Crozarius Posted July 9, 2017 Posted July 9, 2017 Don't get me wrong - I like the idea of coldrooms actually being COLD, and I'm supportive of them being harmful for Unathi to be in for any amount of time due to their cold blood. HOWEVER, I don't think it should actually physically BURN them as it does now. Burns can lead to infections, and it doesn't really make sense for the cold to actually physically burn Unathi flesh. The cold should just give them HALOSS damage, to the point of basically knocking them out indefinitely if they spend too long in a cold space. That'd be realistic to being cold blooded.
Pratepresidenten Posted July 9, 2017 Posted July 9, 2017 Frostbite is serious business and will kill you if left untreated. Just put some winter clothes on before venturing into the freezer.
Fire and Glory Posted July 9, 2017 Posted July 9, 2017 Winter clothes do not actually do anything, by the way.
Guest Marlon Phoenix Posted July 9, 2017 Posted July 9, 2017 This is one of the intended drawbacks of the race. A niche one, but still necessary. Even on Moghes you just have to wear winter gear. If winter coats dont actually do anything then we should fix that.
Crozarius Posted July 9, 2017 Author Posted July 9, 2017 Yeah, in my experience winter coats don't help. Just to confirm though: is it really working as intended for it to actually deal burn damage after only several seconds? Also, it's hard to get access to winter coats outside of loadouts.
Fire and Glory Posted July 9, 2017 Posted July 9, 2017 Any and all air and effects that are cold enough deals burn damage, yes, I'd prefer this to the alternative of all cold damage not having any lasting effects at all. Unathi do not actually take any damage worth a damn from freezers, it heals near-instantly and doesn't even stack up if you stay in there, it is just an annoyance that cannot cause infections or anything else. As you are playing a Unathi that is working in a job that involves them having to go in a freezer, it is probably on you to get a coat from the loadout instead of having devs leave one around or something. (If these coats actually did anything, anyways.)
Skull132 Posted July 9, 2017 Posted July 9, 2017 Wintercoats are bork, yes. I do believe there's a bug report about it.
Kaed Posted July 12, 2017 Posted July 12, 2017 I dunno guys. This probably isn't going to be a popular opinion, on account that it asking for yet more work to be done by the dev team, but I feel like you could do a lot better with reactions to atmos temperature than making it deal micro-burn damage the moment you cross the initial designated danger threshold. You say it's a minor annoyance that doesn't affect anyone, but I don't like to have to be covered in 'fresh skins' every time I step into a freezer for 30 seconds to grab a steak or create a condiment bottle. I acknowledge that there are really only four basic damage types, and fireloss is the only type of damage that even really fits temperature related trauma. It is definitely relevant to someone sitting in temperatures so extreme they literally start peeling skin or flash-freezing blood, but there are certainly a lot less lazy and half-assed ways one could deal with hypothermia/frostbite and heat stroke in more moderate but still hazardous temperatures. Even in the much vaunted lore, for instance, there is a mention about unathi that: As a cold-blooded species, they suffer fatigue and even short comas when exposed to extremely low temperatures. And, for equal coverage to illustrate the lie fact that I only read or care about unathi lore: However, this gives [Tajarans] a tendency to overheat in more mild environments. Those who find themselves confined to bio suit or radiation suit (and by extended definition, to a sweltering environment) for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily. In no way do the current mechanics illustrate either of these things, beyond entirely flavor text related messages about feeling sluggish or uncomfortable. Unathi do not pass out in the cold, and in fact, start getting alarming messages about 'You feel icicles forming in your lungs!" because there's only like 3 prepackaged 'temperature warming' emotes in each direction, and unathi having a lower cold maximum means they get the scary messages a lot easier. Having never played a tajaran, I assume there is a similar problem when they overheat, where they're told they are uncomfortable, but they are supposedly capable of ignoring it completely due to... Unathi do not actually take any damage worth a damn from freezers, it heals near-instantly and doesn't even stack up if you stay in there, it is just an annoyance that cannot cause infections or anything else. This gem of immersive gameplay mechanics (which is true, after some study - you never go above 2 fireloss in the freezer, making it an utterly irrelevant mechanic) The point I'm trying to make here is that introducing something that causes a character to gradually lose consciousness and soon die of exposure if unrescued would be a lot better system than immediately starting to take tiny ticks of fireloss the moment you get cold/hot enough to pass your species preset temperature thresholds.
Crozarius Posted July 20, 2017 Author Posted July 20, 2017 I dunno guys. This probably isn't going to be a popular opinion, on account that it asking for yet more work to be done by the dev team, but I feel like you could do a lot better with reactions to atmos temperature than making it deal micro-burn damage the moment you cross the initial designated danger threshold. You say it's a minor annoyance that doesn't affect anyone, but I don't like to have to be covered in 'fresh skins' every time I step into a freezer for 30 seconds to grab a steak or create a condiment bottle. I acknowledge that there are really only four basic damage types, and fireloss is the only type of damage that even really fits temperature related trauma. It is definitely relevant to someone sitting in temperatures so extreme they literally start peeling skin or flash-freezing blood, but there are certainly a lot less lazy and half-assed ways one could deal with hypothermia/frostbite and heat stroke in more moderate but still hazardous temperatures. Even in the much vaunted lore, for instance, there is a mention about unathi that: As a cold-blooded species, they suffer fatigue and even short comas when exposed to extremely low temperatures. And, for equal coverage to illustrate the lie fact that I only read or care about unathi lore: However, this gives [Tajarans] a tendency to overheat in more mild environments. Those who find themselves confined to bio suit or radiation suit (and by extended definition, to a sweltering environment) for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily. In no way do the current mechanics illustrate either of these things, beyond entirely flavor text related messages about feeling sluggish or uncomfortable. Unathi do not pass out in the cold, and in fact, start getting alarming messages about 'You feel icicles forming in your lungs!" because there's only like 3 prepackaged 'temperature warming' emotes in each direction, and unathi having a lower cold maximum means they get the scary messages a lot easier. Having never played a tajaran, I assume there is a similar problem when they overheat, where they're told they are uncomfortable, but they are supposedly capable of ignoring it completely due to... Unathi do not actually take any damage worth a damn from freezers, it heals near-instantly and doesn't even stack up if you stay in there, it is just an annoyance that cannot cause infections or anything else. This gem of immersive gameplay mechanics (which is true, after some study - you never go above 2 fireloss in the freezer, making it an utterly irrelevant mechanic) The point I'm trying to make here is that introducing something that causes a character to gradually lose consciousness and soon die of exposure if unrescued would be a lot better system than immediately starting to take tiny ticks of fireloss the moment you get cold/hot enough to pass your species preset temperature thresholds. Basically this.
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