
AmoryBlaine
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[2 dismissals]Add rule against character clones
AmoryBlaine replied to AmoryBlaine's topic in Rejected Policy
And that's my issue. I don't particularly care if it's less nefarious than suspension evasion. if it leads to a poorer experience for other players who have eyes and are capable of noticing when a character is being repeated, I would rather it not be something I have to put up with. Allowing a player to create the same character, over and over, but requiring them to make subtle differences that cannot be gauged by staff, means we, the players, likely can't tell either. If you cannot break a bond with how your character looks, and feel a need to replicate it across all your characters, I have a hinting suspicion that you won't have an easy time creating distinct behavior and characteristics. I'm well aware, Garn. If I cannot get the policy through, I would like to make the topic at the very least known, and spoken of. -
[2 dismissals]Add rule against character clones
AmoryBlaine replied to AmoryBlaine's topic in Rejected Policy
This is about character clones. It's not some slippery slope, or something you can get confused with. It's when someone uses the exact same template for all their characters, and more often then not gives each of these characters a very minute difference, or none at all. Doesn't the web interface tell you nearly every detail about all of a player's characters? I am assuming players are acting in bad faith. There's no reason you would copy paste your character's design on to another slot, unless it was to play as that character with either the intent of playing a different job. It shows an understanding of the rules, but a lack of willingness to legitimately change characters. It's an issue as far as I'm concerned, and I'll keep pushing the policy, and advocating against this sort of behavior. This is a game based entirely around character interaction. If the characters are repeats with slight differences in personality, while all appearing the same, and jumping across roles, how is that not harmful? Especially if they're, as you say, dull? -
Recently it came to my attention that it's alright to have multiple characters look exactly the same, as long as their names are not similar, and they act differently. This is probably one of the oddest rulings I've heard. Essentially, this justifies any one of us to use a single character template, and play multiple roles as this character template, with zero physical differences- but as long as they each differed slightly, you would be able to get away with this. How would one go about proving they are the same? Spending their own time taking screenshots of text and reactions to different situations between these characters, in a hope of being able to cross reference and find enough similarities? Everyone knows they're the same, but due to the nature of this game and it's system for punishment, you'd need evidence. So, let's cut out this middleman. It's odd. It's not conducive to having unique and interesting characters when you're effectively allowed to play the same one ad infinitum, as long as they differ slightly.
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BYOND Key: AmoryBlaine Accused Players Byond Key: DaBurs Time of Act: All of b1u-aVmW until death. Reason for Ban: Gross self-antagonism. Ban from Sec. Evidence: Character acted in an entirely hostile manner towards most everyone, and used excessive force against a suspected antagonist for trying to escape their cuffs. When they were to be suspended for their behavior, they chose to run around maintenance with a balaclava on, wielding a pistol, making threats of death and violence upon the crew. This was almost entirely isolated from the actual antagonist's gimmick/motives/'thing', which was a malf-AI. So effectively we had a self-made traitor threatening to break people's jaws, and legs, who when encountered was already brandishing a firearm, was fired upon- before they got a chance to shoot- forcing them into hiding further- which then led to them shooting at Security, twice. The second time leading to their death. No one ahelp'd this, because we all thought he was a traitor.
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Make gas and smoke last 5x-10x longer than it does
AmoryBlaine replied to Scheveningen's topic in Archive
If we want this, we also need to normalize gasmasks. The scrubber backfires happen quite often. It's silly that we don't have gasmasks available to more people. -
[Denied] Command Whitelist APP - TheOrleans
AmoryBlaine replied to TheOrleans's topic in Whitelist Applications Archives
By what I've seen of your characters, Volvolaad and Kotchal- the Detective one- you are not someone I want to see as a whitelisted Head player. -
United Americas, is the better name. I like it. Please fix. Thanks.
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Honestly, I thought it was a unique item when it was first added. Surprised it was made a general item.
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1. I'll probably change the colour slightly, yes. Likely not much lighter though. Nor any darker. 2. Captain and HoP stuff. I need a lot of suggestions for the changes there. If anyone has any suggestions they should DM me, or just post here. 3. Each of the Heads already have their own unique looks, and I don't really want to make them look too similar, or force a colour on to them all. 4. FT/CSI will probably share a uniform with the detective, which will just slightly differ from the standard Sec uniform. It's above at the top of this page. The idea is that since Investigative isn't expected to wear a uniform, they'd just sort of have this thing on backup if they ever needed a change of clothing and didn't have work appropriate stuff around. Green is their sub department identifier. Science will have a white version of the Research Director uniform with full stripes if they're a researcher, and no stripes if they're a lab assistant. I don't want to make too many sub department variations unless people want it. But I could, I suppose.
