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Everything posted by DrHobo
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I'm all for sci-fi crossover roundtypes since this is like Babylon 5 and Deep Space 9, diversity is the spice of life and he who controls the spice controls the universe! Terminator is a great one, could be to assassinate a Future Leader or like a silicon rev/malf/machine uprising, it all sounds more fun than just lings (a The Thing crossover) and vamps (Twilight crossover?). Bring on them Toasters! +1
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We generally need more diverse roundtypes (#bringbackmemes?) but yeah I'm all for this cause Dilbert ftw and all praise Senpai! If it's just checking the last roundtype then if rolled again then roll again until not, might be easily implemented and could still end up ling, vamp, ling, vamp, ling, rev, ling, vamp. +1
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Yeah it wouldn't be a normal game mode, just for the odd occasion where people actually voted for it. I'm sure since this a non-profit they'd be happy for the homage, then again it is the BBC isn't it. Digging up a a dalek would be awesome and is definitely a better idea than having daleks as a full gamemode. If it reactivated when touched with bare hands, just like that episode in one of the newer Dr Whos, and then was just a feral mob exterminating everything with a weaker laser (yeah you're right 1-hit is defo a bad idea maybe they could repeatedly shoot to vaporize or something that takes time). Though if properly dismantled could be a great mech to ride around in (the hidden agenda behind this stoned suggestion). A Doctor Who gamemode where there'd be a timelord like Ben said would be a bit like a wizard variant and could be loads of fun on it's own or with daleks and or cybermen etc.
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Ok sorry I've been a while but have been working on this and some other random things and pretty much got it figured out, I hope. So like mob/carbon and mob/silicon, I propose photon so we can add things like photonic fleas, holodeck characters and photonic beings of pure energy etc down the line as well as provide the basis for hologram characters. A hologram will be a bit like carbon and a bit like silicon, they'd have a Photonic Matrix which is effectively like their brain with their player id and all that jazz. It'll be stored on a hologram server and can be loaded to photonic matrix disks via a hologram console which can be loaded into holo-projectors which with a battery, some wire, a screwdriver and valid ID card can be activated to spawn the hologram character. Hologram characters will have their Pattern Stability and Matrix Integrity, where damage to stability will stun, drop and eventually switch them off even without hitting the holoemitter directly while integrity damage will effect subroutines and can be from lethal lasers, radiation, holo-projector damage, and a growing amount of ways. Subroutines are like the hologram's organs and genetics but could also be verbs like (De)Activation. This is all on top of breaking their holo-projector which will be on a pre-determined and visible body location while active. Some subroutine examples (working titles) Vocal -> mute Universal Translator -> deaf Optical -> blind Tactile -> hands Locomotor -> legs Aesthetic -> appearance could be modified as if wearing chameleon gear? if damaged can use staticky sprite Authorization -> access Ethical -> like silicon laws can be corrupted or changed under extreme conditions Primary Function -> Job/Skills Subroutines can be changed/repaired in the hologram console, which just takes time (src modifies/debugs photonic matrix subroutine..., loading bar above head). Holograms can't use the hologram console for obvious safety reasons. Damage to the holo-projector can be repaired with nanopaste, cable and welder. Only 1 PMD can be active at a time for any hologram character, because "photonic entanglement" so any more holo-projectors will fail to activate if loaded with an active PMD. Without a holo-projector, they may be summoned to the holodeck and will be powered by the APC there. It could also save battery just by being in a powered holodeck. When they are deactivated, they may dream or see space as they don't exist outside a virtual void of nothingness and existential despair but may be only able to hear silicon chatter. Holograms will still have the equivalent of clone death syndrome if the same disk isn't recovered from old holo-projector so will lose memories as if it's been factory reset. So all the objects, machines and mobs to hopefully implement this system are, is a Hologram Server, Hologram Console, Photonic Matrix Disk, Holo-Projector/Emitter and the holographic mob itself. What do y'all think of the system and anything it's missing?
