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Everything posted by Sheeplets
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I love this. As for the tools, I'm onboard with the idea of tacking it onto crayons' floor graffiti and adding a reskinned crayon specifically for the purpose so it isn't silly. Like a big voidproof acrylic marker or something.
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One of, if not our single most thorough and professional contributors. +1 Without a single doubt in my mind.
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Be how it do, man. Sometimes you've just got the hit that *vomit verb when you see some really gross shit and want to lose your lunch in response. The problem being that unless you have something in your stomach it makes you dry heave instead. It's also a pretty telltale symptom for a number of medical conditions and a pretty good indicator of alcohol poisoning, liver failure, etc.
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MrGodZilla's Command Application
Sheeplets replied to MrGodZilla's topic in Whitelist Applications Archives
You have a solid understanding of Medical's mechanics and in all of our interactions as a First Responder duo you've proven yourself to be highly competent and collected under the extreme pressure the job places you under. I wish I had that same constitution, frankly. I bug the absolute fuck out most rounds. Let's not mince words here, this is a no-brainer. +1 -
The only way I would ever support adding lawyers in-game is if we were allowed to hang them in the holodeck without repercussion. Please and thank you, no.
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Make implants appear as implants in the body scanner
Sheeplets replied to SinfulBehaviors's topic in Archive
Good suggestion, good feature. Preferably keep it as vague as possible while still listed separately from shrapnel. -
Sometimes I like to play Yakety Sax in the background when I watch officers respond to hivebots. It really helps set the tone while the whole department repeatedly and helplessly eats shit and skids down maintenance shafts. Unless they were smart enough to bring magboots or play a slip-resistant xeno race.
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I hate hivebots.
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Forgot how to use StrongDMM otherwise I'd do this myself, but we should remove those little boxes of paper cups in next to the coolers. They already dispense an infinite amount of the things if you click them with an empty hand.
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In the tin. I've lost count of the number of times I've seen people try to leave and have to hunt for the exit button. Easy fix. The second change is more quality of life than anything. I always see Security sitting in the lobby waiting to be let inside. It's frustrating for everyone involved, just letting them into the GTR would make life easier for all of us.
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I believe this was originally added to counteract people meta-gaming their surroundings while they were unconscious. Ever since then it's been a source of frustration for anyone actually subjected to it. Nevermind the fact that it flickers in and out occasionally, nullifying it, but it forces you into a single tile of vision around your character whenever you're knocked out for any reason. Prolonged surgeries, chemical sedation, and serious injuries effectively lock the player away for their entire duration. It's boring, man. You can't do anything, You can't even watch the game unfolding around you. While I understand the idea behind adding this feature, and believe that it was added in good faith to remedy an issue, I also believe that our moderation team is more than competent and capable of dealing with any bad actors who abuse these mechanics to their advantage. Anecdotally, as a frequent Medical player it's something that I've personally had to take into consideration whenever I put someone under the knife or into the cryogenic tubes to heal. I'm effectively confining them a 1x1 boredom chamber when I'd much rather keep them engaged and at least somewhat in the game, and this is a sentiment I've heard mirrored by others in the community.
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Branching off of Butter's and Sparky's ideas here. Vampires don't have to murder their victims and can take as much as they see fit, right? What if we applied that to current changelings as well? What if changelings could extract a full point of DNA from their victims by only going "halfway", leaving them seriously wounded but alive? With a giant bleeding stab wound from the proboscis and pretty substantial genetic damage. If they continued past that point it'd leave a husk like we're all familiar with, but going to that length would be optional and not entirely necessary. It wouldn't serve any real purpose to do so besides killing your victim out of spite if they're being a pain in the ass. It'd generate work for Security, Medical, and something more for the crew to interact with than a shriveled up skin-rasin tucked into a locker somewhere while avoiding vampire's pitfall of people mysteriously turning up with 20% of their blood missing and nothing for the crew to build on until the vampire's inevitable 1:50 loud reveal. It's impossible to overlook someone that wounded and it'd offer an escalation route that doesn't ruin another person (or persons) round(s). Provided the changeling allows them to be found, of course. They should, in good faith.
