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Hocka

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  1. 1. She kept her PRA citizenship, even during the brief lifetime of the Tajaran Citizenship Act. 2. While Nashdka doesn't consider the PRA "ideal", namely because spending time in Crevus has encouraged her to value her freedom more and more and she feels as though the PRA can't beat Crevus in that regard, they're still her favoured faction among the three because it was the PRA who ushered in the megacorporations and kept them there which allowed her to secure this path out into the Spur, which she is greatful for and she would never make her grievances with the PRA known, maintaining the outside look that she is loyal to the party to avoid persecution. She has a stronger disliking for the other two factions - she completely blames the DPRA for the death of her father and is wary of how long their tolerance of Crevus would last if the PRA and the NKA were to no longer get in the way, given the city's affiliation with human corporations and how deeply entrenched they are. In regards to the NKA, Nashdka believes them to be nothing more than an attempt to drag Adhomai back to what it was before the Revolutions, which she considers downright evil. 3. She puts her faith in the Ma'ta'ke Pantheon, though being in Crevus for as long as she has means that most of her "worship" went to Rredouane, something she's likely to keep up with after leaving Adhomai.
  2. BYOND Ckey: Hocka Discord username: hocka Character names: Junko Yoshida Species you are applying to play: Tajara ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Silver M'sai (192, 192, 192) Have you read the lore pages for the species you wish to be whitelisted for?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: Since starting to play on Aurora again after a few years of not really playing very much I've been making a new roster of characters instead of playing my old ones. I'd like for the next character I make to be a Tajara, since it's not a species I've really tapped into at all and I suddenly feel interested, leading me here. What makes role-playing this species different than role-playing a human?: The very first thing that leaps to mind is how Tajara talk in a different perspective to Humans (unless with someone they trust deeply of course) which is something that'll be relevant in just about every RP scenario. The next thing that comes to mind for me after that is the temperature - the Horizon's obviously tuned to a temperature that's comfortable for Humans, but really warm for Tajara since their home planet is rather cold so the character's not likely to dress up as much as my other characters are, unless they're fine with being boiling hot. There's also things like having a semi-prehensile tail and ears that move depending on the character's feelings and can be utilised also in RP. ------------------------------ Character Application Character Name: Nashdka Komarovii Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Nashdka Komarovii was born on the 4th of May, 2438 to two M'sai parents in the midst of the Interwar Period in the city of Nal'tor. When the Second Revolution rolled in Nashdka's father went on to fight for the PRA - unfortunately losing his life during a battle in the same year Nashdka turned 18. This started a series of depressive habits for Nashdka, usually resorting to alcohol with what little money she could scavenge. Her alcoholic tendencies over the next year caused her relationship with her mother to grow more and more sour - eventually reaching a breaking point soon after she turned 19 and she scrounged up enough cash to buy herself a way to Crevus, a place she could find cheaper drinks to drown herself and be free of judgement while doing so. It didn't take very long before the reality of Nashdka's new living situation became apparent to her. With her ties to her mother and family practically gone Nashdka resorted to relying on skills and knowledge her mother had passed onto her in her younger years - namely the application of medical aid. While absolutely not the highest quality care that could be found it became a rather marketable skill with how violent the streets of Crevus could get. Over the course of the next roughly 8 years in Crevus Nashdka managed to develop her skills - allopwing her to ask for higher payments - in the medical field by providing medical care to the enforcers of Olokun Curios and make progress in breaking free of her abuse of alcohol. With this, she was eventually able to enlist with Ringspire via her employment with Olokun. After going through the Foreign Hire Program at the academy on Eridani I she was scheduled to work aboard the SCCV Horizon so that she could make progress on attaining officially-recognised qualifications while gaining experience working on a ship. How has the recent events of the Orion Spur impacted your character? Having ran away to Crevus somewhat close to the end of the Second Revolution, not being able to have anything to do with her past life and only being focosed on her day-to-day survival until very recently terms like 'Phoron Scarcity' that she occasionally overheard while working with Olokun & Ringspire just seemed like corporate buzzwords to her. Now, these things seem like potential for more adventure with her newfound employer (something she hadn't even taken into account when getting involved with Olokun) at best, and just more work at worst - such as the PMCG being offered new contracts on vessels like the Horizon or filling the gaps in the SCC's forces in areas like the Corporate Reconstruction Zone following the Solarian Collapse. How does your character view the megacorporation they work for? Mixed, leaning towards positive. PMCG not only granted her what she considers to be a very prestigious job but also opportunity to experience the Orion Spur for herself, rather than obscure references in a bar. As well as this, she has personal issues with how she sees life outside Crevus, and is thankful to be brought out of Adhomai, even if that is kept purely secret to avoid scrutiny. At the same time though she is aware that she gets her money from a company that commodifies war, and without war her father wouldn't have fight - which would've meant avoiding her finding herself in Crevus at all. She doesn't bring this up however so the suits don't suspect she'll be a problem.