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After finally getting round to watching the Peter Capaldi seasons in the background of so many shifts, I've gone made some notes in my bluespace book of infinite suggestions for a Dalek Gamemode! (tried spriting a dalek as well but even something that simple looks so terrible when I do it; did a search for daleks and only found a retired dev rip) So we know Daleks are just out to exterminate all non-Daleks, they've got an energy shield and a laser (which could vaporize when hit), they can hack doors and have varying optics. They don't need to breathe and could jetpack about. They're also slow and could be opened up to find the actual squishy alien dalek inside, so the actual shell could be a kinda mech that could be worn if engineered first (gotta move some bits around or else it will potentially kill the occupant). Most importantly, they could have an exterminate sound effect. Ok if they went about vaporizing everyone then it would be savage but they'd be slow and have to recharge their laser giving folks time to get away and they'd pretty much just end up being bombed but it could be fun, what do y'all think?
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Hot dang! Well I'll get to work!
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Yeah there's something addicting to watching the stream of common, kinda like a youtube live stream but a hell of a lot classier. It's kinda like the heartbeat for the station and would be missed if it just disappeared. I think segregating people by common and no-common rounds is a bit ridiculous when it would be easier just adding an RP-enforced emergency channel everywhere in the meantime so folks could choose to turn off common which would still be moderated by the likes silent PDAMers informing security and internal affairs, NTSL scripts would be better used to silence folks that are really acting up and work as a more mechanical moderator. As a veteran xenobiologist, common keeps you sane and stops you going full slimefuhrer as you don't have the time to be standing around reading newscasters. The round long minigame would get a bit repetitive and boring without the stream of chat while conversation with "co-workers" would just end up "Hello slimes" and "Blorble motherfucker"x30 most of the time. That random public chats become gossip which folk talk, whisper, PDAM and write IRs about as is, loose lips can sink stations and ruin careers when folks lose their composure on it. We'd need some kinda simian voice sound effects for when people speak or shout to alert people who are tabbed out, would also simulate the noise of a crowd if done right. It's a bit crazy how ya can hear the doors but somebody shouting next to you is silent.
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Yeah what I was suggesting would be hologram characters rather than pAIs, though holographic pAIs could get the ball rolling if pAIs could be installed with a holo-projector and a power cell for it. hpAIs wouldn't be able to really do much anyway but would make a change from all them cats. I realise there may be some balancing issues for more able holo-characters but when their projectors run outta battery, they'd just blink out of existence and leave the emitter in their place, as would being EMP'd and being zapped in general. There was that episode where the EMH woke up 800 years in the future and from all their descriptions of life as a hologram, that existential nightmare of a black screen and nothingness is just part of life as a hologram. It would be the responsibility of the crew (roboticist) to keep holograms running just like positronic brains and MMIs Without battery they may be limited to getting summoned by the crew from holopads but could be more restricted in their actions than if they had a fully fledged "energy-photonic matter converting" holo-projector (or something, names and lore jargon can all be bashed out easily, star trek itself has some good lore on the technology) that could freely walk about and interact with the station. There could be a server for holograms kinda like the R&D server that has all the callable ones saved in it, could back them up on disk as well and use the disks to transfer them to holo-projectors. So would just need the server machine, console for using it, disks for backing up and the projector. As for appearance, they could be pre-installed at the start of the round with the same as the chameleon kit and edited by a roboticist using the console. Kinda like the episode where the EMH starts shrinking and engineering doesn't give any fucks, they'd need the roboticist or RD to change their appearance because otherwise they could get a bit out of control and shapeshift to other jobs rather than follow their pre-programmed or known specialities. I think there's a lot of potential for holograms and I'm sure there's plenty different ways to implement it, it'll be exciting to see where this goes. I'll have to finish going over http://www.byond.com/docs/guide/ and the source, fork the git then send in a dev app so I can lend a hand. I don't want to swamp y'all with more suggestions when there's plenty yar busy on and I'm just enjoying the game for free (who has paypal these days? haha). Though I am absolutely useless at spriting, especially to the quality here, and if I wrote lore it would be confusing at best (though perhaps educational and hopefully insightful for those with the patience to decipher). I do have a fondness for DM, it's the same kinda indentation structure as most of my notes anyway and could be a code spaghetti, something I'm used to working with. It's 5:30am, I'm gonna just submit before I really dig myself into a hole.