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As it stands now you can effectively, permanently stun someone so long as you keep their brain activity under or exactly at 50%. If you don't have a surgeon or alkysine they're effectively removed from the round without consequence, and worst of all they're 100% stable and won't degrade. It's basically an inescapable brain damage jail and is very, very easy to exploit to ruin someone's round with if you're a medical player who understands how to game it to your advantage. I'd suggest we bump it down and tack the paralysis effect onto the list of bad things that happen at <20% brain activity. For those of you unaware, when you reach that point you can no longer breathe on your own and can't maintain a pulse. Without immediate and intensive care at this stage you have next to no chance of survival.
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It's a joke trying to serve hot foods at the kitchen because it forces you to cough, sputter, and dry heave uncontrollably, coupled with the red text in your chat telling you that your insides are on fire!! I don't handle spicy foods very well, but I also can't remember the last time I collapsed into a wheezing heap after I ate a jalapeño. I'd suggest we gut the functionality entirely, while leaving it in place for the condensed capsaicin, which makes sense to have given that it's the reagent for pepper spray.
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I support this if it emits a stink aura that gives you giant red-text messages in the chat in a 20 block radius around the can
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@Faye <3@Desven Radio jammers already do this, they take your suit sensors completely offline so long as you're standing near them while they're active. They come back up once you move away.
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I'd like to see you kill a spectral eel with an default accelerator without killing yourself in the process.
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We could add in an alt-fire mode for kinetic accelerators similar to how disruptors function, with their stun/lethal settings. A baseline mode which is your regular kinetic blast for clearing rocks, while the alt-mode is a flat 20(?) damage xenofauna gun beam. That way miners have a reliable and rechargeable defense while they're outside that can't be abused to kill anything other than expedition critters. As an added bonus you won't clip the edge of AOE blasts anymore and frag yourself when you're trying to kill gnats.
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I can only speak on my experiences with Soleil Drast. I've had no problems with him, whatsoever. He's communicative, cooperative, and just as easy to work with as he is to get along with. While the player may still be learning the department, they take enough initiative in rounds - without going overboard, or overstepping - to give me confidence in their competence. However, my one point of contention is that I'd suggest you make a new character for CMO. At least for the length of your trial, provided you get one. +1
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Diggey Mineson Command appli- Pfft
Sheeplets replied to Diggey's topic in Whitelist Applications Archives
I play the character involved in the mentioned IR, so I thought it'd be prudent to give my two cents. Especially considering that it was padded out with everything and anything available at the time to make me look bad. As a brief recap, in this IR from one round I was: - Accused of being dismissive for not greeting Pfifer with enough enthusiasm in an elevator because I simply said "hello". - Accused of intentionally getting off an elevator on the wrong floor to avoid her when in reality I was still getting used to the map and confused the first and second decks. - Accused of slipping away and into the public access garden to duck her, because I stopped in along my way to grab a plant bag for the kitchen. - Accused of single-handedly being responsible for the entire service wing of the ship being vented by a meteor in an act of deliberate sabotage because I cleared out the windoor and table in the kitchen/hydroponics interstitial to grow produce, an area that's protected by an emergency shutter to begin with. - Accused of causing a cow in hydroponics to die in the depressurized area following the meteor impact. - Accused of illegally(?) providing access to someone by handing off a hydroponics guest pass that Pfifer later printed to my coworker, Issana. - Accused of undermining Pfifer's "authority" as a Service Manager when I consulted with the Head of Security after she handed me a manila folder loaded with filled out Command-level permissions paperwork that she had no business handling, and copies of complaint forms she intended to file. After handing off that folder, you immediately cryo'd after insisting the entire venting situation was my fault - But that it was okay, because you had my back and weren't going to take it farther! You then spied on Issana and I as a ghost, complained in deadchat, and commented to us in LOOC. I asked a nearby HOS if you had any ability to make good on your threats. Their answer of course being "none whatsoever". Seeing this, as a ghost, you took all this information - a chunk of which was gathered through purely OOC means, weaponized it, and used it to pad out your IR that went up only an hour or so later. Right after gloating about how "merciful" you were being by