Scheveningen Posted April 6, 2018 Posted April 6, 2018 Adding more active traitors to an ongoing round might be silly, so I think I have some conditional ideas to control the amount of auto-traitors during the specified round type. Minimum of traitors that may spawn: 2. Maximum that may spawn: 1 traitor per 10 active players in the round. This should prevent traitor overflow and making traitors overbearing during deadhour rounds.
Faris Posted April 6, 2018 Posted April 6, 2018 I think this is already the case? Perhaps not the specifics but rather that a limitation does exist.
Scheveningen Posted April 6, 2018 Author Posted April 6, 2018 Someone was complaining earlier that there were 6 traitors active in some other thread so I assumed they were telling the truth. My bad.
Arrow768 Posted April 9, 2018 Posted April 9, 2018 The thing that happens is that while the number of traitors is limited by the population. As soon as someone dies, the slot opens up again and another traitor can be assigned.
Recommended Posts