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Yeah I've never been a cargo tech (always meant to, probably will now) but I've got a miner and a scientist. Ideally it would be more efficient for miners to just processes their ores, get their points then do whatever after rather than dragging them from cargo to science. It's totally what I imagine cargo techs should be doing and would be more efficient. Actually I barely ever see those lazy cargo techs, poor miners! The furthest miners should go is to the bar when they get back, to drop off stories about rocks, spacewind and who fell down a z-level with the barkeep or to the kitchen. Then again, miners are generally more over-and-under-the-table. Having to actually deal with more stringent cargo bureaucracy because QM says to get all the forms stamped and signed for all the plasma cutters, diamond drills, nanopaste and whatever else the miners need would detract from the whole torturing munkeys for science thing. So more minerals could mean more paperwork but also more science, but paperwork!
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Yeah this has gotta happen, so much fun could be had RP-wise. I wanna be able to sue Nanotrassen cause I fell and broke my hip, spine and other bones on lubed floors, could have neckbraces for lube-related injuries (and general medical use, I guess). If it was controlled then somebody could be liable. We've all seen those ads, ya know what am going on aboot. +1 Make Lube Great Again!
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I'm sure lots if not most of us love the EMH from Voyager and Zimmer from Red Dwarf, and there are a lot of good IPC players here. We've got holodecks, holograms, pAIs and so much wonderful things to get nerds hooked to like crack, but what do y'all think about playable holograms? Just like the EMH they'd need a holo-emitter or projector which would be like their positronic brain, MMI or the like and they could have it on any targetable part of their body while they're on, like the doctor has on his left arm or smeghead on his well, smeghead. It may be seen when examined and must be targeted if ya want to disable them with brute attacks. As a hologram, they'd be resistant to brute or toxin and sensitive to disruption by energy weapons and even burning, but they wouldn't need to eat and breathe or worry about cold or pressure. They'd just need to charge their emitter, though they could always save battery by staying in the actual holodeck? The emitter could be repaired by the roboticist and would even make a new job variant, "holographic engineers"? The holograms would need to follow the silicon laws as well as all applicable rules and regulations that would be encoded in them, as well as be controlled by a whitelist. They may be an AI like the doctor or could be a new way to resurrect players from clone records like Zimmer was, so safety controls are very debatable. There's actually a fair few episodes where EMH plays the antag and where holograms become dangerous, they are great episodes and it would be even better to play them out with y'all even if I probably wouldn't even apply for whitelist.
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I think we need NTSL and signal technicians, they could make and would be responsible for chat filters. Great for antags and there's a lot of good they can do, GaryOS from Yogstation is an example of a great sigtech and there are working systems that could be ported with plenty of wiki guides. If they could make new channels and radio stations then that could replace common with something folks can tune in on; there could be forms or permits to occupy frequencies or pirate channels, the bar could have it's own common channel for folks just talking about random shite and memes. All that noise and chatter can be good for non-command staff with nae much else to do at the time but laugh at the carrying on of others or meet and get to know staff across the station. Another channel could be [emergency] which medical, security and engineering could also tune into to hear folks scream for their lives because it can be lost amidst the chaos of common which could then be switched off by those that are too busy dealing with situations than hearing folks trying to be an meme.
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Well learn something new everyday, thanks I'll have to test out carbon Shoulda known puttin a 60u pill in a 30u cup in ridiculous, it's what happens when I end up postin at 3am. Yeah think I was with ya when ya were testing the dermaline, it's ridiculously fast at killing.
