Jump to content

AmoryBlaine

Members
  • Posts

    1,470
  • Joined

  • Last visited

Everything posted by AmoryBlaine

  1. These will be the only shoes, is the catch. We have a lot of bloat in footwear, rather than unique designs. Bright colours that don't fit with any outfits so no one uses them. So, the only shoes- unless more ideas are suggested, that is. Also I need someone to code or teach me how to code for this to be added.
  2. This was specifically about EvilBrage insulting me- one of many instances- and nothing being done because apparently it's okay to berate me as long as he doesn't specifically use derogatory names. Yes, I was really hoping he'd get in shit for it, since he was dancing around calling me a retard directly. I don't feel there's anything wrong with trying to egg someone on when they've already made their intent and opinion clear, but are purposely trying to obfuscate it so they don't get in trouble. When people disagree with me, I expect them to actually argue for their side, given nearly all instances where I argue are over opinion, rather than facts. What the proper colours are for a sprite, ect, what I think should have been a ruling. I even make a point to outline that I accept staff ruling, and that I'm more interested in arguing over whether that should be where we hold ourselves.
  3. As a contributor I've been very clear in my goals, and very open to communication- more so, I rely on communication and heavily promote all the threads I make, on all the changes I intend to bring. What instances within my career so far as contributor have gone without change as requested? So far the only complaint unanswered is "You're making everything brown, or dark." I don't know what to tell you. That is blatantly false, and you can look at the sprites I've provided as evidence. Frankly a large chunk of the pushback is that I'm changing things at all, or that it's not specifically to X Y Z players aesthetic ideal, while A B C players are fine with it, or provide actual suggestions, rather than just trying to make me throw out everything to keep with the old colours. I am not a hard person to see through. I am very direct. Does that mean it is easy to see when I'm angry? Yes. The same is applied to every other emotion. I'm never going to go behind your back, I'm going to go directly to you, and bring my grievances up so they can be settled. Does it get heated, yes. Do I apologize if I'm wrong, yes. Do I expect you to apologize if you're wrong, yes? I treat everyone as an equal to me, and recognize my faults as well as others. I do not enjoy having enemies here, or anywhere, though it is a reality I am slowly coming to accept as many people do not appreciate the direct route I take when I feel I've been slighted, and others do not directly communicate when they feel I have slighted them.
  4. Basic Information Byond Account: AmoryBlaine Character Name(s): AI Name(s): N/A Discord username + tag: N/A Age: 19 Timezone: Eastern Standard When are you on Aurora?: Afternoons, Evenings, Overnight sometimes. Experience How long have you played SS13?: 3-4 years. How long have you played on Aurora: 2-3 years How much do you know about SS13 (Baystation build) game mechanics?: Security play, partial Engineering play, Surgical play, Robotics play, Command play, Roleplay. Do you have any experience moderating for an SS13 server?: Yes. If you wish to know more, ask privately. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes. Have you ever been banned, and if so, how long and why?: I was banned for poorplay, blowing up a merc shuttle with hostages without authorization from the Captain, or staff member. Personality Why do you play SS13?: Roleplay, Spriting experience. Why do you play on Aurora?: It is the best of the available servers and I'm too ingrained to leave. I have some friends here. What do moderators do?: Dictate rulings on player behavior in accordance with the rules, monitor player actions, act in assistance to administrators, and provide assistance to new players. What does it mean to be a moderator for our server?: To enforce the HRP environment promoted by the community. The above. Why do you want to be a moderator?: I do not trust the vast majority of the current staff team. I have been asked multiple times over the many instances of me railing against the staff team, to apply if I think it's so bad. That aside, I have experience with moderation and administration, and given the recent halting of my capacity to contribute in server development and the protest of many towards my artistic vision, I intent to contribute through the staff team until I am able to contribute to server development, and through then as well, as I have no intent to leave the staff team in the immediate future. What qualities do you possess that would make you a good moderator?: I have a very clear intent to uphold the rules, my experience as moderator was good, I had no issues that were related to my duties as a staff member. I understand people make mistakes, I understand when those mistakes need to be met with punishment and when they don't. Despite my inclination to rip and tear into things I deem as not okay, this ends once I take on a position of authority. I am not going to abuse my position in any manner. How well do you handle stress, anger, or insults?: I'm going to leave this up to feedback, and then respond to that, instead. You're all aware of my behavior and how much it fluctuates. Anything Else You Want to Add: N/A
  5. Bump.
  6. The real answer to this is to ahelp when you're parapenned and killed after a "heh, got you kid." without proper build up. Honestly, just make the pen spawn empty but let it be loaded with anything. And include a seperate vial of parapen juice.
  7. I honestly never noticed the slowdown penalty before, which probably means this doesn't need to be removed. Perhaps just make is so there's a check for mechanical legs or something instead? Or adding random slipping to running while shoeless. I dunno.
  8. Seems to be unnecessary, and cuts into other jobs. I'm against this.
