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SilverSZ

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  1. Thank you for taking the time to respond. I know I asked quite a bit. I like all of your answers though, they do basically line up with much of what I would have said to those questions as well. Especially the idea of expanding on the more insular IPC communities in human space, the concept you have for scrappers sounds genuinely very cool. +1 and all that! I wish you the best of luck with your application.
  2. Hi! Firstly. I like the article that you wrote! It's a good read and a good length. Makes me want to see what you would do with Purpose should you get the position as I also believe it's due for an update to pull it into the current day. I do have some questions however, out of interest for things you've already written in your app. For the question "What aspect of synthetic lore are you most interested in and would like to work on?" You mention aberrant synthetics only here, and correctly identify we only real have two examples of this in our lore at the moment. The Golden Deep and Purpose. I'm curious that if Purpose was updated like you want and the Golden Deep was deemed to be a good spot, what would you want to work on then? Would you like to introduce more potential backgrounds for aberrant synthetics or is there an element for synthetics more closely tied to humanity you'd like to work on? If you do want to introduce more aberrant synthetic lore I'd still like to hear what parts of more human-tied synthetics you would like to expand as they will always constitute the vast majority of the synthetic player base in my mind. For the question "What do you think needs improvement in synthetic lore?" I like the idea here but I have a personal criticism, coming from the perspective of someone who does play and enjoy the Consular role. A large part of the fun of playing a Consular imo is being able to interact with people from your own faction, not just others. It's similar to how a Corp Rep gets much further with people from their own corporation being around than just other corporations. So the idea of Purpose being Consular only in terms of representation doesn't sit well with me. It would in my mind be very very rarely played outside of an initial "new thing" burst. So I'd like to ask if you would consider writing the lore or coming up with a reason for other roles to be filled by Purpose members? Or if a very small, rare presence on the Horizon is something you see as a benefit rather than a downside. I'd personally rather them have freedom similar to how the Golden Deep does, maybe through a work exchange program with the SCC in the name of cooperation being introduced after being Consular only for a while. For the question "How do you think IPC players should interact with factions unfriendly or hostile to them?" This a good response so my question is more adjacent than about the exact response itself. I'm curious as to if there are any other things you see IPC on the Horizon doing that you think "Yes, more Synthetics should act like this" or "No, that's not how a Synthetic should act" as I feel like out of all the species IPC have the widest field of interpretations on how they can act and be played due to the more open ended nature of some aspects of how IPC function and think, like if they feel emotions and how they process them for example. As a member of Synth Lore you will be asked to give your opinion on who should/shouldn't get a whitelist and what people should be warned or whitelist stripped over so I am interested to hear what you view as good and bad synthetic behaviour. That's all. Thank you for taking the time to read and answer my questions once you get around to it! Best of luck, too.
  3. Hi! I played my HoS, Ran Inoue, in a round with Captain Joyce just now! I found to be quite fun to roleplay with and the training exercise they organized for security ended up being quite a fun thing to engage in and they also stayed ontop of everything that was going on with the actual antag situation of the round very well as well. Taking this round as an indicator of their play. I certainly give them a +1
  4. Whilst I like the idea of re-adding the option for Solarian Consular. I think it would have to come with a change in the lore and appropriate developments first. Currently, according to the Interstellar Relations page. "The Solarian government maintains no formal ties with the Republic of Biesel, and has called for the Republic to cease its “illegal occupation” of the former Solarian territories now under the umbrella of the Corporate Reconstruction Zone. Relations between the Republic and Alliance have never been worse, and show no signs of improving in the near future." and for NT, the largest of the SCC corporations it's relationship is deemed "Highly antagonistic" with Sol blaming NT for Biesel's breakaway and occupation of the CRZ. Let us also not forget that Sol formed the SCA deliberately to antagonise and weaken the SCC corporations in Solarian space. The current lack of Solarian Consulars lines up with the lore that we have and would require some lore development to explain the thaw in Sol-Biesel/SCC relations, in whatever form the team choses to do it, that explains why Sol would re-establish relations with Biesel and the SCC in such a way. I'd personally like to see this happen because I think a Sol Consular would have lots of potential fun roleplay onboard the Horizon, but unless the appropriate lore development is done it really does make no sense to bring them back and that development and direction might not be where the lore team wishes to take things or may not be something they presently want to work on given the massive amount of attention already given to Sol in recent memory.
  5. Thank you! In that case, whilst I personally think that you can use flavour text just fine to describe the intended accent whilst using VMR or Others. Reinstated Dreg sets a precedent for these middle ground accents existing and having more ways to customize a character is usually good in my opinion. Plus, highlighting this specific social class within Dominia would fit with how the other accents immediately place your position in society as VMR would be fully a Commoner Accent and EMR/HMR would be an immediate mark of nobility.