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Chlorine trifluoride is in a lot of other servers where they use chem heaters, it's one of the most dangerous substances IRL but even the Nazi's thought it was too dangerous to use. On Yog and Goon RP, it would make you instantly combust upon ingestion or if sprayed which would kill monkeys but folks would just stop, drop and roll it out. They never had real systems to handle organ damage! I was hoping to use it to ignite a giant thermite pill inside a monkey and melt through, causing a breach because monkey breach bomb, fuck yeah. Pentetic acid was used to flush other reagents out the bloodstream, I think here there's Ipecac (fun fact, phoron in vomit can be toxic to those around it). Also there is chloral and soporific which if mixed right could instantly knock an unprotected somebody out when shot with a syringe gun, tgstation had carbon dioxide and chloral. There's also unstable mutagen which works in a high dose or even 10u+ phoron is poisonous as fuck, as Senpai (notice me dammit <3) says OD the fucker, bicard is suppose to be pretty savage and ya could slip a 60u pill in a drink. Napalm could be mixed in the mouth with 2 pills (relabel 2 essential meds). There is a lot of different ways a chem nerd can fuck people up. I've nae even mentioned what ya could do with potassium chlorophoride or cryptobiolin let alone the horrors from botany. Most the poisons from tgstation were pretty useless and definitely far more effort than they were worth since pentetic acid was an all round antidote. Implementing more poisons would probably mean a chemical heating system would need to happen.
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Medical Reform - New Guidelines, Qualifications, and Minimum Ages
DrHobo replied to a topic in General Announcements
Yeah if the character has the training and background it should be fine regardless of their current job if seriously understaffed. In practice it can be difficult other than just lack of access because you are seen as your job title rather than your character's skills and training. I have a character who plays a scientist most the time but they used to work for Zeng-Hu developing cloning tech, so as somebody that spent years building, maintaining and upgrading clonepods they should be able to use the actual machines however the RP drawback is they have no bedside manner to deal with the freshly cloned and their possible mental disorder and probably won't go and stick them in cryo. However if folks see a scientist in the cloning laboratory, they're gonna say LOOC that it's a greyzone at best. A virologist may be a full doctor and so may have been trained and accredited in emergency surgery, they'll definitely be trained in anatomy (I did gross human anatomy for 2 years myself IRL as a biomed scientist with medical students, learning every single muscle fiber and nerve actually contributed to my change to the more molecular sciences it was so boring). Studying viral encephalitis may mean they know some functional neuroanatomy for the brain surgery! If it was a very long time ago, maybe they could get a pAI medical expert system to walk them through it? Failing that, why not emote searching for guidance on your PDA while checking the wiki? If anything goes wrong or things really get called into question then the character's experience and training could be checked by the HoP or IntSec and if they've not got it in their employment history then it would be an issue. -
As a regular mad scientist I gotta say I fuckin love phoron, I spend a lot of the time actually conducting experiments to find new sources and uses for the stuff. Definitely agree that it needs more love and respect. For starters I've suggested changing how we handle it and necessitate gloves but if there was a way to convert the liquid and gas to solid sheets, then all phoron would be more useful and there'd be more freedom of source. Converting phoron into sheets from gas and liquid would mean those generators could be of more use when the engine hasn't been setup or is otherwise fucked, especially since dark purple slimes and mining can be unpredictable shift to shift. A good source of early liquid phoron is grinding kois bars out of vending machines, vaurca probably can't afford them anyway. Xenobotanists and Xenobiologists could both be a great source of phoron with kois fruit and dark purple slimes if they aren't busy trippin balls or sliming themselves. I imagine these sustainable methods of phoron production would be heavily patented and controlled by Nanotrassen because they wouldn't want folks knowing they didn't have to mine for it until they've cashed in on all the rocks first but folks should work together to maximise the station's phoron stockpile as if it was RL gold. Buckling monkeys to phoron chairs to see if they can be burned as part of a study on the safety of phoronic furniture provided a few fun shifts as mundane as furniture safety testing may sound, I reckon they should be flammable. Phoronic napalm is always a hoot, you can mix it inside a (monkey's) mouth with 2 pills. I've even taken over 10 monkeys and given them an increasing dose of phoron from 1 to 10+u as part of a toxicological study (4u+ induces vomitting, enough monkeys vomitting phoron will poison the air). All these experiments were perfect gimmicks as a scientist after the chore of leveling research. The idea of phoron as a wonder energy isn't really the whole story despite what Nanotrassen says as phoron researchers are generally always found making bombs in Toxins, so is it being developed as an energy source or a weapon? It is an incredibly hazardous substance to any non-vaurca with it being extremely poisonous and flammable while it's generally only rarely utilized as a power source, this would probably change if it could be crystallized from liquid.
