCs can either soak 20 shots and still work or be out of commission from 1 crit. It's very randomized, which is not ideal to me but is the case. Adding the energy pistol or carbine to the uplink should be easy enough but does come with other problems. However, the use of an ion rifle in any form that has been suggested would give
  11. These seem interesting, as an extremely novice coder, this looks like it'd be much complicated than I would hope. However, thank you for your input! I don't think I've seen any energy weapon 3 shot anyone. Even if it did, the damage would be localized to burn, three chems later and burn patches (2 minutes) fixes you up. This may just be my experience however. In regards to energy crits, yes they CAN occur but that is a rare spike of probability. Ion weapons ALWAYS end an IPC's round in 2/3 hits. Thank you for your input! Thank you for input, we agree on many points!
  12. Bottom Line: The Ion Rifle is extremely potent towards anything that is mechanical. It can have a splash effect, it has a high rate of fire, it does immense damage. The weapon is "anti-fun" when deployed against IPCs and Stationbounds. There is no counter against it available to anyone but a handful of antags despite its lethality and availability. --------------------------- I will begin this by saying that "Yes, I play IPCs extensively. My G2, Breacher G-031, is played extremely frequently". I say this because it surely means I hold some bias on the matter. G2s can sometimes take
  13. I frequently only see 2 officers respond to things unless there's weapons involved. I see WAY more Miners and Engineers try to get involved in an tag stuff than Sec Goons 3 and 4. People play this game to have fun and Antag interaction is where most get it. Whether they are paramedics that stand next to Officers holding someone at tazer point and suggest using a tranq dart or miners and engineers insisting on fighting hivebots with welders and KA..... You cant really stop it without widespread changes, I dont think this is a Sec problem.
  14. Is the intention for all character to be remade or will it be the deal where your character can move to the ship?
  15. I was surprised that this server doesn't have this. Many other servers have this so it shouldn't be difficult to port. It'd save some time for things like loading shotguns and picking up shell casings. I'd like it.
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