
MO_oNyMan
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Everything posted by MO_oNyMan
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You're forgetting that one of the major reasons NT has so much influence over Biesel is because NT itself gets the major part of military and law enforcement supply contracts. Dropping the fact that it would be completely unreasonable to NOT have a couple of units specifically equipped for responding to distant calls i imagine there's a law enforcement presence established MUCH closer to the Aurora for the sole reason of upholding Biesel law in that specific area of Biesel space. You are also forgetiing that a good amount of station crew are tax payers. Is Biesel neglecting the protection of its citizens within its borders because "they are not close enough for us to bother". I strongly doubt it Oh yeah, police vessels would have to get clearence to get on a private research station for responding to an emergency call. You know, just like a number of other completely unrelated to the station and its affairs visitors that get onboard Aurora in the beginning and throughout every shift. And why do we have to explain phones with bluespace magic again? If you want to send message, you can contact law enforcement HQ in your area (which is how things work in our world). Or you could record your message in a message box on the shuttle (that cruises between Aurora and Biesel every so often) and then get it automatically relay it to whoever you sent it to (maybe for a small fee). Bluespace magic is not the universal answer to everything, stop treating it like such. In likelihood Biesel would per say contact NT about the call. However seing how NT is adamant on getting clearence to send any help to avoid unnecessary profit loss (every mean of emergency call on station is locked behind a command id access) and is not too keen on jumping into the frey for regular crew they will most likely tell Biesel police to check what is going on letting them waste their resources to deal with paranoid crewmember or with a risk that is not worth mobilising ERT. And the situations where NT itself is the problem still exist. Yes the calls would get delayed and take longer to respond than ERT but they would be possible. Private military and law enforcement are completely different entities that have completely different priorities. Not to say that private military is not always available because there are shifts that don't have any command representatives aboard. But emergencies don't tend to care about whether you have a stray RD to deal with them. Security can put up some resistance but they're after all security. Cops are more experienced and better equipped to deal with a deadly situations at hand because they operate in an uncontrolled environment as opposed to security officers that canonically only deal with average Joe crewmembers but not before these crewmembers went through a tight screening, searches, background check and psych evaluation process on their way to Aurora.
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All the points mentioned in the previous post were already adressed and explained (some of them more than once) so i'll adrees the new one instead Biesel is the main planet of Biesel republic and the heart of its operations. On the orbit of that planet resides (among other things) Odin - a NT command center. People that leave on Biesel travel to Odin every day to get to Aurora (and most likely other NT stations in Tau Ceti) for their shift. After getting through Odin security procedures people get on the shuttle to get to Aurora. Shuttle trip between Odin and Aurora takes a grand total of 2 to 5 minutes and goes back and forth every 15(?) minutes or so. So taking this into consideration calling the Biesel police from Aurora is comparable to calling the police station that is a block away from your house. That's the unreasonable logistics involved.
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I can't really agree on most of the suggestion. In my opinion, hurting someone requires not empathy but the lack of thereof. And in that sense synthetics would be able to do security job way more efficient that humans (since they will logically assess the situation and will not hesitate to take the required action in fear of causing pain to themselves or others). Diagnostics can reliably be performed with objective tests and checks. While synthetics will most likely have slightly different style of diagnosing people (as in relying entirely on machinery data) they are still capable of doing the same job. That being said, the job that are actually built on empathy (psychiatrist or chaplain) do kind of feel weird with a synthetic carrying them out. I can see why they wouldn't be hired for such positions.
