ben10083 Posted September 23, 2017 Share Posted September 23, 2017 Just some various things that can improve synthetic games 1. Make AI Messaging list easier to navigate. [Make it be like how PDA messaging program works, have filters for departments and have their job in () for ease.] 2. Have Cyborgs with security module able to also pick up cuffs on ground so they are not forced to leave cuffs on the ground for someone else to grab. 3. Have a command for robots that allows them to see status on other bots and AI [so you know when AI crashes.....again.] 4. When your power cell is removed, your emergency backup power only lasts 5-10 minutes instead of until the end of time, when backup power is removed the player is considered dead until they get a new body or body gets power back, so they don't have to stand still "unconscious" for the rest of the match. 5. Robot ERT with combat module equipped and a special law-set according to situation. 6. Allow maintenance drones to have a name [EXAMPLE: Maintenance Drone (Bob)] 7. Bring down power consumption for security module cyborgs for baton and taser (and rifle if you got hacked) Usually 5 swings with a turned-on baton almost drains your entire battery when it is at high capacity. Link to comment
Pacmandevil Posted September 24, 2017 Share Posted September 24, 2017 Just some various things that can improve synthetic games 1. Make AI Messaging list easier to navigate. [Make it be like how PDA messaging program works, have filters for departments and have their job in () for ease.] 2. Have Cyborgs with security module able to also pick up cuffs on ground so they are not forced to leave cuffs on the ground for someone else to grab. 3. Have a command for robots that allows them to see status on other bots and AI [so you know when AI crashes.....again.] 4. When your power cell is removed, your emergency backup power only lasts 5-10 minutes instead of until the end of time, when backup power is removed the player is considered dead until they get a new body or body gets power back, so they don't have to stand still "unconscious" for the rest of the match. 5. Robot ERT with combat module equipped and a special law-set according to situation. 6. Allow maintenance drones to have a name [EXAMPLE: Maintenance Drone (Bob)] 7. Bring down power consumption for security module cyborgs for baton and taser (and rifle if you got hacked) Usually 5 swings with a turned-on baton almost drains your entire battery when it is at high capacity. On top of borg code being complete AIDs - which is probably why 1., and 4. hasn't been done. 3. is possible. 4. I'm pretty sure you can type succumb or something into the command bar, and it'll ghost you. Or this might be a "borg code is AIDS" dealio. 5 . that's a bit of a balance thing. though I think it'd be a neat idea. 6. Drones shouldn't have names. allowing them to change flavor text as is is kinda off to me. 7. Normally you should be using the flash anyway, but I agree that the baton shouldn't use as much power. or perhaps have it's own power value. the taser is fine to me. Link to comment
ben10083 Posted September 27, 2017 Author Share Posted September 27, 2017 mfw only one reply Link to comment
Butterrobber202 Posted September 27, 2017 Share Posted September 27, 2017 The sec tools are fucking insane. I refuse to go sborg without a large power cell Link to comment
sonicgotnuked Posted September 27, 2017 Share Posted September 27, 2017 Let's give ERT a borg, it not like they are already really powerful. Seriously, ERT does not need a borg. Link to comment
Exia Posted September 27, 2017 Share Posted September 27, 2017 While we're talking about borgs, can we get a way to allow medical borgs to grip pill bottles as, once they are out of the box, they become impossible to grab again as the game thinks you're trying to take a pill out of it. Link to comment
Pratepresidenten Posted September 27, 2017 Share Posted September 27, 2017 While we're talking about borgs, can we get a way to allow medical borgs to grip pill bottles as, once they are out of the box, they become impossible to grab again as the game thinks you're trying to take a pill out of it. This was supposed to be done months ago by a person that was supposed to do a thing, but is no longer here to do said thing. However, Ill poke someone to fix it. Link to comment
ben10083 Posted September 28, 2017 Author Share Posted September 28, 2017 While we're talking about borgs, can we get a way to allow medical borgs to grip pill bottles as, once they are out of the box, they become impossible to grab again as the game thinks you're trying to take a pill out of it. This was supposed to be done months ago by a person that was supposed to do a thing, but is no longer here to do said thing. However, Ill poke someone to fix it. How about Security Bots and have them be able to pick up cuffs? Link to comment
ben10083 Posted October 3, 2017 Author Share Posted October 3, 2017 Cyborgs can be very useful to the crew, and many of the ideas I listed will help make Cyborgs more helpful and/or makes things easier for Cyborgs. Link to comment
ben10083 Posted October 6, 2017 Author Share Posted October 6, 2017 EDIT: make the cyborg analyser ACTUALLY work, I seen too many times when it says their components are OK yet it has 3 components destroyed. Link to comment
Pacmandevil Posted October 10, 2017 Share Posted October 10, 2017 something something borgcode is a shitheap. this isn't a BAD suggestion, just one that most devs probably wouldn't want to touch with a 10 foot pole. Link to comment
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