  3. Ckey/BYOND Username: Hocka Discord Name: Hocka#1201 Position Being Applied For: Coder Past Experiences/Knowledge: I had very small stints (mainly just different games using lua from the top of my head). All of my experience in DM - and the majority of my coding experience overall - stems from all the PRs I've made to Aurora, listed in the field below. Mostly small bugfixes and minor tweaks or QoL changes with one or two larger PRs sprinkled in there. Examples of Past Work: Here is a link to all of the PRs to Aurora I have authored. Additional Comments: N/A
  4. I think this would be cool - as someone who just plays on-station roles, it feels like merchants spawn regularly enough, but I can see that from the point of view of someone who actually wants/likes to play Merchant it can be annoyingly rare, especially since it's a one-man slot and there's no garauntee they'll open an assistant position.
  5. I feel like Screws would have a mild interest in IPCs, given the fact that they can walk and talk like other living species, but comprised almost entirely of metal or other synthetic materials. I don't think their opinion would harshly swing one way or the other, however, until firsthand interactions have them begin to form an overall opinion of IPCs in general. While they were saved (or at the very least assisted) by IPC parts, it was never a fully-functioning IPC that came to their aid. They may be more keen to take a positive approach to them and potentially even finding kinship with the right interactions, however. I think Screws would be more precautionary about a lack of the two, given their growth in the Frontier, though maybe with time they could become lax and perhaps what some could consider lazy as from their point of view they are essentially being lavished after arriving in Tau Ceti as compared to how they had to live in earlier years in the Frontier. They also had to adapt to the idea of private property and possessions when they integated themselves into a working 'employee' of the scrapping company - not everything it saw was something it could simply take for it's own growth. Theft was to be avoided to as to not anger the hand that (almost literally?) feeds them.
  6. I was leaning towards them being a janitor. This is namely because Screws is largely unskilled and wouldn't have the funds to "buy" a new skillset from Blood Buddies, having only saved up the money to get itself to Tau Ceti, but already has experience with basic labour (such as cleaning and moving things) from the job they had to take in the Frontier. Screws, after finding itself amongst the Choir in Biesel, would try to apply to as many open positions as it bealieved it could feasibly fulfill so it could feel like it's doing it's part to provide back to the community it feels defends it - Screws' expectations of payment are very low, both because it wsan't paid very much during it's Frontier job and also because it would be willing to work for a low wage as it's simply greatful to be provided with the base needs, which wasn't so much the case on the planet it originated. This lead to making Screws a very cheap source of labour, so I'd think that NT would take the opportunity to employ some extra-cheap, easy-to-satisfy labour.