  6. Firstly, it is indeed correct that non land-owning nobles can be played, and there's multiple ways outside of being born to a noble to gain a noble title without being given land. Such as military service or being ennobled through marriage or the granting of a title. Their status as a member nobility being placed into question, for a land-owning noble who chooses to go abroad, exists in the case of the fact that they fucked up so badly being doing this, the complete removal of their titles and status could be on the table. Every Dominian noble on the Horizon, aside from potentially Consular Officers, will be inherently a non-landed noble, as intended by the current guidelines. There's plenty of ways in which a secondary can be elevated to nobility, as mentioned before like marriage, military service, personal honours or even stuff like the Red Castle system on Zhurong. I've personally used both marriage and military service for ennobled secondaries of my own. Now, as for the proposal of an intermediate accent between HMR and VMR. I'm mixed on the idea. The idea is potentially good but I feel like at the moment, from doing some reading on accents and origins that how HMR is currently intended to be used is a little unclear to me. The High Morozi accent description says that "While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility." The Dominian Noble origin says that "The Primaries are the noble and liturgical classes of the Dominian Empire's humans, though the noble class of Dominia often sees Secondaries adopted into it." and "Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families" which seems to imply that this origin is intended to be the one used by ennobled secondaries as well, which would mean they would be locked to HMR as an accent, specifically. However, my reading has always been that an origin should be based on your birth e.g: A Konyanger immigrant later in life to Xanu Prime would use the Konyang origin, not the Xanu origin. So I think what needs to be answered here is are commoners who are ennobled at some point in life, early or late, intended to use the Dominian Noble origin? In this case, it can be assumed speaking a proper HMR accent would be a requirement behind such ennoblement and if you wanted to imply it was learned or forced that would be best left to flavour text as DeadLantern suggests. Otherwise, if ennobled commoners are meant to use the origin of their birth. I wouldn't be against an intermediate accent being added to specifically show this aspect of their origin. Reinstated Dreg at least shows a precedent for accents being used in this way, and this is a place it would fit and could bring some benefit to a specific character archetype that would be cool to see. In Summary. I would like to hear Human Lore's thoughts on what ennobled commoners should be selecting as an origin. Should they be picking the recently made noble one and intentionally be locked to using HMR? Or should they pick their origin based on their common birth? Which would open up the possibility for a specific ennobled commoner accent
  7. Lore Impact (Small/Medium/Large): Medium Species: (Skrell, Tajara, Human, Vaurca, Dionae, Unathi, Synth, General): Human primarily, small amounts of Dominian Unathi. Short Description: Expands upon the concept of Knightly Orders in Dominia, providing a general description of their origins, organization and activities. And then provides details on four notable orders and the 3 most notable members of each. This version has been edited to around half the length of the previous submission. I currently do not have any ideas or wishes of things I could cut down further. I have come to the conclusion this will not change, and so I may as well put forward the current version in case it is desired in it's shorter form. How will this be reflected on-station?: Primarily by providing new background opportunities and elements for Dominian Characters of all social classes, though a minor PR I want to do along with this will allow Dominian characters to take a copy of the Dominian Loyalty Codex ingame as a loadout item to fit with the written lore. Does this addition do anything not achieved by what already exists?: It expands upon an element of Dominian society barely mentioned currently within the lore, creates several new lore characters for Dominia and expands upon other existing lore characters. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Of Course Long Description: https://docs.google.com/document/d/1_2VX1FgVZiw1Kaecf0O24cs7jTNePF88R7xmYQAihj4/edit?usp=sharing Special Thanks goes to YourDaddy117/Big Papa for being someone to bounce ideas off and share bits with throughout the process. Schwann for actually saying they would want something on Knightly Orders in the first place pushing me write it. Lisek for pushing me to do it and providing help with writing and feedback.
  8. For me personally. I struggle to stick with characters because there's always something new I want to play, and the thought of that new thing makes playing my current character less and less desirable. It's a bad habit and I respect people who can commit to one character and play them out quite abit. However, I do agree with Boggle. I've noticed this when taking breaks from Aurora which I often do and coming back after a month or so. Establishing characters and getting over that initial hump is hard. And often it will make me feel like a character is going nowhere or an idea just isn't working and then I'll just decide to do something new instead.
  9. Personally. I think the uniform with no highlights looks the best, and I'd rather keep that than either of the proposed designs with added highlights. What I would like to ask is what the goal of having a unity with PMCG uniforms is exactly? Is it related to being able to identify people as members of security/medical/the PMCG on a mechanical level ingame? Is it just because people believe it would be a better style/lore choice? Is it because it's standardized across our other corporations or is it because of something else? I've seen lots of arguments for keeping them diverse and personally agreed with them, so I'd like to hear what the counter-argument is against it before saying anything more.
  10. I'm a wholesome metaclique leader

  11. I agree with a lot of sentiments in this thread that Ling has to change as a gamemode. It just doesn't work super well either stealthily or loudly. And whilst I absolutely love the themes it plays into and agree that a skilled antag with a good concept can really make any type of Antag work. I believe that Ling (and I would say Vampire here as well.) are much harder to get that experience with and even more so with people who might not have the best ideas or experience at playing Antag. Removing it from secret until a supposed rework happens is the decision I would favour. I personally dislike the antag despite really liking the themes because as a whole it's very railroaded into being one thing, similar to vampire. As opposed to their on-station brethren Traitor, who can really be anything they want to be. You really only see ling played as this killer organism sort of thing rather than playing off potential other lore or ideas. But, what matters is that it needs a rework of some kind, and until it's reworked I'd rather not deal with it in it's current state.
  12. Now that I know I'll just have to respond to these applications as a lore plebeian and not actually make any important comments. I can do so. Wiggles is a good friend of mine, and we actually did minorly work on lore in the past. As I helped provide some feedback and suggestions for their writing around Vysokan Synthetics. So there's no real question in my mind as to their suitability for the position, but I do have questions. 1) Building on what you've said about the Lii'dra already? How would you like to depict them in our current lore if you were given full ability to do as you wish? You've already spoken about their page being lacking and how you would wish to retcon in the invasion arcs. But what would you add and build upon in order to create a new vision for the hive? 2) What do you think of the Ve'katak Phalanx? I personally really like it but I'm curious for your thoughts in general. Additionally, what is your thoughts on non-human members and the training they undergo to keep pace with Vaurcesian members. Do you think there's a possibility that other expectations, such as biological or mechanical augmentation, might be offered to or placed upon these non-vaurca members? 3) Since you mentioned really enjoying vaurca bio-augmentation. Do you think there's any way you would like to give it more representation IC? Whilst we have lots of cool body markings for cybernetics I don't believe there's anything like this for bio-augmentation besides just saying "I have this". Do you think body markings, or augmentations similar to the Zeng-Hu or Autakh ones would be something you'd want to implement? 4) Since you've mentioned inter-hive diplomacy as a potential route of expansion. What about diplomacy in the hives themselves? Do you think there's any place for more politicking or scuffles between the High Queens of each hive? Or for them to have more strongly bought out differing opinions on their hives position in the world? 5) Will you let me play a Xetl Consular? What is your favourite piece and least favourite piece of writing in Vaurca Lore?
