
AmoryBlaine
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Everything posted by AmoryBlaine
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What the beret change looks like. What the Security virosuit visor looks like, and what everyone else's visors look like.
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Not sure what he means, but yeah. I think people should be able to combine coats with armor to have the coat overlay with the armor. Of course, this wouldn't work with every type of vest (Ablative, Heavy vest) but most others would make sense.
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Or just, give an easily accessible tint upgrade to the lenses. I mean, who cares if you can't flash the cyborg? Forces you to use other means. Depending on the borg that can be an ion rifle, to talking. Or, smashing it with a wrench. Either or, as the guy who is usually flashing borgs for various reasons, I support some sort of change to how it works.
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Reporting Personnel: Daniel Carmichael Job Title of Reporting Personnel: Security Officer Game ID: bZX-ayuw Personnel Involved: (Name, Job Title: Offender/Witness/Other) - Charlie Medley, Security Officer: Offender - Kaalii Rajaar-Akhii, Head of Personnel: Witness - Kappa, Station-bound: Witness Time of Incident: N/A Location of Incident: Medical rafters. Nature of Incident: [ x ] - Workplace Hazard [ ] - Accident/Injury [ x ] - Destruction of Property [ x ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ x ] - Misconduct [ x ] - Other: Animal Cruelty Overview of the Incident: Officer Charlie Medley had earlier in the shift attempted to remove the flooring of the communal brig, to 'pimp' it, and add carpeting. She was extremely combative when requested to return the area to its original state. Nearing the end of the shift, Officer Charlie Medley ingested drugs, likely 'happy pills', and announced as much over security comms, which was heard by myself, and Head of Personnel Kaalii Rajaar-Akhii- while an, at the time, unknown perpetrator was throwing test monkeys from the Medical Bay rafters. I arrived at the location to find it abandon, and all signs pointed to Officer Charlie Medley. They hid, and did not board the shuttle to Central, at which point she vandalized the Medical bay, as was reported by Station-bound Kappa. Did you report it to a Head of Department or IAA? If so, who?: Shift was ending, incapable of pressing on-shift charges, nor consult command staff formally. Actions taken: N/A Additional Notes: N/A
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I'm not in the cliques, but, I use my ability to interact with other characters, get on their good side, and they act favorably in the future. Given I main a Security Officer, this is extremely useful. This is why being a social butterfly is important.
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Proper departmental colours for security biosuit. bio_security.dmi bio_security helm.dmi bio_security helm icon.dmi bio_security suit icon.dmi
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Biosuit helmets have transparent visors. bio.dmi bio_cmo.dmi bio_general.dmi bio_janitorial.dmi bio_scientist.dmi bio_virology.dmi
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Replacement Security berets- now they'll be on your head, rather than floating off to the side if your hair is too short-- or too long. wardenberet.dmi officerberet.dmi hosberet.dmi
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Let's pay someone to make us our own station exploding animation.
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ushankadown.dmi ushankaup.dmi
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Total antagonist rework (or just merc/raider/wiz/ninja)
AmoryBlaine replied to kyres1's topic in Archive
A better idea is giving rev heads the 'knowledge' of how to construct better versions of constructable weapons like the spear, home-made pistol and metal armor. The idea of giving revs special weapons as per an uplink detracts from the idea of the revolution being anything more than a cover for some larger evil, greatly affecting how the gamemode would be percieved overall. -
Total antagonist rework (or just merc/raider/wiz/ninja)
AmoryBlaine replied to kyres1's topic in Archive
Bump. -
Held sprite makeovers for KAs (And belts)
AmoryBlaine replied to kyres1's topic in Completed Projects
Yes please. YES, PLEASE. -
We really don't interact with the Romanovich enough. Please add, thanks.
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Nevermind this then. I'll remake the suggestion when I've finished my full station overhaul for uniforms and equipment.
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It's literally just darkblue-black overall, a zip-up jacket, and a white t-shirt. I intend to eventually convert all the departmental jumpsuits to something similar, though also keeping in line with their work. The voidsuit is still quite visible, if it were a concern, we wouldn't give Security 'out-of-the-dark' voidsuits, given they are the second most likely to die EVA. I'm against purple, because I dislike it, personally, and wish Mining to be more clearly a part of cargo, in regards to colour scheme. I like the satchel, it's a light-brown-greyish colour. Any suggestions as to how I could change it?
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This is all the mining sprites I want changed, with the exception of species specific voidsuits, something I will work on soon. mining_sprites.dmi
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That'd be why I posted it, yes. So we could see how it looks. Either or, as I said, if they look similar at a glance, that's fine by me. They're still standing out from space, they both fall into the category of industrial grade EVA suit, so it makes sense that they're similar.
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I'll make them look better, and shade it better once I get my foot in the door.