  7. BYOND Key: Hocka Character Names: Jeremiah Echard Arbalest Ajax Za'Akaix'Vex Zo'ra Edward Beckett Aleister Sqrlesh Wuib-Xrl Esslo Ioraks Kyle Harrison Ryan Tatran Khanh Hoang Species you are applying to play: Dionae What color do you plan on making your first alien character: N/A Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I've always thought Dionae biology and mechanics were interesting and I have wanted to apply for a whitelist for somewhere upward of a year now after experiencing/witnessing certain interactions with Dionae characters - I took so long to actually get around to it because I struggled to make up a background and character I fould both satisfactory and would also make for a good and fun character on-station. I finally got the motivation to apply because of an idea that popped into my head during a conversation, which I really wanted to see carried out and roleplayed, and now I am here. Identify what makes role-playing this species different than role-playing a Human: One of the most glaring differences I find at very first glance between Huma and Dionae is the fact that Diona as we most commonly see them on-station are gestalts - which are not precisely one singular entity, and are a collective of a number of individual nymphs, but are able to act, speak, think and be treated as their own singular entity through the bond the nymphs in the gestalt form. The next huge facet of Diona for me is that not only does radiation not hurt them, it's a source of health and growth to them and is something to be sought after, as opposed to something that - as a Human - would be a source of long-term harm. Light and darkness is also another subject entirely to Diona - for Humans it is a matter of not being able to see, whereas for Dionae it becomes a life-threatening situation. There are also facets of roleplay to be explored with the fact that cyclopes gestalts can split and reform, and aren't confined to a singular being like Humans are. Character Name: That Which Unites Screws with Flesh Please provide a short backstory for this character (Aproxomately two paragraphs) That Which Unites Screws with Flesh was originally formed some decades ago on a relatively small planet in the Frontier. More specifically, a metal salvaging and scrapping facility, where many forms of metal are sold and dumped to await disassembly/smelting. Living conditions for Dionae on the planet are not ideal, and nearly border on being downright impossible to survive. However, the company that owns and runs the facility (or what semblance of a company there is) imposes very loose restrictions on what is parked and stored in the facility providing rare yet frequent enough sources of radiation for Dionae to live off of, causing the Facility to be a type of oasis for the small, struggling Dionae community that are planet-side. These conditions are what laid the foundations for That Which Unites Screws and Flesh - a small gestalt - a cerberus that was bordering a cyclops gestalt finds itself - as ever - on the quest for growth. The conditions that the gestalt finds itself in means it cannot afford to be picky in the nymphs it recruits to it's union and because of this, contains a small number of stunted nymphs. While these nymphs can provide very little in the grand scheme, the gestalt made an effort to utilise the unique environment it found itself in - an act from which it gained it's current name. It began utilising old pieces of irreversibly damaged IPC frames in order to make up for the stunted nymphs, henceforth becoming That Which Unites Screws with Flesh. Through it's various journeys winding through the masses and heaps of scrap metal, the gestalt happened upon information of a system that would be far better grounds for the gestalt to reside - a system occupied by a nation dubbed the Republic of Biesel. A nation where many people and beings of varying species and background are supposedly able to coincide with the malleable melting-pot culture - and surely, a change of living conditions alone would be enough motivation for the gestalt to make it's decision on transitioning. The Gestalt did, however, have to secure funds and citizenship - citizenship was easily attained from the Coalition of Colonies once the Gestalt went through the official channels, but securing funds had to take much longer. While the Gestalt had no wishes to stay in the scrap-heap of it's origins, it provided an easy opening for a low-wage job in the form of menial, generic labour.- ranging from carrying things, to cleaning, etcetera - and it at least granted them easier access to the core needs of a Diona. After approximately ten years in the incredibly low-credit work, the Gestalt had finally managed to secure enough funds to get itself enough chipped nymphs and transportation to Tau Ceti. Eventually finding itself in the Republic of Biesel, the Gestalt was, what one could say, excited. Able to gain more experiences, and much more new knowledge to be acquired. On it's introductory to the Republic, it found itself irresistibly drawn to the comparatively booming population of Dionae on Biesel - it had already had a very brief induction to Biesllite-Dionae culture when it arrived in system, able to very faintly pick up the Biesellian Song as it drew closer and closer to the source. That Which Unites Screws with Flesh found it could sympathise greatly with the Biesellian Choir - perhaps that it's existance as a gestalt utilising stunted nymphs could