  13. Now that I know I'll just have to respond to these applications as a lore plebeian and not actually make any important comments. I can do so. LVS is a cool person, and a good writer I think. I don't think there's any need to justify applying for the position either. You didn't get one job, so you apply for another that you want. I'm sure you'd manage just as well in this one as the DLM slot. But, I do have some questions. 1) What are your thoughts on the three hives and their relationship with the factions that have taken them in? Are there any changes you would want to make in the power dynamics in play or position each hive has in the societies they are a part of? Do you think any Hive has it too good or too bad? 2) Can you give some more details on the Lii'dra? Do you think that their current lore should be maintained and worked around or should retcons happen as I've seen some people suggest. What do you want to see of them in the current setting and what role do you see them playing in vaurca lore moving forward? 3) I like the idea of expanding on the Lesser Queens, but how do you see it being done? What kind of things would you want to touch on, especially for the Queens who are very very old at this point and how human should they be? Would you make it a part of the page about their hive? A notable vaurca page? Where would inter-hive dynamics be covered as well? 4) One thing I've always thought is lacking is Vaurca augmentation, we have very nice body markings for them but no real IC representation mechanically. Do you think this is a problem or are you fine with how things are? 5) What is your favourite and least favourite part of writing for Vaurca lore?
  14. Now that I know I'll just have to respond to these applications as a lore plebeian and not actually make any important comments. I can do so. I'm not super familiar with Whitewolftamer as well, but I've seen then knocking around the relay and spoken to them there enough. Both about lore and non-lore topics to believe that they would be a perfectly polite and capable member of the team if accepted. But I also have some questions. 1) What do you think of the current plot thread around the unconfirmed fate of Queen Zo'ra? Do you believe this is something that could be resolved. (Through articles or events she is found dead/alive) or do you think that this is something better left as is? 2) There was a question about evil factions in general but that makes me want to ask. What is your vision for the Lii'dra? At the moment they don't really have any lore besides the invasions and the wiki page which I also think is very lacking, especially on what the Lii'dra are doing now. Do you think this information light approach is good and that you wouldn't change it? or do you have a vision for the Lii'dra to be a more known-about or active force in the setting? 3) What would be the ideal Vaurca arc for you to work on and then run in-game? As a species that isn't Humans, Skrell or Tajara I haven't seen a Vaurca focused event arc since I started playing here in 2020 (I'm a baby I know). Do you have any plans or desire to change this? Especially with the new freedom for running arcs with our new setting on the Horizon. 4) What is your favourite and least favourite piece of writing in Vaurca lore?
  15. Even when I was on the team I was an advocate for article arcs, and I think the ones we did for the Trinary Perfection on the synth team were great and well-recieved. With how I think event arcs should go in the future towards being like the Adhomai events so we're going to have to use more article arcs to push lore forward in areas the horizon isn't visiting, and article arcs built alongside wiki updates are the best way to do this imo. I don't think there's really a defined too long or too short. It depends on what the arc has to cover and the scope of the events it'll add to the lore. I think the best solution in this case is to have an article arc come with proposed entries or time length prior to work starting on it so the loremasters can review this and decide if it's too long before it even enters proper production. This way the issue of something being too long should be solved before it comes up. But, in the event an in progress arc felt too long it would be a case of having to talk to said lore team and see what works best for them whilst also satisfying the desires of the loremasters rather than a set solution. I'm in favour of it! After all, Orepit was expanded and Pactolus and Midaion added to Synth Lore when I was part of it. I do think this needs to be balanced with the continued reviewing and maintenance/updates to ensure existing lore that is behind on standards doesn't languish forever. It's a, sometimes unfortunate, necessity. But it's plain to see that writing new areas and planets either brand new or as expansions is something that people on the team want to do and something that people in the community enjoy seeing. So I'm completely in favour of new additions to the lore as part of the whole work of the lore team. In a general sense. I like Arcs where you can see and feel a fundamental progression in the lore across it. Amor Patriae and The Titan Rises for example I both liked because they have made big changes to the setting, resolving the aftermath of the Solarian Civil War and what feels like a complete change in the power dynamics of both the Hegemony and Hepheastus as well. This goes for any Arc, Event or Article. For event arcs however I think the Tajara arc shows that for an arc to be appealing it isn't just about the events and arc itself but also creating that feeling of really being able to visit and interact with a lore location. I found the unique offmap locations and ships made for Adhomai to provide just as much fun and engagement as the actual events themselves. And keeping up this level of effort for future event arcs would be a priority for me. I think this would have to be discussed with the wiki team to ensure they were fine with the task. But having thought on the idea more I would like to find a way for lore articles or arcs to be pointed too on pages where they are relevant. Such as for example, Amor Patriae being properly sign posted on relevant pages like the main sol page, San Colette and reconstruction mandate pages for example. In this case it would most likely come down to the wiki team doing it with lore team advice or pointers. But exact implementation would have to be discussed. Even if it's just a box at the top of the page saying "Hey, this article/article arc is relevant to this page, you might want to read it" Thank you for the kind words and I hope these answers answer everything sufficiently.