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If Aurora being an all in secret facility with extremely tight security protocols to keep the NT secrets away from everyone it should be one. Right now it doesn't nearly feel like it for reasons mentioned above. If you want to pursue a closed research object gimmick we should pursue it and move actively in that direction. If we don't - we shouldn't pursue it and instead move in a different direction without allowing this arguement to hinder the growth of the setting. Government involvement does not mean too much control especially in existing setiing. Quite the opposite. The government counterweights the ultimate corporation power allowing more room for maneuvers and freedom. Less government involvement and more corporation policies is fine, but in out situation it's no government involvment at all. Which naturally leads to too much control coming from the corporation having the abolute power over every aspect of the life on-station. Here's what that argument looks like Basically dismissing any feature that is more or less in-depth for a light hearted game. A HRP ss13 game should be interesting. A great chunk of it is making it believable. That's what HRP on ss13 is built upon. Believability and complexity. That's what makes it fun. The example of a game with similar aesthetics that banks on something other than believability and complexity is Mario. We're playing to witness and create stories, which means that the world they unfold in should be believable and in-depth, have an internal logic. That's why explaining everything with blue-space magic is bad form and is avoided. If emergency does appear it is preferable that command takes time to write a report. But if there's no command staff it's not fun for both the crew getting slaughtered without any chance and antags whose most considerable challenge is the bartender with beanbags. Calling police =/= spouting random thing. It's a natural and believable reaction of a human being to a life-threatening emergency, which in turn makes the environment more believable while also not letting a round to come to a stop on dead shifts and thus making the experience on station more fun. I'm not sure what was supposed to be relayed by this point but yes, the above statement is true
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Aurora is not a super sekrit research fascility it's just about mining phoron and doing some tests on it (supposedly. Noone really researches phoron on Aurora). The only "real" secret on Aurora is the nuke knowledge which regular crew doesn't have access to. And that's leaving aside the fact that keeping a fail-safe mechanism a big deal secret makes no sense. Aurora has visitors, Aurora doesn't have enough security and most importantly Aurora doesn't have an actual subject of research to become a serious closed research facility ???. "We don't need more indepth features because it's a game" is not even a real argument. It's strictly the other way around. Biesel is its own governmental entity although heavily influenced by the NT. Nt is still a corporate entity although having a lot of power and influence over Biesel. Biesel is still required to take care of its citizens, its borders and its problems. That's exactly why Biesel police and navy (however small it might be) exists. Yes, they are able to push most of its issues to NT but if a Biesel citizen requires protection it's the job of Biesel government to do protect them (that's why they pay taxes). They can outsource it to NT, they can use its own resources but in the end the entity that must care about Biesel citizens is Biesel itself. Moreover if NT itself (who's supposed to be the authority in the sector) is the problem Biesel has to make sure the incident is sorted out, because Biesel has its laws that are supposed to be followed on its territory
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Biesel should maintain some presense within their borders. And they would respond to calls and come to arrest people on the station except there's no way to make such a call for some reason. Moreover most of the problems are expected to be solved by NT themselves (that's why they have security and ERT) and that gives NT the ability to cover some things up, but after the shift the criminals that were HuTed are handed over to Biesel authorities for trial and sentencing and all that jazz. All charges of corporate regulation breach are technically just fines and reduction of payment. The only "real" sentence is HuT, which is holding someone on private property until they can be handed off to the law enforcement, which is what NT technically is obligated to do if someone on their station broke Biesel law. Internal questioning is a part of security systems on NT facilities and is a part of corporate investigation (because you wouldn't want to fine or hand someone off to Biesel police without them actually doing anything wrong). The sense of isolation is created only because of inability of civilians reach proper authorities for some reason. But i can and i should expect official authorities to be a phone call away from every civilian because (at least in my country) we have a number of hotlines to reach governmental emergency services (including the police hotline) All in all police calls would be reserved to some specific situations as NT is expected to care of its own problems with ISD and ERT and the call would likely be relayed to NT authorities on more than a couple occasions but the ability to reach the Biesel authorities should exist and the inability to do so for anyone except command staff with a proper ID is a considerable security risk. And as for balance Biesel police would be like underequipped ERT (uniforms, badges, bulletproof vests, sec belts, pepperspray, flash, baton, cuffs, taser, .45 (or any other handgun) with lethal ammo, heavy vests and assault rifles/shotguns in their trunks) arriving in pairs on their own small shuttle and having visitor access as a standard police unit. Maybe a swat team would be somewhat better equiped with breaching charges, masks, grenades and slightly better weapon and armor choices but they'd be somewhat rare as in "why not ERT at this point".
