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OffRoad99

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About OffRoad99

  • Birthday 03/07/1996

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  1. Which is still an odd choice, unless you're working in Investigations.
  2. I second all this. We're playing an uniformed, corporate security force. Least one can do to look believable is to wear their uniform, and Security also needs to be easily identifiable when your screen is packed full of people. I am not sure why people are agreeing with removing the rule, honestly. You get rid of that rule and you'll soon start seeing private cops with ripped jeans and other nonsense. That really doesn't help the supposed HRP nature of this server.
  3. I think it's rather useless from both an IC and OOC perspective. Imho if one really, really cares about animals then they can still use the inflatable ball thingies found in the O2 locker.
  4. Chief Security Officer is a MASSIVE improvement over Chief of Security. It's also a seamless upgrade of Security Officer. Security Cadet > Security Officer > Chief Security Officer.
  5. Thank you, I too was more than slightly concerned to see a player name as one of them most voted options.
  6. Updates on this?
  7. This a hundred time. I really like this as a concept. It could be really, really fun.
  8. EPMC Security uniform. God, I want that. I need that.
  9. Correct me if I'm wrong, but wouldn't a pod be more appropriate for this idea? Like the one the Miners use.
  10. Having played some round as a PMC Security Officer, I couldn't help but notice the uniform overall carries this gray filter that makes it look, I don't know...bland. The dark gray pants, when paired with the average black boots/gloves, looks really weird and nearly blend in with the background, like this: In my opinion? Replace the dark gray on the pants with the old EPMC black, and KEEP THE HIGHLIGHTS. I love those.
  11. The core issue is that bridge assistants' requirements are still generic and inaccurate. When I think of a bridge crewman I think of an experienced contractor who flies a medium-sized ship, is in charge of the Bridge if/when senior Command personnel is not present, handles the announcements, flies the other shuttles, leads expeditions and are more-or-less responsible of the day-to-day activities of the ship. Not to mention, they're all armed. In my opinion, the 30 years requirement is alright, as they're meant to have considerable responsibilities and training to back it up. It can be further justified by giving them extra requirements like a bachelor's degree and at least three years (or more) of experience as an airline/commercial/military cruiser pilot.
  12. I don't understand, from a logical perspective, why an IPC would overheat and lose energy. I'd honestly increase the brute damage on both hands to a 15-20 to compensate, however.
  13. Absolutely this. Your eyes will love this. It's a solid +1 from me, I already have to wear glasses to play this microscopic game.
  14. No, you can fly in the Overmap with the pod if you know what you're doing. During the last weekend I flexed and crossed half the sector and chased the Horizon all on my lonesome, but it's a slow process. The Pod still remains a short-range vehicle, at best. Long-range flight is possible but it's tedious.
  15. Because if we're going to "be inspired" by some other server, chances are that some of our away-site will be packed with dangers and you'll be having to fly down Sec and Medical. That's a quick example of a multidepartmental expedition. The only difference here is that the xenoarcheologist can have an opportunity to run his gig alone if he wants to fly undisturbed in a nearby asteroid, or join the others on the Intrepid unless he doesn't mind getting attacked on the away-site.
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