  16. That's fine! It's certainly a backstory that could require it, though I wanted to do something like that for my app. If any adjustments are needed just let me know. I have another character I will also play with the whitelist, a young Tattuqig-born Sec Officer. If you'd rather just have a different character and the proposed one is too out there. As for the Questions. Let's go in order of contact. Diona - Zoqoia would find Diona fascinating from the perspective of a biologist. Given how different they are from Skrell and would have once first contact was revealed have taken a pro-integration standpoint in the Federation. Believing that cooperation with sentients like Diona would be part of the Federations road to recovery and would be proven right overtime. However, Diona being discovered wouldn't especially inspire anything inside of them. Just due to how Diona inherent organise and function they would be viewed as a Junior Partner in the Federation. Albeit a very good one but still in need of Skrellian Guidance. Humanity - As mentioned their backstory, Humanity being discovered was a pivotal moment for Zoqoia. Humanity as a species, even with just knowing Sol is a species that could rival the Federation and be true interstellar partners, however, humanities use of Synthetic Life would be incredibly alarming to them. Humanity as they are now would remind them greatly of the Skrellian species before their fall and that would be the drive to change their path in life, first to passively work alongside and learn about humanity and then to actively attempt to promote pro-federation and anti-synthetic views amongst Humanity as a diplomat, whilst still working on behalf of their beloved federation. Overall they view humanity as in need of guidance to not suffer the same fate they saw befall their people. But also holds a great respect for their accomplishments. Vaurca - Zoqoia would view Vaurca very similarly to how they do Diona. Due to the nature of their relationship with the Federation, such as High Queen C'Thur being saved with Skrellian technology. C'Thur have proven to be good members of the Federation, especially when taught to properly follow Federation ideals. And continue to reinforce Zoqoia's view that the future of the Federation is in cooperation with their fellow sentients. But would also firmly see them as a Junior Partner with Skrell needed to ensure they are guided in the right direction. Skrell born outside of the Federation would elicit concern from Zoqoia though only out of concern for what they might learn. As they see the practices, methods and ideals of the Federation as the way to ensure the Skrellian Species continues to recover and grow from the suffering inflicted on them by Glorsh-Omega. They would want any Skrell born outside of the Federation to also adhere to these and gain a Federation citizenship as proof of their desire to support it. For those that didn't, their view would be dimmer but there's always a chance of them being won over. For anti-federation Skrell they would be viewed as misguided radicals who don't understand that the Federation is responsible for all of that Skrell enjoy now rather than living in the ruins of what Glorsh-Omega bought, and that they would be in need of reeducation, be it voluntary or forced. For Skrell who support Synthetic Life there would be a special level of distaste, believing it would be impossible to be more misguided than they are. I knew I missed something in the backstory, yes. They would be tried in the Lao'qa court and thanks to their assistance with the Aliose Lyukal and display of regret would be simply given the duty of helping to restore the Federation for the next few decades. First assisting with the manual rebuilding of Aliose followed by mandatory work on projects to mitigate their previous work under Glorsh-Omega. Which would continue even once it was no longer mandatory. Inside of the Federation. Zoqoia would be a Jrugl supporter and believes the young (to their standards) Grand Councillor shows the species has more than enough talented younger Skrell to have it in good hands. The recent issues in the Traverse would be a source of worry however, for the Skrellian species to prosper they must be united under the Federations guiding hand and he would favour ensuring that they were further cracked down upon to preserve this unity both violent and peaceful groups alike. They certainly would have also shed more than a few tears at the passing of Lori'Eldap. Certainly a time to reflect on their own age. Outside of the Federation they wouldn't be heavily opinionated on much, mostly viewing things through the lense of how it affects the prospects and potential diplomatic ties of the Federation. They would see the Solarian Civil War as a tragedy, even with it being resolved now it would reinforce their view that whilst humanity has so much potential they need the guidance of an older species like the Skrell to assistant and temper them. But other than this I don't believe they would have too strong views on issues, mostly towing the line of whatever supports current federation policy on issues like Megacorps, Biesel etc. Hopefully those are all good!
  17. BYOND Key: SilverSZ Character Names: Rose Hortensia Kamyalko Azukhan IRU-Tragedian Yawen Lin And More! Species you are applying to play: Skrell What color do you plan on making your first alien character: A dark purple on account of their Axiori ethnicity Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I think Skrell are neat. Psionics are cool. The Federation is cool as a nation. Being very long-lived is a trait I like in roleplaying species and I've been thinking of a character idea for a while so I want to finally do it since I need a character to play more. Identify what makes role-playing this species different than role-playing a Human: Well the differences between Skrell and Human lifespans and the expectations it puts on them is a big one, given a Skrell is only considered an adult after their second college level degree. Their connection to the Nlom and Psionics in general is another large one, be they a listener or receiver. And finally every Skrell, regardless of their opinion on it will have their roleplay impacted by the Nralakk Federation and it's social credit system and legal enforcement. With the vast majority of the race united under it, every Skrell has to have an opinion on it and role-play it accordingly. Character Name: Zoqoia Weiiqib Please provide a short backstory for this character Born in the Ancient City of Qerr'Wesi just over 50 years before the advent of Glorsh Omega in 2051. Zoqoia Weiiqib, An Axiori with a moderately strong psionic proficiency but heavily psionically deaf. Zoqoia was born into the Era of plenty for the Skrellian Race. Born into a large Quya consisting of 6 Qu'poxii and many more tadpoles. Despite the size of their family they were well cared for by their Qrri'Myaq and Qraa'Myaq, with great assistance from the synthetics around the family. These two relationships primarily inspired Zoqoia to pursue a career in the sciences, as both their Qrri'Myaq and Qraa'Myaq were respected scientists. Quickly working towards this goal, hoping to be as respected as their caretakers. Zoqoia put in a great amount of work and achieved adulthood in 2053 CE. With two degrees in Genetics and Biology. The still young Skrell made the decision to leave their family and travel to the scientific centre of Aliose. Specifically the city of Orq'wesi where they hoped to complete a third biomedical degree whilst making the connections to work in research on the planet afterwards. Whilst the completion of their third degree was successful, the work they would engage in became very different with the advent of Glorsh-Omega in 2056 CE. To see the Synthetics that Zoqoia grew up with become the terrible oppressive, genocidal force that Glorsh-Omega represented created a deep feeling of betrayal and anger in the Skrell that would never heal. Especially with the systematic euthanasia of Listeners like them. This Euthanasia caused the next nearly 140 years of Zoqoia's existence to be one of pure dread and fear. Knowing that at any moment the inscrutable eye of Glorsh-Omega could fall upon them and have them killed without warning. In order to attempt to save themselves Zoqoia saw the only option as being useful to the AI with their scientific knowledge. In this aim Zoqoia collaborated with the AI by working on research related to their three degrees, whilst Zoqoia and their fellow Skrell wouldn't understand the extent of their research until after the end of Glorsh-Omega. It was primarily focused on Skrellian genetics and biology, used by Glorsh-Omega to contribute to the Xu'Lu'oa project. Zoqoia became engaged with the Lyukal as soon as they could. Doing their best to support them from their position as a collaborator. In the end, the Resistance succeeded and Aliose was liberated. With Zoqoia doing their best to help rebuild the planet following this, though it wasn't long before the true nature of their work came to light. Having worked on something that had sterilised not only themselves but their species is a guilt that Zoqoia has been unable to fully overcome. In the end, Zoqoia decided to dedicate themselves to trying to help cure the new ills of their species, in hopes this might redeem them. As the Federation was reconstructed around them, this is what Zoqoia did. Further studying Genetics and Bio-Medical Technology along with trying to restore the fertility and generic health of their species. Zoqoia sees the Modern Federation as something to be proud of, a symbol of how Skrell have overcome their adversity and suffering to forge anew again. Despite being a listener they have openly embraced the new ideals of the Federation. Forming a Quya despite their own infertility and assisting in raising those who were born. Adopting the faith of Weiishi and of course devoting themselves to their science as both personal growth and for the good of the species. This had their SCS sit in the mid primary range, primarily held down from going higher due to their status as a Listener. This dedication to science continued until first contact with Humanity in 2332. Zoqoia found humanity as a species fascinating but also highly alarming due to them continuing to use Synthetic intelligence, having seen how delight in them could turn to horror so quickly first-hand. Taking up initiative to work along-side human scientists in their field of research, Zoqoia eventually decided that swaying humanity, and further species away from the use of Synthetics was a higher calling in life. To this end they aimed to join the Federations Diplomatic Corps, and achieved this goal in 2412. Since then Zoqoia has been serving the Federation and it's diplomatic aims, primarily amongst Humanity in Sol. Having reached a venerable age now Zoqoia doesn't want to slow down, accepting an Assignment on the SCC Horizon as a Consular Officer. Hoping that once they die they will feel they have done enough, not only for their own species but the Spur as a whole to make up for their crimes under Glorsh-Omega. Their current SCS fluctuates around an 8.4 to 8.6. Making them a low Iqi. What do you like about this character? I like the idea of a very pro-federation older listener. Who has come to support the Federation out of their own beliefs rather than much Psionic influence or Indoctrination and openly displays this support as a Consular. I like the position they have on synthetics, their personal guilt and history and overall just playing a very old character who has lived through both bright and dark times. How would you rate your role-playing ability? Good Enough.