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Actually all Biesel territory is under Biesel's jurisdiction and if space terrorists arrive the first call would be to the government to exactly get them dispatch some guns to get here and tell terrorists that they're under arrest. Bluespace magic is not really an excuse and in a sector full of pirates it's a considerable security problem to have so little abilities to communicate with an outside world. Especially considering that we're supposed to be NT flagman station in the sector or something
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I mean, cloth is silent. It would arguably make less noise than even bare feet. Makes perfect sense +1
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So playing a couple of rounds without any command staff whatsoever i noticed a weird thing. Regular crewmembers are completely and absolutely cutt off any communication with the outside world while onboard the station for some reason. Consoles and faxes are all in the access restricted area and are themselves access restricted. Which leads to sufferings and desperation when the station is falling apart and antags steamrolled security and are murdering everyone and all you can do is hide somewhere on the surface praying for someone to take a command slot. So what i suggest is implementing a phone booths in a couple of locations throughout the station (library+surface?). It adds to the aesthetics. showing that crew can call their loved ones at any time (which could get a mechanical use?) and more importantly, they can call Biesel law enforcement if they are scared for their lives. It would let us see how Biesel deals with emergencies in its sector, won't allow the round to die down, introduce another party (since Biesel police might part interest with NT). The call for help may still be declined or severely delayed due to various reasons (inluding poor phrasing, lack of urgency or resources or due to some major emergency Biesel has to deal with first). Prank calling Biesel police would obviously not end well with a punishment getting to the prankster either OOCly in the form of a bwoink or ICly in the form of Biesel sending a fax to the station with the request to investigate and deal with the incident. Identifying should not be a problem with voice recognition technology (due to voice recognition tech the Biesel fax would contain some identifying features of the prankster. Like age, sex, species etc.). In severe situations they could even send an enforcer themselves.
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Anything to make science more appealing and in-depth is good. And the implementation makes sense. And yeah, it would be nice to see something with other animals as well +1
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Sunglasses is a pretty generic item. Getting them off the loadout because it "offsets balance" makes little sense to me. Realism over balance is what HRP is for me +1
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[1 Dismissal] Cloning Tweak: Require scan to be cloned
MO_oNyMan replied to LanceLynxx's topic in Archive
I don't really see how a body scan would be required for cloing. However slightly altering the concept i'd suggest that the chance of getting a bad side-effect after cloning would be slightly increased and a body scan added to the cloner would reduce it significantly -
+1 I remember when i first entered Aurora and saw the character setup i was like "what the fuck are all these faction names?". A brief description would have helped out
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I don't see how one automatically dismisses the other in this situation Ok, one of the main things about cultist is that the tome is iconless, and they can hide it in their pocket without anyone noticing. The Energy sword is the same way (in its off state). Tbh they are a few others but you get the idea. Some of the advantages of these stealth items is when we stick them in our pockets no one notices. In any case, could you imagine how spammy this will be? Even outside the context of Antags the normal crew will be shuffling things around as well. as already noted the range is too small for it to become spammy. As for cool traitor items, e-sword is still a small item (which as shown in the cool picture in the original suggestion only shows up as "something" and only to the directly adjacent three tiles). Same goes for most of other useful little traitor items. Tomes are meta-shielded and are ignored most of the time. It's extremely rare they become a real concern for security. If you're still worried about their concealment powers they can be made a small item in regard to concealing. However i don't see why would a sizable book be easy to conceal.
