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Talpi - The Mole People of the Asteroid


Guest Marlon Phoenix

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Posted

BRAINOS and I have been working on this a little bit in our spare time, for fun.


We posit that they should not work by echolocation because space is, well, a void and that's not how sound works. However, what about tremor-sense, there the sound vibrations are coming from the ground, instead? We've made a sprite where they have long, dexterous toenails, which could clack rhythmically on the ground as a form of language.


On the note of the sprite, this is what we've come up with. Their mouths are not designed for speech, since again, the void of space. They are a tiny bit smaller than humans. They can't wear human clothes, but they could wear hats and we can sprite some clothes that work for them. Their eyes reflect their diet (it'd be neat if they were a little bioluminescent). Their skin is almost like an airbag, leathery and puffed up from gaseous chemical reactions caused by their diet, which explains why pressure would be lethal to them from a physiological standpoint. They have long nails built for digging. I think they look kind of cute.

 

mole.png.55063dd1ff370608b4c4ec12e3d9c71f.png

 

Anyway, I especially approve of BRAINOS's design because there's no reason alien species need to look so much like humans, or be able to wear human clothes. Especially in a vacuum: they clearly don't need protection from exposure and if pressure isn't good for them, clothes would be uncomfortable.

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Posted

BRAINOS and I have been working on this a little bit in our spare time, for fun.


We posit that they should not work by echolocation because space is, well, a void and that's not how sound works. However, what about tremor-sense, there the sound vibrations are coming from the ground, instead? We've made a sprite where they have long, dexterous toenails, which could clack rhythmically on the ground as a form of language.


On the note of the sprite, this is what we've come up with. Their mouths are not designed for speech, since again, the void of space. They are a tiny bit smaller than humans. They can't wear human clothes, but they could wear hats and we can sprite some clothes that work for them. Their eyes reflect their diet (it'd be neat if they were a little bioluminescent). Their skin is almost like an airbag, leathery and puffed up from gaseous chemical reactions caused by their diet, which explains why pressure would be lethal to them from a physiological standpoint. They have long nails built for digging. I think they look kind of cute.

 

mole.png

 

Anyway, I especially approve of BRAINOS's design because there's no reason alien species need to look so much like humans, or be able to wear human clothes. Especially in a vacuum: they clearly don't need protection from exposure and if pressure isn't good for them, clothes would be uncomfortable.

 

This sprite is fuckin sweet, but why not clothes? Like all the carp based stuff we had.

Posted

BRAINOS and I have been working on this a little bit in our spare time, for fun.


We posit that they should not work by echolocation because space is, well, a void and that's not how sound works. However, what about tremor-sense, there the sound vibrations are coming from the ground, instead? We've made a sprite where they have long, dexterous toenails, which could clack rhythmically on the ground as a form of language.


On the note of the sprite, this is what we've come up with. Their mouths are not designed for speech, since again, the void of space. They are a tiny bit smaller than humans. They can't wear human clothes, but they could wear hats and we can sprite some clothes that work for them. Their eyes reflect their diet (it'd be neat if they were a little bioluminescent). Their skin is almost like an airbag, leathery and puffed up from gaseous chemical reactions caused by their diet, which explains why pressure would be lethal to them from a physiological standpoint. They have long nails built for digging. I think they look kind of cute.

 

mole.png

 

Anyway, I especially approve of BRAINOS's design because there's no reason alien species need to look so much like humans, or be able to wear human clothes. Especially in a vacuum: they clearly don't need protection from exposure and if pressure isn't good for them, clothes would be uncomfortable.

 

This sprite is fuckin sweet, but why not clothes? Like all the carp based stuff we had.

 

Clothes don't make sense for a species that doesn't have to worry about exposure, especially one sensitive to pressure.

Guest Marlon Phoenix
Posted

BRAINOS and I have been working on this a little bit in our spare time, for fun.


We posit that they should not work by echolocation because space is, well, a void and that's not how sound works. However, what about tremor-sense, there the sound vibrations are coming from the ground, instead? We've made a sprite where they have long, dexterous toenails, which could clack rhythmically on the ground as a form of language.

 

I don't think I used the right word. What you described is exactly what I was trying to describe. The Talpi sense vibrations through the rock (or other solid surfaces) in order to 'see' and communicate. If they leave the ground then they are blind. This is why they rely on carp to travel between asteroids - carp are their eyes and ears.