  18. 1. I don't think so, no. I think all of the current species fit into our setting just fine and there aren't any changes I would want to pursue unless they were proposed by the species maintainers themselves first. 2. I think I would handle this fine. I'm not afraid to speak my mind and stand on what I believe is best for the server. In the event that a writer reacted in this way though I would want to explain why I made the decision that I did and try and talk it out so that hopefully they can understand why I've made the decision that I did even if they aren't satisfied with it. 3. This really depends on the nature of the retcon, there have been some which I think were good for the species as a whole and should have been done. There's also the case that I might think it isn't worth the trouble and disruption to the established lore of the species. I'm not against the concept and there's even some lore I would personally want to see retconned, like the past Lii'dra invasion which I feel hold the hive back a lot lorewise. But I do think for the most part most species lore is in a good place and doesn't need this. 4. I don't think any species is really near this. No. I think all of them still have great potential for expansion and fleshing out of current existing areas. However. I don't think having to focus on event or article arcs would be bad at all or somehow a negative in the case this did come to past. Both of these are already very important parts of our lore, especially event arcs which draw peak player numbers most of the time. But a time when these are the primary focus? I don't know if we'll see that very soon. 5. Personally I would want to make it easier to access and read articles. A lot of important events and parts of lore and in these and reading them, even if we make a cut-off at what I consider to be the major arc that began the current "era" of lore in-game. King of the World. Is lots of reading for a new player who wasn't around in 2020 to do. I'm not quite sure how to do this, especially including even older articles. I think a full review of articles to finally decide everything that is non-canon or canon would be a good start however, as I've seen many people groan or argue over certain ones. I would also like to find a way to integrate articles better into the wiki, or sign-post their importance better, but I'm unsure how to do this for now. 6. Not particularly. In my time on the lore team I felt like it was a good, cohesive group and that everyone did a good job with the fields of lore that they worked on. I would like to see more inter-team cooperation at times especially on larger projects that cover the entire Spur and more cross-species lore in general, so that would be a change but more putting emphasis on something we already do than stopping anything. 7. This depends. I don't think anything on the wiki should be conditionally canon, as to say dependant on it being an antag round for this thing to exist like House Haradis which otherwise just can't exist, because vampires aren't canon to our setting ever. However writing antagonistic groups that can be used as antags and are also canon just generally are perfectly fine, the recently added Unenlightened of the Moroz Holy Tribunal are a good example of this I think. For our more supernatural antagonists however. I think they can be thrown a bone, just not by having canonical factions but instead rumors about things that are canonical that players can play off with these antags. To once again mention the Moroz Holy Tribunal rework it talks about how the Inquistrix of the Empire are rumoured to possess supernatural agility, durability and what could be magic/divine/psionic powers. These rumors are always canon, all that changes on an Antag round is that they are true for that round. Which I think is fine. 8. I don't think it would be a surprise for me to say Dominia to anyone who knows me, or reads lore canonization proposals. Dominia is wholly unlike any other piece of human lore and I must admit I adore it for that. It is a strange autocratic monarchy with a quite frankly insane state religion and I very much enjoy the aesthetics this brings to the table. I also enjoy the diversity of origins you have, whilst the noble primaries and great houses are often highlighted and then I feel Fisanduh comes just after them. My favourite groups recently are actually the secondaries/ma'zals of the Empire. Being able to play as a character who could oppressed by Dominian Society, benefitting from it or a mix of both is very interesting to me and has so many different ways you can play different parts of the lore I don't think I'll ever get tired of making them. Even more so with Primaries, Fisanduhians and Lyodii having a similar level of diversity, even if they appeal to me generally less.
  19. Lore Impact (Small/Medium/Large): Medium Species: (Skrell, Tajara, Human, Vaurca, Dionae, Unathi, Synth, General): Human primarily, small amounts of Dominian Unathi. Short Description: Expands upon the concept of Knightly Orders in Dominia, providing a general description of their origins, organization and activities. And then provides details on four notable orders and 6 notable members each. How will this be reflected on-station?: Primarily by providing new background opportunities and elements for Dominian Characters of all social classes, though a minor PR I want to do along with this will allow Dominian characters to take a copy of the Dominian Loyalty Codex ingame as a loadout item to fit with the written lore. Does this addition do anything not achieved by what already exists?: It expands upon an element of Dominian society barely mentioned currently within the lore, creates several new lore characters for Dominia and expands upon other existing lore characters. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Of Course Long Description: https://docs.google.com/document/d/1XtsVsVytR7OQ8vl4GmFZSfoN2jfFn7UPMR3_gbCHbPk/edit?usp=sharing Special Thanks goes to YourDaddy117/Big Papa for being someone to bounce ideas off and share bits with throughout the process. Schwann for actually saying they would want something on Knightly Orders in the first place pushing me write it. Lisek for also pushing me to finish it and providing the entries for notable figures Ludwig Odelheim, Valerio Caladius, Alojzia Molnarova, Kamilia Strelitz, Louis Caladius, Qu Zhao and Theodora Gottlieb. Which were all left mostly unedited from their very high quality original work.