  9. What the title is. Let's try it in place of Rev, see how it goes.
  10. Just a policy on long, untrimmed facial hair that cannot be kept behind a surgical mask.
  11. Soon, this'll be added.
  12. You cannot enter a department in an official capacity without a warrant, carrying weapons isn't something this is concerned with, and that's more just poking a hole in my "you can do whatever" statement. Heads of Security often want someone to watch cameras. But them wanting that, and someone actually spending 45 minutes sitting there doing that are two different things. And, like I said, it usually falls on a cadet, since officers wanna do their own thing.
  13. There are no expectations for you as Code Green Sec, you can go into whatever department, do whatever you want. Have we ever had a HoS order someone to watch cameras? I do not think so, unless there was a reason. Typically the people watching the cameras do so of their own volition or we ask Cadets to do it. So the different is, what- that you go from walking to a department and shacking up there, or walking around- to being being at a department and shacking up there or walking around? How is that an improvement over the current play? Why, would you be yelled at by anyone, at all, for walking around, or visiting departments as Officer. Even the Warden is allowed to leave, it's just expected that he say something given his duties are directly involved with the brig. But, Warden and Dept Officer both share the reinforcement of connection to a specific area, thus increasing their likelihood to remain there, without enforcement by orders. So, "With this change there is an attempt to re-educate the player to focus on departmental staff and adopt the departmental mindset held by every other department. That means you're effectively going to be losing out on interaction with most of the station.", which is a detriment to the overall capacity for one to RP. The other option is to leave your department and do what you currently do- which is patrol, and talk to people when I want to, from where I want to. You do realize that the current iteration of this has changed greatly from the initial, right?
  14. It crippled Security when they wanted to take away our comms. Now it's just current Sec with more access, and more comms. So, like, what you can do now, but with the precedent of being attached to a department, with more access and more comms? Were you not able to interact with Medical personnel before? This isn't a thing, so I'm not sure what you're trying to make comparison to. This is literally just normal Sec, but now you can be ordered around by a Department Head at their leisure- unless we're on Code Blue, where you return to normal Sec duties. Not sure how you see normal Sec at being disadvantaged outside their lack of departmental access and additional comms? Wardens have no authority over Officers, you are allowed to do whatever you want unless the HoS/Captain gives orders otherwise, or breaks regulations. So why pretend that this change is some innovation, when all it does is buff Sec mechanically.
  15. All of this comes down to the fact that this change is nothing but a Sec buff, and pretends to make a change to how RP is carried out and where- but actually doesn't. And the proposed RP changes it wants are not something any reasonable person would want- the furthering of departmental isolation by trying to work Security into the mix, is obtuse. If anything the opposite of this should be wanted where people from each department leave their departments.
  16. This change does not bring any level of integration as its system forces you to department hop, keeping you as nomadic as you are currently, but now you get more access and comms. While everyone else in a Department stays there, and there alone. You go from department to department based on what slot is open.
  17. Yes, depending on the Officer, depending on the player. Depending on the dept character(s), depending on the dept player(s). So tell me, how does your change, do anything different than that which is already made available to all of us, and used by those interested in seeking those interactions- other than give Security more access, more comms, and more personnel?
  18. And what does the rest say?
  19. What does the rest say?
  20. Does it incentivize you to stay? The offices are in poor positions, as I've pointed out. The main retort to that has been "Well you aren't SUPPOSE to stay in them." So where do you stay? Do you just stand in the Lobby of Medical? The Engine Camera room? The RnD lab? The cargo lobby? I already covered how this essentially overlaps with how Sec can currently be played if you actually care to interact with Departments yourself. But, given I'm needing to repeat all of this, again, I assume you did not bother to read those posts, or did not understand what I was getting at.
  21. How is that anywhere close to what I said? Please, tell me how you took that from what I said.
  22. If the point of this was to increase Departmental relations why would you encourage Officers to jump between Departments? That enforces the current 'seperate' feel that Security has. Or was there a difference between me talking to Medical one round, and going to Cargo the next-- and me being Department Officer for Cargo one round, and Department Officer for Medical the next. Because if there isn't a difference, when this 'new' system encourages you to leave your posting, What is the point of this new system?
  23. What does you thinking the project is good have to do with what we're talking about currently? I've not referred to the project yet, and am talking about the mechanics. So either you don't know what I'm talking about, or you're purposely trying to go around it. Until the option isn't available. Because you've limited the slots to one per Dept, and one 'General' Officer. So we're going from four equally opportune Officers, to four hamfisted Officers being forced to choose a department, and a fifth General Officer?
×
×
  • Create New...