be defended, in a community which refuses to sell off their stunted young. It started to integrate itself with the ideals of the Eternal - finding itself wanting to assist in the efforts of the cluster, leading it to seek employment once more utilising the same skillset it had developed on the frontier planet it originated from - carrying out simple labour to provide what little it could - at least now with it's new environs, the Gestalt no longer had to competitively hunt down radiation and light, as it did in the Frontier, allowing it to take on a positive attitude about what some could consider degrading or potentially discriminatory work and wages. What do you like about this character? I'm really excited about the partially-metallic nature of Screws and being able to RP out unique interactions with things using this facet of the character, which I feel can help make my character stand out and have neat little interactions with other characters. How would you rate your role-playing ability? I would like to think I am a decent roleplayer and if I had to rate myself on a scale of 1-10 I'd throw myself in at a 7, maybe an 8 on a particularly good day. Notes: N/A
  8. hello i was also herte nnbut i forgot to sign it for foru mn;osrt hello happy 2020 i lovethos poist
  9. BYOND Key: Hocka Character Names: Za'Akaix'Vex Zo'ra, Za'Akaix'Uyek C'thur, Ka'Akaix'Vir Zo'ra, Ka'Akaix'Teth Zo'ra, Edward Beckett, Sqrlesh Wuib-Xrl, Xirvol Quozil, Jeremiah Echard, Ajax, Arbalest, C.L.A.N.K, Jet, Primer, Aleister. Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Light Brown (99, 63, 36) Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I want to play an Unathi because I've started to take a liking to the culture and religion that Unathi have, especially in regard to the type of roleplay that could be had because of them. I'm also a big fan of the sort of gentle giant type of character which is something I think that, within reason, is best achieved with Unathi. The variety in Unathi is something I think I'd love to experience when roleplaying as well, given that you could be an Unathi from Ouerea who enjoyed the benefits of a democratic Unathi culture or from Moghes, ripe out of a feudal system. Identify what makes role-playing this species different than role-playing a Human: Unathi have a weird blend of newer technology and what can be considered a more dated culture. In a time where there are factions spanning entire solar systems the Unathi, where they aren't trying to re-integrate it, are still in a feudal system which spills over in other regions (namely, Guwans.) That, an Unathi only just recently (compared to Humans or Skrell) became a space-faring species. Character Name: Esslo Ioraks Please provide a short backstory for this character, approximately 2 paragraphs. Esslo was born on the March of 2438 on Moghes where he would, for around a year, grow normally aside from the beginnings of the Contact War. In late September 2439, not long after the atomic bombing had started, he was being taken to Ouerea by his mother along with his sister due to the very justified fear that Moghes was simply not a safe place to remain. In Ouerea, Esslo was able to continue to grow without the threat of atomic annihilation looming over his head. On Ouerea, Esslo lived in the newer slums that started to grow out of the refugees coming from Moghes. By the time Esslo was 5, he began visiting an elderly Th'akh shaman that was somewhat known locally in Esslo's part of the slums not only for his teachings, but for the herbal remedies he also provided. Esslo didn't approach the shaman out of a sense of tradition, but curiosity and he became a regular student of the shaman both for morals and for his limited medical knowledge. As Esslo grew older, he started to attend a school to get a proper education in medicine while combining what he had learned from the old shaman (who he still visited for religious teachings.) By the time he was 20, mid-2458, Esslo elected to leave Ouerea (and the Uueoa-Esa system altogether) in favour of continuing his learning in Tau Ceti, heeding a call from his older brother (who had remained on Moghes during the Contact War and then later found work in Tau Ceti) and being heavily influenced by his time on Ouerea. By late 2460, Esslo began a residency with NanoTrasen, landing him with work on the Aurora. What do you like about this character? I like the idea that they'd have a blend of views on subjects, being a regular student of a Th'akh shaman yet being raised on Ouerea, which is something of a clash in opinions that really look forward to trying out when roleplaying the character. How would you rate your role-playing ability? I'd give myself a 7/10. Notes: As for me using an Ioraks character: https://i.imgur.com/MkdpdHd.png
  10. While I could understand this being problematic from, say, a Security Officer, who'd been dealing with the cultists for most of the round by this point, a Janitor doesn't have much of a real way to know that those runes are able to block them. For all the Janitor knew, they could've been some insane scribblings or something along those lines. While yes, it is true that you're going to die in SS13 at some point, once you had made Iok's intents clear to the Janitor they were already trapped, there wasn't anything they could reasonably do other than wait for you to kill them, which, could arguably be not very compelling Role Play, which is something the antagonist should be aiming for.