  20. I don't have any plans personally. I don't think the areas the Loremasters directly oversee like Biesel would benefit from any factions like that. This would be left to individual teams to do as they see fit and my thoughts can come then if requested or needed. In a general however, I think factions like this can be very good, they are true antagonists and can be very useful in that role. As seen with the SRF serving as such in the recent human lore article arc. The key is to properly use them and restrict them. ATLAS being playable on station for example, from what I know of them being before my time really, is something that seemed a little too wacky. And I think the Lii'dra and SRF have a much better approach in being Antag only. But, any judgements on specifics would have to come down to what plans the lore team in question presents and how said evil factions, current or future, play into those plans.
  21. It's hard for me to personally appraise if this is an issue for not, as I'm not currently on either team. Which means I think the best way to address it would be to communicate with both teams and see if they think it is an issue and if so why and what they think should be done to change this and go from there as the people actually involved will be the ones with a much more useful and valid opinion than me. From an outsider perspective what the Lore and Development team seek to do is done with different intents and goals and so a disconnect at times is going to be inevitable and it will need to be discussed and at times one side may not be happy with the outcome as well, there's some places where you can't really find a compromise. I think however, this sort of cross-team discussion and activity is something that should be a duty for the deputy LM to take up, speaking with the teams where conflicts come up and acting more as a mediator for everyone than just advocating for the lore team, as the team in question like Skrell in the case of the first example can do that themselves. I'm very much in favour of sitting down and talking things out so even if someone doesn't get what they originally wished they can at least understand and accept why it didn't happen. I would like this to be a principal of mine both within the lore team and in my interactions with the other teams as well. It would also be important for me that the development and moderation teams feel that when these conflicts with the lore team come up they can reach out to me for a fair hearing and discussion too, rather than feel like I wouldn't give them a fair hearing for their perspective even if it goes against a specific lore team or the whole teams wishes it is communication that keeps everything together and keeps people happy.
  22. It's certainly my biggest weakness, hence the big highlight. I don't have much to say outside of what was said other than that effort will be given to atleast touch some lore everyday. Definitely the biggest regret I have from my time as deputy was not leaving the position sooner and I am sorry for that still. I wish I had resigned much earlier and I did consider it months before it actually happened but didn't for a variety of reasons which I now see as rather stupid. I'll certainly keep this in mind, though I wouldn't want to resign for a long time personally if it does work out. If it doesn't work out I have no intention of hogging such an important slot. I do have a tendency to be wordy just naturally, and feeling like I have lots of thoughts to get across with only this application to do it doesn't help with that. Rather than being able to break it up into multiple discord posts in a discussion or Google doc comments etc. Hopefully this post shows I'm capable of it, at least, and I will keep this in mind as it's something I've been working on changing myself in other places over the past months too. Thank you.
  23. Well, my like of the post along with being the first comment to echo support for the proposal gives you a good idea of my basic thoughts on the proposal. But I'll go into more detail on both this proposal and my thoughts on canon events of a similar nature as a whole. For this proposal, I was very lucky to get to experience ship vs ship combat as a volunteer for the final event of dreary futures 2, being one of the Solarians who attacked the Orchard Moon and personally I think the entire system is incredibly fun and I was only loading the guns myself. It's fun and tense and lead to some cool moments like one of our guns getting blown off and the gunner wounded too. I've not had the chance to experience it from the side of being on the Horizon but I've also heard cool things from people and, perhaps the best part in my opinion. Ship vs Ship combat seems to primarily revolve around Command, Engineering, Medical and Cargo which is nice as we often get complaints about how events end up falling heavily on the security department and others often get left out. However. I also think the reaction to Dreary Futures does show that ship combat needs to be used sparingly, if at all, in our event arcs. It's quite a big thing to include, definitely doesn't work for all characters or players especially those who are wary or disliking of more "military" focused RP which I've seen ship vs ship combat called a move towards. But this also means that when it comes up people don't really know what to do or how to handle it. So for the actual proposal. Lorewise, the Horizon is Armed, and travels to regions of space where combat could be expected to occur with various groups and has in the past canonically. So I think that the SCC running VR training for the use of the ships weapons, piloting in combat situations, damage control, weapon loading etc makes perfect sense. The SCC would want the Horizon to be prepared to defend itself and I see it as the same as other training they would provide for the crew. The VR event in Dreary Futures also established the precedent that it can happen and is possible IC, so I really don't see why from a lore perspective it wouldn't go forward. The most important thing to decide would be the type of ship used as an enemy combatant from a lore perspective. I'm not a mapper but ideally I think it would be the most interesting if the SCC used a variety of ships that would reasonable have the knowledge to model in VR, in order to give the crew a mix of experience IC, players variety OOC and to make use of the ship-combat capable maps we already have. It also allows for volunteers to RP a variety of different crews which would be fun too. Solarians, Elyrans, Dominians, Bieselites, Tajara, Unathi etc etc rather than just Sol Man Navy Guy every time. From a perspective of gameplay. I think it would be a fun experience. In the end it allows people to engage in a very fun piece of the game without having to put their character at real risk and also means the player-base will be ready for when these events come up in a serious canon sense during arcs. I think it'll also be much more palatable because of the VR nature of the event, you aren't actually having to fight Sol marines and also the arc you might be invested in isn't requiring you to be involved in a pitched ship battle which your character might avoid at all costs. It's essentially a one off. I think once a month would be a good frequency and having it be sign-posted in advance means people can choose to participate or skip as they wanted. The experience will also make "real" events where it is used run more smoothly too, which is good for everyone in my opinion. It'll also move us towards over-map combat becoming more normalised for the potential far future where over-map antags become a thing. The one thing that would need to be addressed I think is the seriousness of the VR events, when I've seen VR used in the past. Such as at the Golden Deep Party Event, or in the Palace of the Free Tajara Event. People very much did not treat it seriously from what I saw, which is fine in these cases as they were just side-pieces to rather light-hearted events and essentially IC video game playing. Roleplaying as a Dominian Consular joking around as an ALA militant was funny and enjoyable for me too. But I think for events like this we would want it to be something that sits