not pressing the matter. You must have changed your mind after I bruised your ego. That said, I'm aware that you harbored negative feelings about my character from our previous IC encounters, where your ability to act as anything more than low-rung management was brought into question. A small number of these incidents include but aren't limited to: - Trying to arm my character for a Service department militia using guns and armor you ordered en masse from Cargo to combat antagonists with. - Attempting to order me to forcibly detain Shoe Chef, saying that you'd "authorized" me to do so. You then got upset with me when I refused to comply, because that is an utterly insane thing to demand a cook to do. He had a hammer. - Chastising me for opting to remain in a locked down kitchen and roleplay with other people instead of answering your demand to shelter in place with you during an elevated alert, and then coming to personally yell at me for not doing so. - Single-handedly seizing control of and doing every job in Service in lieu of, and sometimes in the presence of available staff. Including mine. - Demanding that every single person in the department be working, tirelessly, and interrupting any RP they may be having at the time to force them back to their assigned areas under the threat of disciplinary action from you. All I can assume is that you were mistaken that Service Managers held the same amount of sway as regular Command and were on par with XO's. Despite being corrected on the matter numerous times, which you ignored in order to continue as you had been. Kiera Pfifer is one of the most frustrating characters I've ever interacted with. She micromanages almost every single aspect of Service to such a degree that it genuinely makes the game unenjoyable. Everything has to revolve around her, and you by extension. Seeing her on a manifest was enough to convince me not to join for as long as you played her, because she made my job miserable. It's painfully obvious that you feel a need to exercise total control over other people, and I have no desire to be subjected to that on a larger scale. Mirroring Peppermint, giving you any inkling of authority - whatsoever - is a mistake. To reiterate, you tried to frame my character for domestic terrorism due to your OOC feelings because I removed a windoor to grow potatoes. Not because I did it, but because I didn't ask for your permission and disagreed with the idea of needing it. You're incapable of handling even small amounts of imagined power responsibly and you make me uncomfortable on an OOC level. I'm sorry, but I don't want to deal with that ever again. -1 -
The fact that your only counter-argument is that you "don't care" is enough of a reason for me to want them to stay. -1, not everything needs to be sanitized.
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I'm not confident that you're ready for this yet. You've shown in the past to have a serious problem with your attitude while playing Glory. You're rude to people you work on, and to the people you work with. Newer players, especially. You're arrogant, unnecessarily hostile at times, and have had a tendency to wrestle control - as well as the entire medbay's workload - away all for yourself. I've lost count of the number of times I've seen you lose your cool and make clearly OOCly charged comments to people, or watched you leave to wordlessly run the First Responders' calls for them as a surgeon with available staff on hand. I've seen you take patients away from the physicians in the middle of treating them and then belittle them for not working well enough for your liking. Instead of asking why you'd be a good fit for Command, I think it's better to ask why anyone would want to work with you - let alone under you - in the first place. At least as you are now. What assurances do we get that you won't do any of this as a cemented Chief Medical Officer and not just an interim with the possibility of being demoted for your actions? My criticisms could be waved off as isolated IC issues, and I'd be inclined to agree if you didn't act the same way in other departments as well. All of your Dionae characters feel identical, and you very frequently toe the line of OOC in IC with the way you carry yourself. It's not at all enjoyable to be on the recieving end of, and you can come off as inconsiderate at best and absolutely venomous at your worst. I think you're a very proactive and intelligent player who takes initiative where it's needed, just often to the detriment of others. I want to see you succeed, and I've noticed you begin to improve on most if not all of your bad habits. Just not enough for me to cosign for you. Take some more time to iron out your kinks. -1
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I had to jump through hoops to find my forum login information just so I could post on this. Mneme is an incredibly thorough, meticulous roleplayer with a knack for crafting incredibly engaging characters with levels of depth I haven't seen elsewhere on Aurora for months - If not years. He's polite, cordial, and levelheaded. He possesses all of the qualities that make a good staff member, and I think he would make an excellent addition to the team. +1
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He's too good at what he does, and he's too fun to roleplay with. Seriously, how can I compete with this guy when he plays such good characters? Someone should just lop this guy at the knees already. He's set the bar too high for the rest of us.