  11. I think the point was more that it's only Security who get the interaction because they're the ones who go hunting antags, and everyone else just gets the occasional chatter over Common, and an antag can't generate RP with the other departments because Sec'll constantly hound them.
  12. I actually play Sec fairly often, and I think this sounds like a cool idea. My only question would be about how people who need to be brigged are handled, which there's already decent suggestions for in the thread.
  13. Fair point. I should also point out that I see the point in issuing lethals in order to keep Detectives restrained, I just wanted to ask a few questions.
  14. I've seen an Officer use rubbers in place of a taser, and they got threatened with demotion (or they might've actually been demoted now that I think.) Though I'm going to guess when Detectives had rubbers they were a lot less powerful than they are now?
  15. What situation specifically? Say someone ran off with some low-value materials and was unarmed, but was fleeing. Would you use rubbers to take them down?
  16. Was this sarcastic or serious? As a genuine question.
  17. Basic Information Byond Account: Hocka Character Name(s): Za'Akaix'Vex Zo'ra, Za'Akaix'Uyek C'thur, Ka'Akaix'Vir Zo'ra, Ka'Akaix'Teth Zo'ra, Edward Beckett, Sqrlesh Wuib-Xrl, Xirvol Quozil, Jeremiah Echard, Ajax, Arbalest, C.L.A.N.K, Jet, Primer. AI Name(s): Aleister. Discord username + tag: Hocka#3093 Age: 18. Timezone: GMT (+0) When are you on Aurora?: My sleeping pattern can vary wildly since I'm currently not in education or employment, but by sometime in January/February 2019, I'd imagine I can be on around 12:00 - 22:00 on Sundays, 18:00 - 22:00 Monday-Thursday, and 12:00/13:00 - 23:00 on Fridays (possibly a bit later). Experience How long have you played SS13?: About a year and a month. How long have you played on Aurora: About a year and a month. How much do you know about SS13 (Baystation build) game mechanics?: I think I have a decent grasp on most of how Engineering works. I've also played Security a fair bit. I've dipped into Medical and Science a handful of times, but I won't say my knowledge encompasses the entirety of the department, and mainly applies to Research, Xenobiology and some of Research. I've fiddled with Telecomms a few times and have a basic idea on how to fix most issues. Most Civillian jobs and Cargo are jobs I've barely ever touched. Do you have any experience moderating for an SS13 server?: No. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes. Have you ever been banned, and if so, how long and why?: I have never been banned. Personality Why do you play SS13?: Well, like most might do, I play SS13 to have fun and more specifically, for Role Play, since it's one of the only ScI-Fi settings I've been able to stomach and Role Play in. Why do you play on Aurora?: For the roleplay and community, really. It's the only proper RP server (and the only server, really) that I play on and I doubt I'll leaving anytime soon. What do moderators do?: Moderators help with ensuring the rules are followed through the round and, when disputes occur because of a round, try to come to the best solution for all involved parties. What does it mean to be a moderator for our server?: To accept the responsibility associated with the role in order to provide a better experience for the Community. Why do you want to be a moderator?: Because I feel like this is how I can help Aurora. For as long as I've been playing, Aurora's needed more moderators to keep up with higher player counts. I'd love to see Aurora getting to higher regular population and I feel like this is how I can help Aurora achieve that. What qualities do you possess that would make you a good moderator?: I'd like to be able to say that I'm capable of keeping myself from coming to biased solutions to problems. How well do you handle stress, anger, or insults?: In the very few situations I've been in that have been genuinely stressful, I like to think I've been able to hang on just enough to make reasonable enough judgements. I used to have awful anger issues when I was younger, but they have dramatically calmed down over time and I'm finding I'm able to get myself to calm down. When I'm insulted in a critical manner, I sometimes find myself trying to see if there's truth in it and if I can try to improve myself on whatever it was I was insulted on. In the other case, I think I'm capable of shrugging off such insults, namely because I have a habit of thinking they're sarcastic. Anything Else You Want to Add: Nothing as of posting.