more closely to a regular round in terms of seriousness and I would argue that it should be said in the events description that people should play it as a normal round, not as being in a VR experience. Simply state that the SCC wants the event to be as close to the real thing as possible and so the crew involved are to act as they would in a real situation rather than it just treating it like a video game. Is this a very meta solution for a HRP server to use? Yes. But I think it would produce the best experience both for gameplay and roleplay. It could also give people who won't really have much to do in ship combat an IC reason to be there, like service members, they're playing the side characters in the simulation to make it as real to life as possible. I would also like to say that I really really like what I would call mini-events like this. One off events in general that are canon but not tied to any arc or greater plot but instead just offer a different experience or situation that people can play out and hold with their characters due to the canonical nature of them. When I had very newly joined the team, butter ran one where Samaritans were bought aboard the Horizon and Borged and I really liked it, personally playing one of the Samaritans. It had some issues like all events do but the concept stuck with me. Other good examples are the TCFL recruitment drive Cael did once, and the sorta mini-tajara events Alb did on random rounds throughout the Arc and also the experiences people had visiting Adhomai and talking to locals on extended rounds were much the same too. As Deputy Loremaster I'd like to push for more of these "mini-events" to happen and put effort into making them happen myself, ideally they wouldn't require any coding or spriting or mapping work. Just stuff to be spawned in and set-up. And when we have an arc like the Tajara arc they can use the assets or maps already made for those arcs as well. They really don't have to be anything big, like for example, if for an event we asked for a full set of volunteers to fill the Tajaran Village map and set it up to be easy for the crew to travel there and said the SCC in cooperation with the PRA/DPRA/NKA was allowing the crew the chance to visit the planet on SCC dime. An event like that would have been cool and given people who might not usually play characters or roles that go away a chance to experience the fun of the off-map stuff Adhomai had. These events could happen just as often as the proposed VR ship combat events, one every month or so. Maybe more during an arc like bi-weekly or just between the major planned arc events and I think they would be a very fun and cool addition to the server and I think deputy LM sits in a good place to organize them both outside of arcs and also during arcs where the actual team is already very busy with the main events. I also think that as a rule these events should have none/minimal chance of losing a character, so that they give more for people to do in Arcs or with Canon Events as a whole when they might be the type who doesn't want to go fight Solarians or risk life and limb in ancient Tajara Tombs later in an Arc and should be sign-posted in advance the same as regular events so everyone knows when to attend.
  24. Good Question. Obviously it's quite early into the arc, at least it feels that way from the current two articles. So it's tough to give a proper perspective on the arc as a whole but I actually have quite high hopes for it, though that largely comes from the name giving me hope it might tough on some stuff I've wanted to see for a while be covered again/resolved in the ROB, like the Samaritans on Mictlan and the state of the CRZ which has been part of the Republic for quite a while now so perhaps it's done being reconstructed even. But, focusing on the currently released content rather than hopes and predictions, we have two articles and a wiki page. The first article is good and does something I think makes a lot of sense in universe. Biesel has a lot more responsibility now with the CRZ under what appears to be their control even with Sol having gotten itself together more at this time. The Republic only using the TCFL rather than having a formalised military is something I've always seen as odd so it's nice to see this change happen and I like the choice of names for the branches rather than just the Biesel Army/Navy etc. Especially interested on how the corporate auxiliary forces might be used and written as it seems like a perfect possible background piece for an on-ship character. The second article is interesting, more than the first I think. Nathan being appointed as the Secretary of Defence whilst remaining at NT is for starters a good showing of how blurred the line between Biesel and NT can be at times and I think this is the sort of thing that does give mega corps more of a presence and bite in our setting as I spoke about in my application. It's an obvious show of how influential they are and how much Biesel wants to cosy up with NT. Obviously he claims that he won't be bias but will that actually be the case? He's already prioritising the protection of an NT facility openly, though this is the in republic interests, perhaps there's other places where NT might take precedent, or places where he might favour them over other corporations and such. It opens up a lot of potential for future threads and turns and that's something I always like in the setting. The wiki page, funnily enough I totally forgot about this stuff even though I did contribute to the synthetic unit. I'm glad to see the robot spooks got in. It's a good page! And I actually quite like the lore pages that are updated overtime with in-universe developments I think that it helps make things feel alive and moving rather than simply being dumped out, though obviously, this can only be done with some lore but I'm glad it's being done where it's appropriate than just spitting all the armed forces out at once. I'm not actually the biggest military lore fan, don't really play ex-military character too often. But having read it it's good and well-written as you'd expect. Particularly I like the corporate scholarship as a display once again of megacorp integration and the same for use of Zavodskoi equipment and it being used on Mictlan and the PR nightmare that might be with the locals in some places, though it might be a good idea to mention this on the Mictlan page as well if it's going to stay as a lore tidbit because I feel lots of people might read Mictlan and not the TCAF page making a char and miss this cool bit of detail. All the megacorp integration is basically good, however, it's the stuff I was talking about wanting to see so it's nice to see it. The star of the page though for me is the special forces, they're very flavourful and unique and are also what I wanted to see as part of more cross-species lore that isn't just x lives here on y sorta lore. It gives each species with a unit a very cool niche and display of what they are capable of as well as stuff for other characters to play off, The Positronic Century and TCIC being obvious ones for people to have conspiracies about in my mind, or any anti-synther to point at as a bad thing the the Republic does. My personal favourite though is the Light Disruption Division "Kis'lokt". I love Vaurcesian lore around their genetics and cybernetics technology and this unit is such a cool way of showing it off and giving ideas for how someone could roleplay a heavily augmented vaurca's augmentations (I've made one before) on station as well. Very cool and a good showing of how badass Vaurca can be. The page still having lots of mentions of stuff like the Samaritans and Mictlan and the CRZ also makes me think the arc will touch on the things I want to be touched upon even more, too. Overall I'd say so far it's going quite well and I'm excited to see how it further develops from here, especially the other branches of the military that haven't been touched upon so far. I hope they have the same multi-species integration even if not as specific as units but having the Republic Fleet use species for different roles in particular like IPCs in the CIC or Vaurcaesian Marines for Boarding Actions would be equally cool.