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Is this happening? Horror form fuck yeah!
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I'd whitelist for RD if there was Neumann the slimepug. +1
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So I think what I'm suggesting now is that handling uranium causes your hands to be uranated and could poison food if you don't wash your hands. Uranium is a systemic toxin and should be considered a hazardous material, the dissolved uranium compounds can damage the kidneys just like most heavy metals. The ore will contain only a few % or less but concentrated uranium is still dangerous, check out the Occupational Health Guidlines from the CDC. https://www.cdc.gov/niosh/docs/81-123/pdfs/0650.pdf The more modern Safe Operating Protocols from the University of Nebraska, Lincoln and well just about everywhere that handles the stuff will also say to always wear gloves when handling uranium. https://ehs.unl.edu/sop/SP_SOP_Uranium.pdf I've been hoping to get a good round where miners actually bring uranium to research so I can do a toxicological study but haven't had the luck. I did do one on phoron I got out of kois bars, so 10u is a potentially lethal dose without immediate medical assistance (4u induces vomitting). 1u or less being absorbed when handling the pure refined could be no more dangerous than welding without goggles. Just because it is stable doesn't mean it's all that safe to an unprotected handler, it is a highly poisonous element (to non-vaurca) and is reactive enough to be a gas.
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[Accepted] Superiorform's IPC Whitelist Application
DrHobo replied to Superiorform's topic in Whitelist Applications Archives
I've played with Alexander Viatorem, Cathryn Latham and Alex Walker. They were all awesome character, great roleplaying and good sense of humor. Dr Latham is one of the best research director and well there was that time where I tried to do Anthony Hopkins in Fracture with detective Walker. I was head rev and they kinda cottoned on to it so he invited me to a chat in the library and I ended up confessing to a bunch of stuff but had got rid of all the evidence before hand and tried to explain how he coerced ,me into the confession which of course was all on his universal recorder. It was a hoot that ended with my like Hannibal Lector in solitary (Thanks Yahir). TITAN couldn't have been any better as a pAI for an embarassingly helpless ninja. I think we handled the round well considering the shitfest it coulda been after hijacking the shuttle. If TITAN was just a tester for an IPC then I look forward to charging their batteries for a change! +1 -
Yeah Vaurca need phoron to live, it's in the k'ois they eat. It would be more nutritious for them to handle it without gloves while they'll probably be more resistant to uranium. Cyborgs would be able to move it about fine or just boxing it to move would work. I am saying other gloves would work like a budget version, I imagine force gloves like force field gloves rather than force multiplier because in science they're easier to get than latex and look classy. They would be the best for handling it if it was a protective force field. It may get annoying having to be careful to touch it but would be more realistic as if somebody like an assistant were to run about with 50kg of uranium without any form of protection, their hair would fall out and they'd get poisoned. It's common knowledge that handling it with bare hands is dangerous, causing burns and genetic damage while latex or nitrile aren't all that protective against radioactive materials. It may get annoying but that's just life, it isn't suppose to be safe and I'm sure a few u of phoron in the bloodstream will promote a quick learning curve. The alternative is a whole new glove for handling hazardous materials, like big elbow length bastards or something. I'm no spriter but recycling the force glove and tweaking it's description is an easy option. The spined fruit idiea would just be a means to initially implement a contact poisoning system for hazardous materials, as grinding the sheets gives an equivalent liquid volume that could be detracted with sustained exposure. The amount delivered would be a lot less and absorbed over time while in hand. I was just inspired when I picked up a spined tomato in xenoflora and thought what if it was a kois? Having 50 sheets of phoron instantly absorbed is crazy, don't worry. Even if it was just a percentage or constant volume that was absorbed every time it was moved hands without protection would work. I tested the basic force gloves with another scientist (Reina? I forget the spelling) on a couple monkeys and other than the whole super-shoving being hilarious, they're not all that dangerous healthwise unless you just go full rage on a monkey but going full rage with a screwdriver to the eyes is probably more deadly and it's a lot easier to find screwdrivers. Security still stops scientists that leave research wearing them and I think they could be used as industrial equipment and used in a controlled manner. Throwing objects greater distances can be useful for cargo and they may also traffic in phoron or uranium. I just think it's a general technology of superglove with many uses on a station full of dangerous things rather than just sec only, they get flashes, pepperspray, handcuffs, flashbangs, stunbatons and an actual armoury of gear that only the incredibly robust or incredibly stupid would go up against with just a pair of basic force gloves. If they saw a perp in force gloves then they could use the taser. The strength modifier would actually make sense given the weights of the sheet, with each sheet being 1000cm3 or a kg. So throwing about 50kg stacks of processed sheet metals with ease across a room without them would be crazy and probably not covered by either Manual Handling or Health & Safety.
