Scheveningen Posted April 8, 2017 Posted April 8, 2017 This suggestion should be considered after all other new map concerns are moved out of the way. 1.) Armory access by code level: Under code green, only the head of security and warden may enter the general armory and the secure armory. The general armory is where minor equipment, tools, heavy vests and the sidearms are stored. Under code blue, the access to the general armory changes and any officer may procure a sidearm, the minor equipment or the heavy vests. Under code red, any officer may enter the secure armory for arms and armor. Cadets and detectives must be delegated arms by the brig warden to their own discretion. 2.) Officers should not have sidearms issued to them roundstart: Under code green circumstances where it's an all-clear scenario, security officers are not expected to have to use .45 pistols (even with rubber ammunition) to deal with security issues. If the situation gets nasty the code should be raised to blue or the warden should dole out the proper equipment to handle a situation. But other than that, .45 pistols create more issues than they solve to be freely given at the start of the round. They should thus be moved to the general armory. 3.) Changes to the .45 pistol + Pistol magazine size buffed to 12 rounds from 7. + New sprite + sound effects, both of which I have. + Integral suppressor makes the weapon harder to hear being discharged, particularly to avoid disturbing workplaces. Quieter, harder to hear and distinguish. + Lethal bullet damage increased to 30, rubber rounds inherent damage increased up by 5, agony by 10. + The custom .45 pistol will have a combined module attachment. Modifies accuracy by a single integer, making it slightly more accurate, but harder to handle, so screen_shake will be 2 to match. The standard .45 pistol has 1 screen_shake, but standard accuracy. Easier to control but only effective at closer ranges. + The ammunition of any caliber barring training rounds are caseless. Welcome to the future with no litter. = Should look into armor_penetration and seeing if a reverse work-around can be found to make the weapon even less effective against armor with significant bullet resistance. = .45 magazines are globally changed to 12 rounds. - Significant fire delay given it is designed like a low caliber magnum. - Inherent recoil effect increased. This is represented by the screen_shake modifier. - The integral suppressor does not feature decreased visible gunshot transmission, meaning messages will be shown who is firing the gun and the animation for the gunshot effect will still be shown. - Less .45 magazines will be found in tactical vendors in the world. - It takes 35% more resources to print any .45 magazine caliber from an autolathe. - Less .45 magazines are found in their respective ammunition crates. - Only 4 .45 magazines of each ammunition type will be found in the secure armory, one for each officer. In essence, the .45 becomes a more useful sidearm to have on your person and it's worth carrying, but the sidearm still has its own limitations in that it is still a sidearm, and not a primary weapon. I'll shoot some of the suggestions for 3 over to Alberyk to do himself. 2 and 1 should be considered by the mappers if they want to make 3 work.
ToasterStrudel Posted April 8, 2017 Posted April 8, 2017 I like this idea, though it does the leave a problem for the Non-lethal detaining of IPC's, from my understanding, pepper spray is the only thing that can be used against IPC's due to it being a bug (Or Intentional on devs part) but Pepper spray is /extremely/ difficult to use in most situations. I feel in addition to this, there should be some extensions to the existing equipment, I can see a Stun-baton or Taser temporarily shorting out an IPC, knocking them down, much like how a circuit being filled with too much power would cause an influx in it, and cause problems. At the moment, Pepper spray and Rubber rounds are one of the few ways to take down an IPC without greatly harming it or killing it. Other than that, I fully endorse this.
DatBerry Posted April 8, 2017 Posted April 8, 2017 I noticed people who suggest to lock off the .45 are always people who don't play officer that often. To me, i consider the .45 a self defense weapon for officers. i would never need to resort to it in normal situations as i have the taser, but when i am jumped from the shadow and i don't know what the hell i'm shooting i very much like to be firing rubber rounds over taser shots. not giving officers a proper sidearm is just insulting. i also don't know why there's been suggestions to lock it off when there's (as far as i know) no one complaining about it, if it isn't broken there isn't a need to fix it. Under code green circumstances where it's an all-clear scenario, security officers are not expected to have to use .45 pistols (even with rubber ammunition) to deal with security issues the HoS, captain, warden and HoP aren't expected to deal with security issues, but are issued energy pistols for self defense at all codes, i don't see how officers who are always expected to be in harm's way aren't issued sidearms themselves.
Scheveningen Posted April 8, 2017 Author Posted April 8, 2017 I noticed people who suggest to lock off the .45 are always people who don't play officer that often. I've made do without them when greedy officers take them without announcing such. As well as, for instance, all of the ammunition for themselves. They have taser guns, stun batons, pepperspray grenades (why that specifically i've no idea, they are more potent than flashbangs), flashbangs, flashes, pepperspray cans, etc. On top of all of the other code green equipment they get, in my opinion the .45 pistol is really excessive in code green. Up to the warden if they want to dispense the pistols, but other than that they can bug command to raise the code level, and every head of staff can do it just by going to their office to raise it through their own console.
DatBerry Posted April 8, 2017 Posted April 8, 2017 I've made do without them when greedy officers take them without announcing such. As well as, for instance, all of the ammunition for themselves. They have taser guns, stun batons, pepperspray grenades (why that specifically i've no idea, they are more potent than flashbangs), flashbangs, flashes, pepperspray cans, etc. On top of all of the other code green equipment they get, in my opinion the .45 pistol is really excessive in code green. Up to the warden if they want to dispense the pistols, but other than that they can bug command to raise the code level, and every head of staff can do it just by going to their office to raise it through their own console. kind of missing the point, while not as important as the other 4 jobs mentioned earlier, security officers are the most likely to be dealing with dangerous situations, and thus a self defense weapon on them is more than justified. though i wouldn't mind if we add a section in bold in the regulations page to mention that the .45 is for self defense and not for normal enforcement, which it is and you should brig officers who needlessly use rubber.