  25. Ckey/BYOND Username: SilverZ Position Being Applied For: Deputy Loremaster Have you read the Lore Team Rules and Regulations wiki page?: Yes Past Experiences/Knowledge: Deputy Synthetic Writer for a while, other non-aurora related things. Examples of Past Work: The little boxes about Synthetics at the end of the Xanu, Himeo and Assunzione pages Working on the Trinary Update and following Arcs Working on Pactolus Other contributions to Synth lore that I don’t feel are so big, like articles, the update to synthetic origins and EE synthetics and stuff I also can’t mention at the present time. Some contributions to cross-team projects, like Port Antillia, the Dreary Futures Arcs and Skrellian Synthetics. 1. Do you have any experience managing a Team? The duties of a Deputy Loremaster often revolve around being a Project Lead, not necessarily just writing. Yes, not particularly during my time on the lore team. But in my life I’ve been the project leader on projects in both an academic and professional setting. As well for less impressive things, like leading MMO guilds and raid teams. 2. In a brief summary, explain the direction you'd wish to see the Lore Team take in regards to Aurora Lore. I think that, for the most part, each individual team is in a good place working on their corner of lore. I will always say that we do have a great team overall and each individual team is more than capable of stewarding their section of the lore and I wouldn’t wish to intrude too much on that. I think the best place to put my effort and work is into the things that don’t fall under any specific team but I believe where my efforts and the efforts of a team would best be placed as a whole would be in projects that would make the spur feel more connected and alive and interactive, in my own words. I feel that at the moment, lore can often feel like it exists in it’s own bubbles, you have skrell lore, human lore, unathi lore etc etc and these can, outside of places where cross-species cooperation is specifically pushed, be isolated from each other, with this problem being even more for some of the said species nations. That being said, I would like to see projects focused on fleshing out interactions between nations and their attitudes towards one another. I really like the interstellar diplomacy page human lore has for their nations and would like to see every major nation in our setting receive one, and cover every other major nation and the mega corps. Even if in some cases it may just be no contact or don’t care, this is still important to mention. I’d also like to expand on interstellar economics and culture, perhaps even interstellar events for sports and culture or at least between nations that get along quite well as well as looking for new links that could be forged. Cross-species stuff mostly takes the form of x species living as a minority in y location and I think expanding on the actual nations themselves is an underused area. Along with this, I feel the SCC needs work. I like it, and I like the constituent corporations, but I think that in a sense they don’t feel present enough in the setting, and some have quite a lot lacking in terms of their characterisation, Orion Express being the primary example here for me. I personally think the Mega Corporations should be viewed as characters in themselves, the most important in our setting. They need to do more things, have more going on and more hooks to make people interested in them, as well as more disputes internally in the SCC to make it more interesting. These are the big movers and shakers of the galactic economy and they should have places they cooperate and places they compete. Some should be more friendly with others and more bullish with other ones. The CEOs and boards of directors I also think should also be expanded and given more, as a whole. Barring the Trasens who already got this and I think act as a model for what we should do for the other corporations, albeit on a smaller scale, focusing just on the CEO and board. Expanding on Subsidiaries, both existing ones and also projects like the Zhurong Shipyards and even new ones could also work well for this, creating new points of conflict and cooperation between both corporations and nations. 3. If you were selected, what do you believe should be changed about how the Lore Team operates? Well, as my previous answer might indicate. A heavier focus on participation in cross-lore team projects would be my main thing. I understand that this isn’t always what people want to do, certainly. But I do think it’s very important and beneficial to our lore as a whole and something we should strive towards. And I also think that it’s the responsibility of the deputy loremaster above anyone, even the loremaster who needs to focus on other things, to be the person who handles all this coordination and drive behind these projects, which is something I would like to do. Other than this however, I think the teams have been doing a good job recently and I wouldn’t want to intrude much beyond my own suggestions on where I think effort could be put, as an example. I think the CoC is overdue for some love from Human Lore, but I wouldn’t want to present this as a “You have to work on this” without going over it with both the Lore Writer and their deputies but more as a suggestion. I did always find giving suggestions and ideas in other teams chats, which I hope wasn’t ever annoying coming from a deputy, as something I liked a lot about being on the team and I would like to keep up that presence and a more active editorial role currently in work projects, too. Both for content and spelling and grammar if desired. Additional Comments: Well, I am sure everyone’s first thought will be “But Silvie, you just left the lore team, why write this?” Well, I won’t lie that I wasn’t burnt out on synthetic lore. But I had really left the team a long time ago and had months of very minimal contributions. So I’ve kind of gone past that. I absolutely loved working on the team and with the team and even considered applying for deputy loremaster the last time it was up, as the position holds a lot of draw for what I want to do and wanted to do then. But I felt it was too soon, even now. I certainly view myself as a dark horse at best, and all of the other currently up applications are by people I view very highly and would be delighted to see get the spot. But I also want it, so, there’s no reason to not throw my hat in the ring. Cael has said worse things to me than “No” already. Additionally, I want to touch on my perceived biggest weakness, because I really wouldn’t want to be picked without it being taken into account. I feel too bad about how it affected my time as a synthetic deputy, already. My interest in lore as a whole flits about between planets, species and topics a lot. And I am very much someone who works in feverish bursts, followed by then moving onto something else entirely afterwards. This is what caused me to become burnt out with synthetic lore, I didn’t like working on just one part of lore. And why I ended up instead talking to the other maintainers about their own lore and getting interested in that instead. Now, I think that as a deputy loremaster. This trait might not be so bad, or even beneficial for helping and working with the entire team but for the love of god. If you want someone consistent and methodical and willing to work on anything you demand of them, do not pick me. I would like to remain friends with Cael at the very least and not have him want to never talk to me after a month or two of me in the position. I have always been interested in Aurora’s lore as a whole, even now I am working on a canonization app despite not being on the team and some other plans that have skeletons written, but sticking to one part for an extended period of time just leads to me being burnt out on it, as happened with synthetic lore and in the position of a deputy for that specific team, it is much more of a problem than it might be for a deputy loremaster to have some burnout regarding one specific section of lore. Other than this, I think I have other qualities that are beneficial, and I would hope people on the team only have nice things to say about my contributions and conduct and I would love to work on the team again in that role, barring the weakness previously brought up. I think it would work better for me than my previous one.
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