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Everything posted by BurgerBB
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https://github.com/Aurorastation/Aurora.3/pull/5838
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Being implemented. I hope you're happy because I spent 1 hour trying to get ancient shitcode to work.
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The lesser ninjas have a built in unlimited use emag that uses significantly less power than the existing emag module.
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https://github.com/Aurorastation/Aurora.3/pull/5833
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Perfect harmony with antags/security/crew will never happen unless admins give out punishments for what I call "round whoring". Round whoring is the act of trying very hard to be the center of attention of the round despite not being an antag. Usually because of this, other players feel less inclined to be involved because of how protective they are of their involvement. Janitors tend to exploit this will all access. Roboticists tend to exploit this with making a mech and validhunting antags. Some cargo/mining players do this by buying guns for themselves and starting 2 people militias at inappropriate times. Science players, mostly research directors, tend to exploit this via telescience or weapon crafting. Its worse with obvious metacliques, where the antag is friends with the people they're interacting with and usually spend more time with them.
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If ryetalyn does not transform you back from a monkey, then it will also be fixed in this PR. "This is an absolutely unacceptable mistake to make, because you're making changes to something on the sole basis of false information." Enough with the pearl clutching. If you think that me making a false assumption is worthy of a staff complaint, make a staff complaint instead of shitting up the thread with nonsense. I'm here to code, not be subjected to drama.
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How did you turn yourself into a monkey? Which method did you use? This is important. If Ryetalyn does not turn you back from a human, then the chemical itself is bugged and will be fixed.
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Slimes can crawl through vents and have moment speed that rivals a tajara running. Just for clarification, I'm not talking about the slime humanoid race, but the slimes themselves.
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I'm done arguing with you. You have proven that you cannot argue civilly by calling suggestions put forth "foolish" or "lazy". You have proven that you cannot be bothered to read anything I put forward as I explained several times in this thread that there is medicine that can reverse this, specifically Ryetalyn. You have proven that you are not here constructively because you have not given any appropriate feedback that could improve or built upon this project thread. You have proven that you're being overly manipulative and dramatic by claiming that this punishes people despite it affecting no one except someone's desire to wreak havoc with slimes. Any chemical that transforms you instantly, irreversibly, into something that is either undesirable, overpowered, or both is unfit for HRP. Even an admin-only chemical, the zombie virus chemical, isn't instant-transform. The xenomorph chemical isn't instant-transform. I'm pretty sure that wizard transformation staff was also nerfed as well, but I would like someone to correct me if I was wrong.
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Also as a reminder I given all my points and I don't have to explain anything further. If you read the rest of the thread, you will understand my stance on this, but I'll repeat this once again for those who don't like reading. Slimes; - Can't transform back - Kill/Capture/Contain on Sight - Incredibly lethal when attacking people - Unbalanced health and movement speed Monkeys: - Can transform back via medicine or genetics - Not kill on sight - Lethal as a punch - Balanced Health and movement speed
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The toxin is the problem, not the randomness issue. The equivalent is a sewage pipe leaking into a city. What I'm suggesting is closing the sewage pipe while others are suggesting just using sandbags. Sure placing sandbags around the city solves the problem but what I'm proposing actually fixes the root issue.
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Where is the roleplay and escalation for an antag turning themselves into a slime and then being a nuisance? There is none. You'd be hard pressed for anyone to create an actual working gimmick involving them turning themselves into a slime mob and wreaking havoc.
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This isn't HRP and fit for an HRP server.
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Saying that a PR is a lazy solution is a lazy response and will be ignored. It does not build upon the PR nor does it provide alternatives to solving a problem that you admit that's a problem. Let me repeat my points to we can get back to an actual argument. A monkey instead of a slime is great because monkeys can be cured with a somewhat difficult to make medication or the use of a genetics machine. Advanced Mutation Toxin is practically an instant killing chemical because you're irreversibly changing someone's species and marking them for death. There is nothing HRP about this and given how sensitive everyone is to death, it's rarely used in an HRP environment, which is why I think it will see more use if it just turned people into monkeys.
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Maxcaps actually take effort to make.
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Secret Random Gamemodes Cannot Be Chosen Twice In A Row
BurgerBB replied to BurgerBB's topic in Discontinued Projects
This will never occur. -
https://github.com/Aurorastation/Aurora.3/pull/5819 Why I feel this is necessary: Right. So once you turn into a slime (not a slime person, a slime) you are practically dead and out of the round. You have two options: One, spend your entire rest of the round in xenobiology being studied, or two, spend the rest of the round being a nuisance by farting around, absorbing station pets, absorbing assistants. Once you turn into a slime, that's it. You can't turn back without admin intervention or a wizard. Both of these are some pretty shit RP and I feel unfit for an HRP server. For all intents and purposes, advanced slime toxin is a instant-killing chem because of this. This PR effectively turns it into more of an HRP esque thing by turning them into a monkey, which, with the proper medication, can be cured.
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Kinetic Accelerators seem well received so I'm considering applying it to lethal weapons, starting with Security. Security's laser carbines and laser rifles will be replaced with equally as powerful modular laser weapons using the kinetic accelerator framework. Science will also have the opportunity to create lethal kinetic accelerator modules, cores, and barrels similar to what they can do now. Perhaps in the future, the framework can be used with mechanical gunpowder based weapons.
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PR is up: https://github.com/Aurorastation/Aurora.3/pull/5809
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Medical Supervised Living Center (And Physical Traumas)
BurgerBB replied to a topic in Completed Projects
I cannot support this for several reasons. Post Cloning RP never happens. 99% of scenarios where you're cloned that I've seen is you being cloned, you being treated, and then you being told to get the fuck out because there are 10 other people who need cloning. If any RP happens it's usually shit-tier depression RP that most people don't want to deal with. If people actually wanted to deal with that, you'd see more psychiatrist players than the 2 that rarely play and the occasional greytide snowflake. Segregating people to the sublevel would worsen that RP and give medical more responsibilities to take care of people on top of the ones they already have. Also, adding more penalties to cloning will just make doctors clone people less. You honestly straight up might as well remove cloning at this point because there are a plethora of doctors who refuse to clone people unless it's code green, there is a psychiatrist or a chemist, and a surgeon. This thing only happens during 2 rounds of high pop, and that's it. I will genuinely give all my characters DNC if this is implemented. -
The in-game character records make me want to kill myself
BurgerBB replied to KingOfThePing's topic in Archive
Records is in need of an overhaul. They need to be standardized to be easily read by medical personnel. -
I was a little concerned about their conduct in the past but since then they've shown no issues. Not to soapbox or anything but any mishappenings in the past are just a droplet in a sea of piss compared to some of the things other staff (including me) have said and done. They know how to code it seems so eh, why not.
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There are several reasons why I don't like genetics. 1. It's not flexible code wise. The framework for genetics is very poor and limited. 2. It's not a good system in-game wise. People exploit it a lot but if you nerf it, people won't bother using it like virology. 3. Genetics consists of pressing a button and hoping that the number is less than or greater than 8. This is riveting gameplay. 4. Genetics on SS13 is more fantasy than real, and arguably a very memey role. Virology is better in every way and has some of the best frameworks I've seen on the server. This should be the role that is meant to modify the state of a person. It's flexible, it's a good system, the means of getting a good virus is better gameplay than genetics, and virology is less of a meme of a role. This is what I think should be done with genetics: 1. Non-appearance based features removed. 2. Genetics machines are moved to the cloning area. I highly suggest scrapping you genetics project and just moving all the features to the virus2 framework.