Arrow768 Posted April 8, 2017 Posted April 8, 2017 I dont really like the idea that officers can walk into the secure armory at code red. Other than that, I think it might be quite interesting
whiterabit Posted April 8, 2017 Posted April 8, 2017 (edited) Allowing officers access on code red to arm themselves is kind of sketchy, on paper it's a fine idea but allowing all officers that much freedom on what they take and use is going to bring up issues. In most cases when there's a code red there's also someone to oversee the arming of officers so I can only see this resolving issues in a small number of cases. I've only ever seen one person make an issue out of the fourty fives and that was our precious "ex sol marine" who took all 6 mags from the lockers, but aside from that I haven't seen any issues. They're a great backup weapon for an emergency and to be honest that's all they are, priority is and should be placed on the other tools in an officer's kit, but removing them from the standard loadout makes them pretty much irrelevant. If it's escalated to the point where officers are being recalled to the armory to arm up to deal with a threat, the last thing they're going to be arming with is a fourty five, there's much more efficient ways of arming them even non-lethally. I will say, I love those sprites and I want them. Pls. Edited April 8, 2017 by Guest
Snoopy11 Posted April 8, 2017 Posted April 8, 2017 Pretty much agree with Rabbit, and, it's been brought up before that just like the stun revolvers which now like the memes they are, spawn in the armory, and are thus then rarely ever used due to it not being worth the effort of getting. Though they will still be in the game, this would remove a piece of gear; what ranged self-defense tool would replace it? Suggestably, magazine based laser/taser weaponry could fix this, admittedly.
Scheveningen Posted April 16, 2017 Author Posted April 16, 2017 Tasers are effective enough for greytiders. If you need more than a taser to put down a greytider you need help. Or you need code blue if they are clearly armed and dangerous. If the issue is not for the greytiders then the code should be elevated to blue so officers can get pistols to deal with a greater threat than a greytider. Furthermore, officers taking more than they fathomably need on code red can be dealt with ICly, and if it goes further than that, it is a bwoinkable case if an officer is hoarding multiple weapons and gear for themselves. And potentially job-bannable. Officers are supposed to be competent and not stealing more gear than they need, they are supposed to roleplay properly. Just a note.
Korinra Posted April 28, 2017 Posted April 28, 2017 Honestly, a .45 AND a taser seems excessive to me as well. The idea that the Detective/Forensics tech gets one but is denied a much safer taser makes little sense other than the gumshoe aesthetic. Yeah I support the idea of removing .45 as general arms and even one up it to say change the Detective/Forensics to get a taser instead of a .45. +1 from me. ================================ As for the other two suggestions, no to the armory thing, it eliminates the need of a Warden/HoS if the whole thing is automated. Armory access is supposed to be a judgement call that could end in repercussions if misused. If the entire Security team grabs arms in a code red, how would they be held accountable to put them back when the thread is lifted if no one knows just what was grabbed? -1 from me. ================================ I don't like the changes to the .45 you recommend. It's a .45, it will have casings. That's a mechanic to help identify when a round was fired for Forensics. The size of the clip is for balancing issues since it could be lethal. The sound is intended to grab attention, it shouldn't be a weapon you often hear so when you do you should be worried. -1 from me.
Guest Complete Garbage Posted April 28, 2017 Posted April 28, 2017 I agree with Rabit and Korinra. 45s haven't been a problem at all really, and if they become one, the issue is usually related to the actions of a single individual afaik. I've never had a problem with misuse/overuse of 45s when I played HoS. Also, while the armory access idea does seem neat, I don't think it's really viable. Especially the code red secure-access thing, which is pretty dumb because the exact same purported problems you're trying to solve with this suggestion will arise again if anyone who joins as an officer is able to storm the gunhouse as the first sign of a confirmed threat.
Korinra Posted April 28, 2017 Posted April 28, 2017 I agree with Rabit and Korinra. 45s haven't been a problem at all really, and if they become one, the issue is usually related to the actions of a single individual afaik. I've never had a problem with misuse/overuse of 45s when I played HoS. Also, while the armory access idea does seem neat, I don't think it's really viable. Especially the code red secure-access thing, which is pretty dumb because the exact same purported problems you're trying to solve with this suggestion will arise again if anyone who joins as an officer is able to storm the gunhouse as the first sign of a confirmed threat. Let's not be hasty, my vote was to keep the .45's locked up. Tasers should be the norm. The difference between a .,45 and a taser with regard to SS13, is that a taser is non-lethal and a .45 with rubber munitions is "less-lethal". The .45 isn't really designed with stunning in mind, it's designed to be used as stopping power from assault. A taser is the right choice for bringing down someone who is trying to flee though. I think the .45 should be pulled out in code blue, and the bigger arms in code red when situation calls for them.
Guest Complete Garbage Posted April 29, 2017 Posted April 29, 2017 Let's not be hasty, my vote was to keep the .45's locked up. Tasers should be the norm. The difference between a .,45 and a taser with regard to SS13, is that a taser is non-lethal and a .45 with rubber munitions is "less-lethal". The .45 isn't really designed with stunning in mind, it's designed to be used as stopping power from assault. A taser is the right choice for bringing down someone who is trying to flee though. I think the .45 should be pulled out in code blue, and the bigger arms in code red when situation calls for them. My bad, I should have clarified. I agreed with Rabit on both counts and with you about the armory. I'm fine with removing the ability for officers to storm the common armory and yoink a pistol outright, but I do think the HoS (or warden, if there isn't one,) should be able to issue sidearms at their discretion, regardless of the alert level. It adds a barrier of accountability without completely fucking the officers over in terms of being able to defend oneself.
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