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OffRoad99

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  • Birthday 03/07/1996

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  1. Agree with all this! Not to mention this kinda directly reinforces the importance of the janitor role (a role that's often overlooked)!
  2. 2nd test done with a Xion IPC. Same components: standard reactor, air cooler. I returned EVA, this time on a regular asteroid, and the temperature climbs up to well above 200 Celsius, with the thermostat set anywhere between 5-50. Setting it to 0 is the only way to keep it stable, but the temperature won't come down. The Xion cooler already has a higher consumption rate when compared with the G2, and setting the thermostat to 0 while you're in EVA to just keep the temperature from climbing up, is enough to very very rapidly drain your battery and potentially leave you stranded for the entire round. EDIT: last night I afk'ed for roughly three minutes while (I didn't know this) the Spark got somehow depressurized while in the Horizon. I burned up and died. It seems the Xion is not as EVA-proof as advertised!
  3. Hello, another feedback round. G2 Industrial unit in Security. Standard reactor. Air cooler. The standard-issue body armor puts a MASSIVE penalty to the cooling efficiency. Keeping the thermostat anywhere between 10-50 and walking keeps the temperature at around 100 degrees Celcius. Standing still does not decrease it. This means that for anything that requires the slightest degree of action (like a chase) will require you to bring the thermostat to zero and NUKE your battery. This lowers it to 60-72 Celcius. It is worth nothing that another G2 with identical components was also present in the round, wearing an Idris armored coat. He wasn't having this issue. This means that wearing the Idris coat gives you a free, MASSIVE bonus to your temperature.
  4. Hello. I decided to help out and want to provide some feedback. I decided to bring out my Xion Industrial IPC to a mining run. Internal components were: Electric Reactor and Air Cooling (so pretty standard, I guess). I spawned at the Residential elevators and walked to the Supply wing. I spent a few minutes (no more than 5) talking with some co-workers before I grabbed my standard-issue gear. By the time I was ready I spent roughly 30% of my power cell, thus bringing me at 70%. We walked in the mining pod (don't recall the name now) and spent an extra few minutes flying (no less than 10), which knocked my power cell down to 60%. I drained the local APC and then moved outside. Now, the planet's atmosphere was pretty hot: the portable air scanner said it was around 41 degrees Celcius, which raised my IPC temperature between 70~75 degrees. I turned my thermostat down (from 20% to 0%) and the power consumption didn't change one bit. Then I tried to raise it, but given the extreme temperature it would have likely burned me alive? Hard to tell. I even brought a suit cooler with me to wear on my backpack slot (no mining voidsuit, just the cooler) to sort-of compensate and maybe save my internal battery a bit. That didn't work. I was close to drain the entire APC battery, until my internal energy reserve was completely drained. Know that by the time everyone landed, all I was able to do was to call a drill (very close to the pod), set it up and get it up and running. Then I passed out. All this is to say that I like the rework, but the energy consumption is nothing short of BRUTAL and would need to be tweaked. EDIT: As an addendum, given the quickness of the battery depletion and the lack of reliable methods to charge yourself whilst mining, right now mining is simply unfeasible with a IPC.
  5. Which is still an odd choice, unless you're working in Investigations.
  6. I second all this. We're playing an uniformed, corporate security force. Least one can do to look believable is to wear their uniform, and Security also needs to be easily identifiable when your screen is packed full of people. I am not sure why people are agreeing with removing the rule, honestly. You get rid of that rule and you'll soon start seeing private cops with ripped jeans and other nonsense. That really doesn't help the supposed HRP nature of this server.
  7. I think it's rather useless from both an IC and OOC perspective. Imho if one really, really cares about animals then they can still use the inflatable ball thingies found in the O2 locker.
  8. Chief Security Officer is a MASSIVE improvement over Chief of Security. It's also a seamless upgrade of Security Officer. Security Cadet > Security Officer > Chief Security Officer.
  9. Thank you, I too was more than slightly concerned to see a player name as one of them most voted options.
  10. Updates on this?
  11. This a hundred time. I really like this as a concept. It could be really, really fun.
  12. EPMC Security uniform. God, I want that. I need that.
  13. Correct me if I'm wrong, but wouldn't a pod be more appropriate for this idea? Like the one the Miners use.
  14. Having played some round as a PMC Security Officer, I couldn't help but notice the uniform overall carries this gray filter that makes it look, I don't know...bland. The dark gray pants, when paired with the average black boots/gloves, looks really weird and nearly blend in with the background, like this: In my opinion? Replace the dark gray on the pants with the old EPMC black, and KEEP THE HIGHLIGHTS. I love those.
  15. The core issue is that bridge assistants' requirements are still generic and inaccurate. When I think of a bridge crewman I think of an experienced contractor who flies a medium-sized ship, is in charge of the Bridge if/when senior Command personnel is not present, handles the announcements, flies the other shuttles, leads expeditions and are more-or-less responsible of the day-to-day activities of the ship. Not to mention, they're all armed. In my opinion, the 30 years requirement is alright, as they're meant to have considerable responsibilities and training to back it up. It can be further justified by giving them extra requirements like a bachelor's degree and at least three years (or more) of experience as an airline/commercial/military cruiser pilot.
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