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I think they add a unique look. They're a part of the jacket. I added them [Tie and badge] like I added shoes and gloves. They're just there to help visualize what the outfits will look like in use. The tie isn't a part of that uniform either. If you want, I can add all the relevent equipment for each of the roles, so you can see what it'll look like in your average round. I already started the process of respriting all of mining's purple. Here, take a look. It's not that hard to do, really. Most equipment across the board does not have department colours. It's mainly signs and clothing. mining_sprites.dmi
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In regards to Detectives and Forensics. I'm thinking of cutting the amount of shit they get down, a lot. Why does the Detective need to get three separate outfits in his locker, plus jackets and hats? I only see them needing a single always spawning outfit, a work uniform. Everything else should be their own personal business attire. That includes the jackets and hats. Just put it on the loadout or have it spawn on the character, unless they pick to have a different coat and hat with them. Any thoughts on this standardized uniform? I was thinking of just going with what the Forensic Tech already gets. They share one of these uniforms, they aren't expected to wear it, but it's there if they want to. Just like now. We add all the detective locked outfits to the suit list so people have more variety. Or, we just delete them. The standard detective outfit is really, really crappy. And I plan on respriting it to be a better shade of brown.
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In regards to Detectives and Forensics. I'm thinking of cutting the amount of shit they get down, a lot. Why does the Detective need to get three separate outfits in his locker, plus jackets and hats? I only see them needing a single always spawning outfit, a work uniform. Everything else should be their own personal business attire. That includes the jackets and hats. Just put it on the loadout or have it spawn on the character, unless they pick to have a different coat and hat with them. Any thoughts on this standardized uniform? I was thinking of just going with what the Forensic Tech already gets. They share one of these uniforms, they aren't expected to wear it, but it's there if they want to. Just like now. We add all the detective locked outfits to the suit list so people have more variety. Or, we just delete them. The standard detective outfit is really, really crappy. And I plan on respriting it to be a better shade of brown.
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They wear all-dark blue outfits, with suspenders/overalls underneath. So, they don't look like anyone else.
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@Senpai Jackboot Yeah, BUT, we also need to remember that these guys are wearing what's gonna be visible when they're in the mines. Our guys are just wearing something for when they'll be sitting around the bar, or sorting ores inside. It's not a requirement that they wear something like the Engineering team- high visibility, caution colours, a lot of pockets- nor anything the MedSci branches wear- sterility, formal appearance-. So they get dark blue clothing to wear under their suits.
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Mining is now for MEN. BLUE COLLAR. MEN. If this doesn't appeal to you- I'm sorry, but there's nothing I can do.
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This is still peak Mining, and if anyone speaks against it, I will personally have CCIAA destroy them IRL.
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That was already decided against, actually, and was just a hold over from when I got in an argument over whether it should be down to the crotch or not, instead of a jacket and pants like the the utility clothing. I got side-tracked with VTC and forgot to include a blurb about it. As for why you think black is bad, I'm still not convinced that it's anything special to keep it purple. A dark-blue/black outfit stands out as much as a purple and yellow one, given that the background is always going to be grey unless you fall into space. But then again, why are you not wearing a suit if you're EVA. I forgot I closed it, my mistake. Either or, in regards to what you've said about the mining outfit. You tried to match the same shade of purple and yellow as the dark blue- which makes no sense, imo, and was pretty clearly going to be ugly. I want dark mining, I like how it looks. A lot. But. At the very most, purely to make you be quiet, I will make a khaki-ish version using what I originally wanted for the cargo outfits. Also, here's a nicer looking version of what you did.
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I'm still thinking it over. I do think it's not that bad a change. I'll keep both versions, with and without the arm stripes.
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I guess that's too bad then. You'll just have to live with the fact that I intend to make these, no matter what you want, and that at the end of the day, if this is wanted, it will be added. If not, you can rest easy. Maybe it's a bit hard for you to understand, but everything I've posted is a Work in Progress. Whether it's added or not, I want constructive feedback. I don't care, that you don't like them at all and don't want them added. That doesn't help me make better sprites. Five different people telling me that "IT NEEDS MORE CONTRAST.", when it's literally already been shown in a picture and response that it's being done, doesn't help me make better sprites. Nor does arguing about the colour of a department, or the availability of alternate Security uniforms. Then it's a lost cause to try and win you over. I tried to see what you wanted already, by asking you to further clarify what the issues are with the sprites, other than "They look 2D, and lack the colour themes of SS13." You've not answered this. Tell me something I don't know. But that doesn't change the fact that vaguely hinting at why the sprites are awful, is useless to me. If Conspiir wants to argue about the colour Purple, and VTC wants to try and act like a prick about something I'm actively working on, while people like Jackboot are literally making visual examples of how they're like me to change the sprites- I'm going to focus on Jackboot. I'm remaking all the sprites in my own image. This thread will showcase that and allow input. Complain about how awful they are, elsewhere, if you aren't going to actually contribute to me trying to make them better past vague criticisms. I think I'm behaving quite well. I've no reason to not call out VTC's behavior which is entirely uncalled for, or dispute Conspiir's constant accusation that I hate purple, simply because I don't feel it should be on the Mining team's gear. Nor should I have to spend my time responding to you as you do nothing to give anything constructive to me, past vague criticisms of 2D-ness, and not being 'SS13' enough. You don't seem to want to answer to this, and explain- so I have no reason to even attempt to change things in a manner that would be favoured by you. Why is it that Skull says, "The contrast could be higher." I oblige, and then get VTC making a snide remark, as though I need a 'congratulations' on finding a proper balance for contrast like this was some large task for me to accomplish. This is not constructive. I don't care for it. Conspiir has been going on about the colour purple for all of his posts, this is not constructive. My focus here, is hardly on Mining, I have another whole thread about mining and the colour purple that he can go talk in, if that's his fancy. Jackboot's being constructive. Jackboot posted his own edited version of the RnD uniform, that's helpful to me. He didn't even just explain what he wanted changed- which would have been what I expected- he asked me for the sprite, and did the change himself- and I obliged him. DasFox doesn't like his change, but I do. Who do I choose, though? How exactly am I suppose to 'sell' this now that there's a direct dispute over a change I may or may not make. Which uniform is the most visually offensive, then, seeing as you don't believe it to be the mining overalls. So you do not believe that visuals have a large contribution to behavior of individuals? You think it's a coincidence for the most part, that there's a large quantity of corp wearing characters that are subpar and liable to powertrip? You think that removing this identifier won't help to quell the issue? To further the sprite creation. Not try and stop them being added in their current state, as is been tried so far. The only thing I've said no to- definitively- is putting purple on my mining sprites.