  18. On the vein of limiting Security and their armaments, what's supposed to happen when/if antags do decide to go loud and openly lethal? Are ERTs supposed to become more of a common occurence during these rounds or is there a different solution in mind?
  19. 1) Sqrlesh less chose to join NanoTrasen, and mostly accepted the offer extended to her out of a sense of incredibly opportune timing. At around 2450, umeployment in Tau Ceti hit around 20% since the after-effects of the Second Great Depression were still being felt by the Republic of Biesel. I believe it also ties in well with the idea of NanoTrasen being one of the very few corporations still capable of offering in Tau Ceti in the 2 years following 2450. While it does say she joined up with NanoTrasen in 2448, I'd assume that an event as big as the Second Great Depression was still being felt in Tau Ceti, then there would be more than just a pay-rise to take into account, but job security for the future. Coupled with entering a program that allowed her to do work and get funding towards achieving a doctorate, I would say it would have seemed incredibly beneficial when the offer was extended, and obviously a better choice to remain with the company in the following years. 2) Sqrlesh was born centuries after the events of Glorsh-Omega, so while she had no first-hand experience of the atrocities committed against the Skrell during the time, she is still incredibly wary of Synthetic Intelligence as I doubt there'd be no shortage of the Jargon Federation depicting them as a type of boogie man who's just waiting to prey on the naive minds of the younger races. I'd say it's fair to say that while she wouldn't immediately be lashing out at Synthetics as soon as they approached her, she'd very much treat them like extremely unwelcome house guests, and be very wary about all interaction if not afraid at most times. 3) Knowing something like the events of Glorsh-Omega had occured easily within the reach of a Skrellian lifetime would be terrifying to realise. The Skrell population still has not fully recovered, with the current population of the Jargon Federation landing somewhere around 48 billion, 16 billion off the Skrell population pre-Glorsh. As well as this, you have the threat that it could happen again. Humans employ widespread use of synthetic life in many places (similarly to the Skrell pre-Glorh). Humanity might possibly be seen as a ticking time-bomb by Sqrlesh, just waiting for another singularity to occur. Most Skrell are still affected by the sterilization to this day, managing only around three children at once if they are the lucky minority who are not still completely sterile, where as they could have around eight pre-Glorsh - something that, until scientists can fully reverse the damage done - all Skrell are going to have to live with, almost as a harsh reminder of the dangers of synthetic life. The effects this has Sqrlesh would be mostly fear - it happened once already, so it can happen again.
  20. BYOND Key: Hocka Character Names: https://i.imgur.com/0b0Nx3e.png Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): Probably a fairly light blue. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I can't quite tell specifically, but Skrell in general just seem like a fun race to role play in general. You could argue that compared to the other aliens they have their own uniqueness that the other races don't share - that being the Skrell are seemingly in a good position right now. I'd say that the Skrell having the strongest military and being considered more technologically advanced than Humans are dead give-away signs of this (obvious, I know.) I feel like it'd be something of a refresher to roleplay a Skrell, all in all. Identify what makes role-playing this species different than role-playing a Human: Skrell are amphibious. One of the main stand-out points in my opinion. They ae more than capable of living underwater, as well as their own language that can be perfectly spoken underwater. On the same vein as language, however - Tau Ceti isn't a language that lives up to how Skrell usually speak in Nral'Malic. They find themselves not expressing much emotion in their speak, using very to-the-point sentences, whereas Nral'Malic is capable of allowing Skrell to express themselves in what would seem, in comparison, a myriad of ways. They also have something of a stricter requirement on what food they can eat as they only have hardened gums rather than teeth, limiting them to soft foods and liquid foods. Character Name: Sqrlesh Wuib-Xrl Please provide a short backstory for this character, approximately 2 paragraphs Sqrlesh was born in 2403 on the planet of Aliose. Aliose being a cold planet, she naturally came to posess a bright blue colour. Her mother worked in medical science, trying to research new ways to improve treatment and medicine whereas her father worked with hydroponics, mostly attempting to find new and better ways to safely introduce plants to colonised planets while minimising negative environmental