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I definitely remember the round looking back, I think complaints should been put in against the fascist officers who seem to lack any form of sensitivity training rather than poor Ward and Periwinkle who were the rounds heroes. I would have resisted sec if I was in the same position, the guy was totally spouting hate speech and propaganda which woulda triggered Periwinkle, it was triggering folks all over the station! Being told to stop being a bitch is sexist. It would anger an already stressed out nurse who has done everything to save everyone even if it was up and beyond their station. I think I actually had a syringe gun on stand by with a mix of chloral and sopor just incase the same guy (Joseph Ward or somebody?) came round!! If it wasn't Periwinkle, it woulda been somebody else. I did bring periwinkle some medicines during the round because the chemist had scarpered and it was just them. I'm sorry I didn't reply sooner, had an issue with my forum username being my character name which has just been resolved but if you're polite to Ward and Periwinkle then they are most definitely nice. Security trying to arrest the only medical staff is ridiculous, they really need to be able to assess situations better rather than just flash and arrest then deal with at the brig. If I and others (who aren't snitches and handle problems IC) reported everytime an officer would rather just flash arrest without warning or even a modicum of dialogue then we'd have severe staff shortages in security a lot of the time. Though for future reference put a Do Not Clone on the body rather than mutilate them. It can be difficult when playing medical and you think the station may be totally compromised to destroy any traitor in the morgue incase they get rescued, there's not much else medical staff can do and a bit of paper doesn't help when you think that body is someone that would murder everyone in the hospital if they had a pulse again.
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I've always got on with Periwinkle and from what I've seen generally they've been put under a lot of pressure at times when medical has been most understaffed to just get people back to work. I made a reply to the changes in medical generally agreeing with the nursing restrictions and trying to get more medical to holla at science when they need help rather than try and do everything themselves. If they could take that on board I think a permanent job ban is harsh. I'd say there's a more than healthy ratio of good rounds to Periwinkle's absolute stress-related mental breakdowns (sometimes hilarious to hear when there's not much going on in science). EMT Ward and Nurse Periwinkle are funny when left to run all of medical as paramedic and nurse, maybe not to the folks that want out of medical as soon as but all the radio lurkers and folks just walking past medical reception have surely had some good keks out of it. As for sticking an assistant with sedatives I might have been playing the same round but I didn't see it. However that is why sedatives were practically invented, to maintain order in hospitals if patients act up. Nurses would generally sedate any rowdy patient in a hospital til they calm down happens everyday IRL and out of anything they should be able to prescribe would be sedatives and painkillers. I'm sure we've all stuck an assistant or few with soporific syringes at some point or another just because they were gettng in the way or being generally annoying af. Just like xenophobia being rife, being an assistant on the station is a bit like being the poor kid and folks are gonna bully ya a bit. They didn't sedate the captain or anyone of importance to vital station functions, just an assistant?
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Handling either phoron or uranium sheets should be dangerous, folks would definitely learn fast after a spell of phoron poisoning. I don't think I've ever been harmed by handling phoron and uranium without gloves which is kinda crazy considering how dangerous both actually. So what I'm suggesting is having them like spined fruits that would deliver an amount to the bloodstream when picked up, while wearing latex or nitrile gloves would be like budget insulated gloves equivalent and basic force gloves being totally protective. Would probably have to add to the in-game description of force gloves in that they should be for handling hazardous materials as well as for security cadets. Also would have to make spacesuits, radsuits etc exempt as they'd generally be resistant as well and it would be essential for miners to collect it.