Jennalele Posted March 11, 2018 Posted March 11, 2018 CMO's office is way too big and the psych office is way too small. My only suggestion right now is this: Shrink the CMO's office over by one tile to expand the medical office beside it by one. Replace that glass wall with steel, and then swap the medical office with the psych office. Because honestly. As a person who mains a psych, Rail, the new office feels like an interrogation cell. It's not comfy, it's not welcoming. If I had to sit in there for an appointment I'd be more anxious to get out than deal with what I went to do.
Juani2400 Posted March 11, 2018 Posted March 11, 2018 Swapping the Medical office with the psychiatrist office will remove the purpose of it being next to the entrance. Fowl is already working on a remap, thanks to the new mechanics that he plans on introducing on the April's update, so the office will change. On the note that the CMO's office is too large, not true, as the other heads' offices are up to par, with similar sizes: CMO's office: 40 tiles (5x8) HoP's office: 56 tiles (7x4)*2 CE's office: 35 tiles (5x7) RD's office: 48 tiles (6x8) HoS's office: 35 tiles (5x7)
Azande Posted March 11, 2018 Posted March 11, 2018 I have no issues with newmedbay knowing Fowl is updating the Psych office a bit
Synnono Posted March 11, 2018 Posted March 11, 2018 I'm not sure if this is the appropriate thread for general new-medical-bay feedback, but, as two immediate thoughts: 1. ORs being viewable from the general access hallway is sort of absurd. I don't know any hospital or emergency treatment center where it would be appropriate to put people in surgery on display to anyone who isn't a learning doctor. I know there's a window tint, yes, but it's only a matter of time before someone forgets to use it. The Exodus's private observation room made much more sense. 2. The CMO is missing a Keycard Authentication Device in their office. This appears to be an oversight, since all heads are authorized to use them and should have easy access to them.
Butterrobber202 Posted March 11, 2018 Posted March 11, 2018 Ah fresh on the job as a Sec Officer, I better run down to the bar and get some food. *walks by medical* Oh cool open heart surgery* *vomits*
Jennalele Posted March 11, 2018 Author Posted March 11, 2018 Fowl's psych is another matter entirely that myself and a lot of others are vehemently opposed to, but that isn't the point of this. The point of this is "As it is, the psych office is a fucking isolation cell and screws over an often overlooked job even more."
Asheram Posted March 11, 2018 Posted March 11, 2018 Negatives: The entire medbay is built out of bottlenecks. There's a straight path from the entrance to the ICU, but there's a sink placed in the way creating a situation where people are likely to stand there. Once you are in the ICU, you will then slam into the window by the O- blood locker. The General Treatment room has a bottleneck with the tables and the windows, forcing you to navigate a 1 tile path, and there's a sink just in front of that, causing people to stand there occasionally and block the path even more. Having the waiting room so far from the reception makes people invisible. Folk will prefer standing in the hallway to the waiting room. Chemistry being locked behind a door in the consultation wing makes things a bit more of a bother to make people queue properly. Chairs facing upwards (up being the direction of the shuttles, had we been on the surface level) makes people difficult to see, so having them by the body scanners where things should move along is a bad idea. As stated, the surgery having windows to the hallway is a bad idea. I know there are space constraints, but do we really need to have the rocket wheelchair track there in maintenance? Positives: That said, I really like the new chemistry, and is only saddened that it has no biohazard shower anymore. I also like the new cloning room and the temporary morgue. In fact, the whole medicine disposal system is awesome. It's just a shame it's not directly connected to Chemistry. Conclusion: There are good ideas, but traversal in a busy medbay along with a patient on a roller bed is terrible. There are also other concerns about patient visibility Suggestions: Minimize the number of turns you have to make in order to get somewhere. Create straight pathways of traversal, at least two squares wide, and don't place anything in them that'll cause people to stand there such as sinks, cabinets or vending machines. Replace the surgery windows to the hallways with walls Remove the rocket wheelchair track and build downwards instead. Consider installing a specific camera for the waiting room and a monitor in the reception so that the doctors easily can spot anyone in there.
Fluffy Posted December 2, 2023 Posted December 2, 2023 Map was changed, therefore this suggestion is considered outdated. Locking and archiving.
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