 

On the note of the sprite, this is what we've come up with. Their mouths are not designed for speech, since again, the void of space. They are a tiny bit smaller than humans. They can't wear human clothes, but they could wear hats and we can sprite some clothes that work for them. Their eyes reflect their diet (it'd be neat if they were a little bioluminescent). Their skin is almost like an airbag, leathery and puffed up from gaseous chemical reactions caused by their diet, which explains why pressure would be lethal to them from a physiological standpoint. They have long nails built for digging. I think they look kind of cute.

 

I agree. They are very adorable. However Talpi are meant to be a species with a lot of crafting abilities. As well, we will need to sprite all of their unique clothes and these clothes will not be able to be worn by the human crew. I will be a little sad that I will not be able to accept a bunch of loincloths as a diplomatic gift from the Talpi tribe. But Garnascus is extremely offended by the race being anthromophic, and it may be a compromise that is necessary. I personally will be disappointed at the loss of shared accessories and clothing because that is such a huge part of rationalization for our character's sprites. I suppose I can just have the clothes that fit humans be put into a new menu that they craft specifically for human sale.

 

Anyway, I especially approve of BRAINOS's design because there's no reason alien species need to look so much like humans, or be able to wear human clothes.

There's a lot under the hood that relies on it. If you make something too inhuman, EVERY SINGLE worn item we have must be looked over. Then you have to look at the hand slots, etc.

 

Especially in a vacuum: they clearly don't need protection from exposure and if pressure isn't good for them, clothes would be uncomfortable.

 

Well yeah but I don't wanna see talpi ding dongs in zero-G.

Posted

BRAINOS and I have been working on this a little bit in our spare time, for fun.


We posit that they should not work by echolocation because space is, well, a void and that's not how sound works. However, what about tremor-sense, there the sound vibrations are coming from the ground, instead? We've made a sprite where they have long, dexterous toenails, which could clack rhythmically on the ground as a form of language.

 

I don't think I used the right word. What you described is exactly what I was trying to describe. The Talpi sense vibrations through the rock (or other solid surfaces) in order to 'see' and communicate. If they leave the ground then they are blind. This is why they rely on carp to travel between asteroids - carp are their eyes and ears.

 

On the note of the sprite, this is what we've come up with. Their mouths are not designed for speech, since again, the void of space. They are a tiny bit smaller than humans. They can't wear human clothes, but they could wear hats and we can sprite some clothes that work for them. Their eyes reflect their diet (it'd be neat if they were a little bioluminescent). Their skin is almost like an airbag, leathery and puffed up from gaseous chemical reactions caused by their diet, which explains why pressure would be lethal to them from a physiological standpoint. They have long nails built for digging. I think they look kind of cute.

 

I agree. They are very adorable. However Talpi are meant to be a species with a lot of crafting abilities. As well, we will need to sprite all of their unique clothes and these clothes will not be able to be worn by the human crew. I will be a little sad that I will not be able to accept a bunch of loincloths as a diplomatic gift from the Talpi tribe. But Garnascus is extremely offended by the race being anthromophic, and it may be a compromise that is necessary. I personally will be disappointed at the loss of shared accessories and clothing because that is such a huge part of rationalization for our character's sprites. I suppose I can just have the clothes that fit humans be put into a new menu that they craft specifically for human sale.

 

Anyway, I especially approve of BRAINOS's design because there's no reason alien species need to look so much like humans, or be able to wear human clothes.

There's a lot under the hood that relies on it. If you make something too inhuman, EVERY SINGLE worn item we have must be looked over. Then you have to look at the hand slots, etc.

 

Especially in a vacuum: they clearly don't need protection from exposure and if pressure isn't good for them, clothes would be uncomfortable.

 

Well yeah but I don't wanna see talpi ding dongs in zero-G.

 

An easy solution is to have them have accessories- hats, gloves, that kind of thing, instead of normal clothes.

Guest Marlon Phoenix
Posted

Cropping a cake hat on your sprite made me laugh. I changed my mind; it has my full support.

  • 6 months later...
Guest Marlon Phoenix
Posted

I can't make clothing sprites on the mob that was favored over my original mob, as the body shape requires knowledge in perspective and shading beyond my skill. My intention was to produce a large amount of clothing and other craftables that the talpi would wear and want to trade with the station.


I need help spriting.

Posted

I would like to interject again that I do not thing this idea will bear much fruit and that weird mole people clothes is not enough to make them relevant in the roleplay environment of the station.


Not to mention it would just take more people out of the round proper to be a bunch of indigenous natives squatting on the asteroid having clothes that apparently are super appealing to trade.

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