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This is a good idea. Or at the very least, make the vendors cost nothing, or be returnable for the quantity paid. It's insane that you're literally stuck with a brick if you choose the wrong department setting for the laptop and don't have access to it. The 'ADMIN' it is asking you to contact to reset the laptop is the CCIAA, or some other non-station ID authorization.
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No, I'm not going to try and convince you of anything, don't get it into your head that you're somehow in control here, just because I'm the one presenting the sprites. I'm going to take suggestions I agree with an implement them into my work. I'm not a salesmen, I'm an independent artist, showing you my work that can be hung up in your town hall, free of charge. The very nice thing that I'm doing is giving you the opportunity to voice what you'd like changed, in this entirely optional addition to the server. I could have very easily done all of these quietly, made a thread and left it. But I'm actively including suggestions here, into the development- that does not mean all suggestions will be added. The best result, is whatever I feel is the best result, the outcome of this not even being added to Aurora is quite high, and I don't mind that. Concerning the uniform for Security, what exactly is wrong with how the uniform looks? I've included both a frontal and side view.
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This is the attitude I'm talking about.
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These are better. The 'blandness' of the uniforms is how I like them to look, bleached of colour. Greyed. I don't want cartoony over-contrast. I don't want bright colours everywhere. I'll be defensive as long as I have to deal with people whining about the importance of mining being purple, and how much I MUST hate the colour, because I don't want mining to use it. I don't particularly like disingenuous comments when I do respond to actual feedback, as per Skull's request, and VTC's response. The current sprites are nearly all the same sprite with a different colour palette. It's lazy and uninspired. If the only thing keeping the 'SS13 look' is copy-pasting, and using bright colours, than I'm very much so glad to work in contrast to it. Yes, I'm new to spriting. This project I'm heading, is an outlet for my creative drive. I intend to continue to work on it, until it is done. Whether Aurora uses them or not. Now, how exactly would I go about making the current sprites look more 3D? Ironic, given what we already know about the current uniforms, being the same thing ad infinitum. Uniform options for Security is foolish. My intent has always been to make Security more uniform in its appearance. There's also the fact that the corporate uniform has become a symbol within security of shitSec. It's the most 'militant' of the uniforms, and attracts the most militant of sec players. I, for one, do not wish to continue indulging such behavior by keeping the uniform available to help these sorts of players visualize themselves as anything more than security guards. This does not mean that I am not spriting my own version. Mining being purple, is ugly, they have- by far- the most offensive to the eyes uniforms out of any department. They wear those uniforms underneath voidsuits. They don't need to be coloured for easy visibility, because they won't be visible at all. The shade of dark blue their uniforms have, is nearly black. This is fine. If I feel so inclined, I will add more accents to it to further visualize their link to Cargo. The voidsuits, I leave almost entirely up to Kyres, as that's what he's been working on since forever. Though I will likely finish making my own voidsuit minor resprites once I've gotten a firm foundation for all the departmental uniforms, as to compliment the change from purple to orange/bronze/black. If you'd be so willing as to elaborate on why it's so important that we keep the current jumpsuits, when they are- as you said, "Not be the best looking things that we have.", then maybe I'd try to copy them a bit more to the letter. But until then, I'm going to continue to break with the single sprite mold, and split the uniform variety into three catagories. Utility [Engineering, Atmospherics, Janitorial, Cargo], Sterile [Medical, RnD], and Misc [Command, Security, Service, 'Civillian']. 'Generic sci-fi' is not my goal, but if that's what you're seeing, I'd still like to know what's so great about the current 'look'. I'll listen to whom I wish to. Maybe, rather than having made this giant long post, and having me respond to it, you should have listed things you wanted changed about the sprites. Don't you think that would be more productive?