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Limit auto-traitor slots based on population rather than round duration.


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Posted

Adding more active traitors to an ongoing round might be silly, so I think I have some conditional ideas to control the amount of auto-traitors during the specified round type.


Minimum of traitors that may spawn: 2.

Maximum that may spawn: 1 traitor per 10 active players in the round.


This should prevent traitor overflow and making traitors overbearing during deadhour rounds.

Posted

The thing that happens is that while the number of traitors is limited by the population.

As soon as someone dies, the slot opens up again and another traitor can be assigned.

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