effect. Both followed the ideas of Qeblak which were imparted to Sqrlesh. Throughout her childhood, Sqrlesh had been fascinated with engineering rather than performing studies and research itself. This was met with some disapproval from her parents, who wanted her to pursue a more Scientifically-inclined path. Sqrlesh's pursuit of Engineering would not falter, though she was always looking to try and convince her parents she was still capable of making advancements for Skrellian society. Sqrlesh made an application to enroll at the Gliutip'lyaz after finishing her appropriate schooling. While not the best, she had performed well and believed she had her chances. This was not enough, however, when competing with other eager Skrell across the Jargon Federation for one of the very few positions available, finding her application rejected. This did have a harsh effect on Sqrlesh, but it was something she knew was a very likely chance. Enrolling at a local university on Aliose she chose to try and use this as a drive to help her seek her parent's approval. She passed through the University at the same standards. In line with wanting to find her place among the stars - beyond Aliose - Sqrlesh sought what work she could within the Tau Ceti system. By 2438, she had managed to land herself a job on New Gibson assisting with maintaining the atmospheres of the Biodomes. By 2448, she had moved onto a contract with NanoTrasen. She would work in a NanoTrasen facility, assisting in both structural and atmospheric Engineering while receiving education to achieve a Doctorate in Engineering from a partnered establishment in Biesel. Come 2460, Sqrlesh has finally fulfilled her doctorate and finds herself employed abord the Aurora. What do you like about this character? I'm hoping I can try to catch the idea of the pressure Skrell undergo to make advancements for society (Present in the backstory I've written by the disapproval of Sqrlesh's chosen occupation) while making it something a bit more personal that can motivate the character (seeking approval of her parents.) How would you rate your role-playing ability? I'm likely going to be biased in this rating, but I'd go with a 7/10. I can at least be sure that my role play has been improving gradually over the time I've spent on Aurora. Notes: It was brought up to me that I never mentioned any tie-ins to Glorsh in my backstory. While I'm aware it has a very big impact (pre-Glorsh Skrell were capable of having eight children where-as now they're only capable of three, as an example) I didn't think I'd have to bring it up given that Sqrlesh was born a few centuries after it had happened. She would be incredibly wary of any form of synthetic intelligence, as most (if not all) Skrell would. I'm willing to change my backstory to try and show the impacts of the Glorsh-Omega events, if requested.
  21. I've been playing with Cactus for a while now, and I've seen him play out both his Tajaran and Unathi characters quite well, so I'm confident he can do IPCs just as good. +1.
  22. BYOND key: Hocka Character names: https://i.imgur.com/4uTzXda.png How long have you been playing on Aurora?: Approximately 11 months. Why do you wish to be on the whitelist?: Quite often I see issues that could be remedied by the presence of a Head of Staff, (both gameplay in rounds, and actual roleplay) but the correct Head of Staff (or none at all) are present, sometimes at critical moments. Why did you come to Aurora?: I came to Aurora after a friend of mine told me about Space Station 13 after we played a similar game. Aurora was the first server I remember seeing on the hub being marked as 'HRP' so I decided to test the waters and adjust, and I liked what I found. Slowly growing something of an addiction. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Have you received any administrative actions? And how serious were they? No. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: What I think the actual definition of roleplay is, is putting yourself in the position of a character (whether this is simply somewhere else in the world, at another time, or in a different universe) and acting as you think they would in their given scenarios within reason. Roleplay should be about everyone getting to fairly portray their character in a reasonable manner, and allowing that character to develop from interactions, current events and backstory, making them seem alive and real to the best of one's ability whilst not making the situation undesirable for other people taking part. What do you think the OOC purpose of a Head of Staff is, ingame?: I think a Head of Staff's purpose is to firstly, ensure their department is able to function properly. A round could come to a grinding halt if an Engineering team didn't know how to set up either of the Engines, or an Inexperienced medical team is unable to properly treat injured crew members. In the absence of experience and/or knowledge, they should take point, lead and teach, within their character's bounds, so that new players (either new to the job/department, or new to the server as a whole) doesn't have a negative experience due to their lack of knowledge. Additionally they should be able to keep their department moving in a direction that doesn't negatively impact the roleplay of others and preferably, increases the potential for roleplay. Such as a Chief Engineer who makes sure Engineering doesn't immediately resort to fortifying their department and forming a militia because there are rumors that someone might have done something. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: A Head of Staff should be able to point newer players in the right direction regarding concerns and questions as well as ensuring they are learning the department/job properly, and know how to perform it without breaking rules, and ensuring they know to keep with the rules in general. In addition, the head of a department should be taking care of the players in their department and ensuring they are doing what they can to ensure they have a good roleplay experience, as well as others who are interacting with the department. I attempt to uphold these responsibilities by making sure people in the training roles understand the tasks they are carrying out and how to improve their techniques. I would check with the personnel in my department to check if they have any special requests I could fulfill for projects, or inter-departmental activities. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Tau Ceti was just recently slammed by an attack from a Vaurca Hive that there is little information on - The Lii'dra - and is just recovering. New Gibson suffered the heaviest of all damages from this attack, with the highest cost remaining for repairs. Biesel was hit with a remnant of the Lii'dra ship that entered Tau Ceti space, landing in the Rift near Mendell City, causing flooding (and resulting damages) in the bordering regions in Mendell. The attack has caused an increased tensions between Vaurca and other species. Jeremiah saw Vaurca as quite the unknown and reserves something of a fear for the unknown. The Lii'dra attack only made him increasingly wary of Vaurca, as if their presence itself is a threat, despite not relating to the Lii'dra. In regards to his actual occupation, Jeremiah was recalled from his relatively new position in Biesel to work back on the NSS Aurora. as a direct consequence of the Lii'dra attacks. What roles do you plan on playing after the application is accepted? Chief Engineer. Characters you intend to use for command or have created for command. Include the job they will be taking.: Jeremiah Echard, Chief Engineer. How would you rate your own roleplaying?: On a simple out-of-10 basis, 7. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes. Have you familiarize yourself with the wiki pages for the command roles? Yes. Extra notes:
  23. Maybe if you keep the idea of G2s(?)/Unathi/Antags being able to do it, but others who attempt it have a chance to have their hands bitten if the Vaurca resists? Not sure if that helps deal with the point of Vaurca bites being really strong, though, perhaps just a weaker bite rather than a full-on one. Otherwise, I think this is a pretty good idea given that Vaurca bites can do some serious damage with a blue-grab. +1
  24. Vex would be in a struggle between understanding the position that Tau Ceti is in, with more and more Vaurcae arriving in the system (creating a refugee issue due to space limitations, logistics etc.) and being resentful that Vaurcae should live on a terrain so inhospitable to them He would likely keep such thoughts to himself, unless prodded. Being under the brood of Zoleth'akeh, he would understand the Lesser Queen's ideology of war and conflict when it's neccessary and peace when it is not, and would try to apply this to his everyday goings-on rather than making himself known as someone to actively look for conflict to create. While Vex is from the Zo'ra hive, he would have a small amount of implants as he is Unbound. The Unbound are intentionally much less augmented than the Bound as they are expected to be more versatile, and heavily augmenting a Vaurca hinders this. He would likely be equipped with an augment to help him speak Tau Ceti a little better, as he would be communicating with a lot of beings that are not of his species. I picked Vex to be a Cadet because it'd be near the start of his career. Vaurca are held to the same standard as other races (excluding the fact that they cannot assume roles higher than that of civillian-grade). I think this means that NanoTrasen would have Vex to start a cadet course in order to be qualified as a full-on Security Officer aboard the Aurora and by NanoTrasen's own standards. Vex would be in VR for a good portion of his free time. But when he isn't, he would be like most other Unbound Vaurcae. He'd enjoy socialising with others of his caste. In addition, assuming he didn't have access to VR, he would take the time to try and study the battles of old he would glorify so much.
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