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Oh, i see. Yeah, some part of you would still be visible, and i'm pretty sure you can flip larger tables (at least two tiles wide). Besides, alt+clicking is a thing
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Smaller items don't produce a sprite so you can't actually see them even if you're staring directly at the guy holding them It's not meant to fix problems it's meant to make the mechanics more believable and immersive. It doesn't create any problems because any sane person with an intention to due something malicious wouldn't try to stuff a phoron bomb down their pocket in front of a sec officer
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Expand on the correlation between dragging yourself under the table and the ability to flip said table. My brain refuses to see it
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The idea is intersting and it fits well with the crawling mechanic (which i heard is being ported or something). I'd just like to add that not all tables would be available for crawling under. Reinforced tables for example i imagine are like a solid block of metal (it also would prevent people from crawling under counters in departments like chemistry, RnD, security lobby and such) +1
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People doesn't really manage their things that often. I have never seen anyone just taking shit in and out of their pocket just for the sake of it. Besides that the range on which you get the message is pretty small. So the only situation you're gonna get spammed with "he puts simething in his backpack" messages is when you're directly overseing a group of people gearing up or something. And even then you can just turn to the side and not see any messages but be aware of what's going on (since we don't have a field of view coded yet). As for the second point, it's not about magic messages replacing common sense. It's about using your eyes. There's nothing magical about not being blind and being able to notice a guy putting a giant sword into his backpack.
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Yeah, it's super awkward how you can empty beakers on the floor but liquid in glasses seems to be stuck to them even if you throw a glass against the wall. +1
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This is what I am saying, all this will do is discourage security from communicating with their voices about searches - which is not something I want to see. This is not an alternative to a search tag. An alternative to a search tag is :s Search Greytide McGee :s Search Greytide Mcgee :s Search Greytide Mcgee :s Guys i need backup at robotics maint :s Search Greytide McGee Requesting warden to clear the warrant and the tag is a default process which goes naturally after the arrest/search by the tag was done
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Let me adress some things here 1. Security communication and roleplay is not influenced in any way by the status system. It's the improvement of mechanics. Good officers communicate regardless of whether someone is tagged with a "wanted" notice and bad officers don't. 2. Hovering to identify is rarely an option. It's clear to anyone who's played security. Moving targets are impossible to hover over, clicking provides more information. 3. We're on space station we're supposed to rely on tehnology. Providing information about people around you is what HuDs were specifically made for. Saying we shouldn't use them because it's lazy is a bad argument. 4. Security frequency is not the place for deep phylosophical conversations and elaborate roleplay. Communications there should be dry, professional and kept to a minimum as polluting it can get someone injured or even killed. Having to announce every minute that some assistant needs to be searched or arrested is obnoxious. It's not roleplay, it's just white noise. Officers should be encouraged to use statuses and record entries more. Butterrobbers hypothetical scenario will and should become true if it's implemented. It's the point of the suggestion. In conclusion the search status doesn't discourage communication and roleplay in any way. It instead gets rid of frequency pollution and makes it easier to identify a tagged person which is already a thing with a wanted status.
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If you scan someone who is alive you can't clone them at any time. If they are still alive or if they are unwilling to reenter their body the cloning attempt will fail for magic reasons. The suggestion fixes it while aslo adding a believable incurable PCS symptom such as total (or almost total) memory loss among other things that are written out in the initial suggestion post itself. So you want basically clones premade for people but with memory issues for reasons? I do not see why we need to make returning as a clone even easier for people, and where would medical place the inactive clones which they had no rp reason to make in the first place? I want basically ghosts being able to respond to a cloning attempt of any body (not just their own) some time after the original ghost didn't take the opportunity for whatever reason be it DC, being alive at the moment, etc. Memory issues come naturally because some player (who doesn't know anything about a character whose body he occupies) is currently controlling the body of a character that is not his, therefore he has no or very little IC knowledge which gets interpreted ICly as memory loss due to post-cloning syndrome (or, as you referred to it, "reasons").
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A fairly suggestion that adds some believability and depth to surgery. Add a chance of failure of a surgery action depending on how bright is the tile the patient is on. In an operating theatre it shouldn't be a problem, bright lights there guarantee success of any given action. On the other hand while performing ghetto surgeries or during emergencies having an LED light by the surgery table to prevent mishaps would be a nice touch for an overall atmosphere. Why? Because surgeons operate under LED for a reason. Operating on a living body reequires precision that can't be acquired in a less than ideal lighting. And operating in pitch black obviously shouldn't be an option unless you want to kill your patient