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[1 Dismissal] Are you on break?


keinto

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Posted

A clock in/out console system for crewmembers to officially take breaks throughout the shift. Since I clinch to the idea that ingame time is condensed regardless of what admin staff says - and you are more than welcome to start a debate with me so I can explain to you why it IS condensed - about 10 to 15 minutes of break time for every hour sounds good to me, but since time is the most important issue for this suggestion, this should be discussed heavily.


When someone goes on break, the following things happen:


- The console prints out a small sheet of paper showing who just went on break, at what time, and maybe when they're expected to clock back in.


- A log of the clock-out is created on the head of staff's employment computer, or a wholly new console.


- The access to their department and maintenance sections is suspended for the duration of the break (maybe allow 1 minute from the moment they clock out to sort out whatever they need before leaving). Nobody wants to work for free and nobody wants to have someone not working taking space in the department


- Bartender can check clock-out sheets to make sure they can be served alcohol, assuming the remaining break time is reasonably lengthy for the effects of alcohol to wear off.


- Crewmembers, except security, are expected to permanently clock out for the day before moving to departures. Maybe there can be a wall-mounted console for this in departures as well, although clocking out in your own department is preferred as to not waste money.


Rules


To help with the ooc issue of understaffed departments, the head of a department can pick how many of their crewmembers can be on break at once.


Captain can set the amount of time all crewmembers can go on break and how often depending on the atmosphere of the station. 5-10 minutes as minimum and 1 break every hour as default?


Code green:

 

Crewmembers are entitled to take breaks at any time during code green, however, clocking out while performing an important task (surgery, breach repairs, handling a prisoner) is literally neglect of duty and will be punished accordingly.

 



Code blue/yellow:

 

Crewmembers can take breaks, but their respective head of staff has the option to disallow clocking out with their employment record laptop or through the clock in/out console itself if the nature of the station's suspected threat is serious enough.

 



Code red:

 

Crewmembers cannot take breaks and anyone currently on break is automatically clocked back in. According to SOP ( https://wiki.aurorastation.org/index.php?title=Captain ), everyone must stay in their departments until the threat has been dealt with by Security, unless strictly needed elsewhere.

 




I think a feature like this would help refine those scenarios where crewmembers stay in the bar for way too long, or when Security asks the HoS if they can go on break to have a few drinks, but seldom dictate for how long, or when crewmembers wander the station not really doing anything (janitor). It also makes more shenanigans available during rev rounds. That's all I can think of for now.

Posted

I think they take issue with the following potential scenario:


Urist McOfficer barks, "Oi, Urist McTraitor, where's your hallpass?"

Urist McTraitor says, "Uh... Don't have one?"

Urist McOfficer has struck Urist McTraitor in the chest with the harmbaton!


Obviously this is an exaggeration, but I think this might be what [mention]Resilynn[/mention] sorta was talking about.

Posted

I think they take issue with the following potential scenario:


Urist McOfficer barks, "Oi, Urist McTraitor, where's your hallpass?"

Urist McTraitor says, "Uh... Don't have one?"

Urist McOfficer has struck Urist McTraitor in the chest with the harmbaton!


Obviously this is an exaggeration, but I think this might be what @Resilynn sorta was talking about.

 

It doesn't mean security would be able to arrest anyone wandering outside their department. Afterall, only during code red are crewmembers required to stay inside their department.


Not being on break and outside your department means that if you are needed for something related to your job, you must go to wherever you are needed and get to work. Being on break means that you are free to do whatever you want for however long the break is. For example:


Scenario #1: Miner has been mining for 30 minutes and decides to stay on station after returning with the first batch of materials. The quartermaster or HoP then see them and tells them:


"Chemistry still needs more uranium."


Miner isn't on break and therefore is required to keep working because a department explicitly needs them to.


"Okay, I'll get to it right away."


Scenario #2: Miner returns to the station after 55 minutes of mining. They deliver a bigger batch of materials to Cargo and they send it all to R&D and not anyone else for some reason. The miner clocks out and heads to the bar. Suddenly, a roboticist joins the round when before there wasn't any.


"Mining, I need materials right the fuck now! R&D took them all!"


"Not my problem."


Tacticool-wearing Security then swarms the bar for possible neglect of duty and order the miner to get back to the asteroid.


Miner holds up the clock-out sheet. "I'm on break, now fuck off."


Do those examples clarify when the crew can or can't get in trouble for not doing anything?

 

The shift is three hours. Nobody is entitled to a break unless their Head of Staff gives it to them.


No thanks.

 

What makes you think this is the actual amount of time people are on station beside the fact that that's how long we occasionally play rounds for?

Posted

I actually like the idea of this suggestion if it could be properly implemented. It'd keep an eye on personnel who are messing around without clocking out, and give justification and basis to those that do, while clocked out.


This might actually help with players running around doing their own things.

Posted

I support this suggestion because it adds further depth to a realistic work cycle. It's a minor inconvenience at best for those that are serious about requiring work, but a single break period would be good for roleplay. "Talk to me on my break, I'm working here."


Antagonists could use it, and it gives the meta a rest for security.

  • 3 months later...
Posted

-1

There's a point in where fun turns into work. Clocking in and out like this would be it.


As an aside, I'd love to see that there was some little tab on your ID or in your PDA where you set your status on the crew list as "on a break" but setting things up like proposed would just be a chore.

  • 1 month later...
Posted

Voting for dismissal. This suggestion seems to be paperwork for the sake of paperwork. If you are going on break and really need to make it official then informing your relevant supervisor is sufficient.

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