
Killerhurtz
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Everything posted by Killerhurtz
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Not sure if I posted on here yet but -1. Seriously - the app is barely even filled, and of the characters you listed - I know two of them, and both of them are notorious for stirring shit.
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Coolbc's Head REApplication
Killerhurtz replied to coolbc2000's topic in Whitelist Applications Archives
-1. The fact that Richard Syion got fired sits wrong with me. -
Cake's Vaurca Application
Killerhurtz replied to CakeIsOssim's topic in Whitelist Applications Archives
*insert Serveris quote here* +1 -
I'm aware of the spelling, and I disagreed with it simply because it feels counter-intuitive (and I saw no players use the actual plural form). I could change it back, I suppose. And yes, I gave them an origin - merely because I felt they needed one. Sure, it WAS magical to have floating space plants - but I feel that it was a little too far-fetched to have them just... be there. And they don't HAVE an origin for certain - it's xenoarcheology and xenohistory. Plant fossils on the asteroid could have been diona, is my point. I don't want to say too much - but yeah, too much focus is put on the apparent certainty of that section. Think of it like the accuracy of trying to figure out WTF dinosaurs were like. We have evidence and theories, but we weren't there. The fact that it SEEMS like it brings it down was even slightly on purpose - because it's reconstructed from existing archeologic and historic methods, of COURSE it's going to have a human-like bias. As for the lifespan - I guess I'll elaborate, but Diona do not have a natural death. They keep growing. They need matter to grow, yes - but in the grand scheme of things, it's also a footnote that they need matter. Again, don't want to say too much - I have events to run. But to finish this point: I brought the concept of the stellar gestalt from "end-of-life diona" to "a possibility to use". And there's absolutely nothing stopping a player from aspiring to integrate with a Shell or the Satellite diona. It just, essentially, means that they can also COME from one. Though I will heavily modify it if the lore gives a vibe of clearly defining the Dionae - because my goal was the complete opposite of that. They still are not entirely known - but for new players, there are new sources of origins to make characters from instead of being constricted to just "space tree that was more or less found and that wants to join a huge gestalt". Most importantly - there is now, canonically, a SOURCE of diona nymphs - to solve how we get them and how Diona can be widespread. As far as knowing them - aside from the basic function of a nymph, I don't think I've detailed how they work. Could you elaborate? As far as combat goes - I'm keen to agree, maybe I did. I mostly used it as an example of how they're not entirely generally pacifist (as it seemed to transpire, I find), but how they're just following a different direction of morale. I'll edit it in consequence. And I know that curiosity and tolerance are not mutually exclusive. But yes - the old lore did do that, but I disagreed with it simply BECAUSE of how little information we actually had on them. Now we have some publically-available info on them simply to establish possible sources and give players some actual flesh to talk about. And finally - this early page is sort of a non-spoilery start version. As I said, there's going to be lore events, and the page will be edited accordingly with the info that's revealed. Anyhow - I will definitely have a look at it and try to change things around to switch the focus around. Plus you actually gave me some ideas for some more lore events to make things even more exciting. Plus I realized I missed a few things, like naming conventions and speech patterns. EDIT: Made changes: Changed focus from "will fuck you up" to focusing on the fact that they don't cause UNDUE harm Pointed out what is speculation and what isn't on the wiki Dionae don't actually have NO culture - the basic shared one is very limited, but there's now three predefined groups with different (yet still basic cultures) and a specific mention to how there's also so much more Defined better how speaking foreign languages work and how they sound Added the bit about functional immortality Now 10% more ominous
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Not really, as they're not actually plants, but hm. Though the suggestions for other insults (well rather it's more of a derogatory term, to mark distrust - just like I consider calling a Skrell a squid not so bad) Though as far as the culture goes - I wanted to keep it simple and flexible. I mean - just how much common culture could two chunks of stuff that floated through space for billions of years have in common beyond what they had billions of years ago? It doesn't stop specific player from ingraining different cultures into their characters. But if you'd like actual culture to be expanded, I can work on that.
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Just like Frances took handling of Skrell, I've picked up Diona. There's no MAJOR changes, but there are changes nontheless. Of course - this is an ongoing change, and I aim to also increase the Diona population - hoping, one day, to see just as much of them as there are Unathi, at least. My focus on this was fourfold. First, expand on Diona lore (duh). Second, make them more interesting. Third, move them from "universally space hippies" to a more alien, differently-aligned alien with a reason to hate them and with ominous keypoints. And fourth, move them from somewhat closed-concept to completely open to a lot of things. The new, updated info is still at the same location - on the Diona wiki page General info for players: Dionae no longer space hippies. Because they're known to, if given the opportunity and not instructed to not, be necrophages (they consume dead bodies). Human insult slang for them is Gravemind, Skrell calls them Deathflower. More derogatory names to come. Okay, maybe still space hippies. Culturally, they believe in not causing undue harm. And unless you can kill a whole gestalt (which can range, depending on the character, from a man-sized bush to a building), you're unlikely to fall under the "due harm" clause. No longer space trees, either. They're more of a mix of a space shrub, space mold with some animal genetics sprinkled in. Kicking the nymph is now animal abuse And a checklist for the Diona players: You're officially not-a-plant, pretty much. But you're not completely not-a-plant. You're not clearly defined in biological terms. Radstorms and uranium make you giddy, as it helps you grow and repair yourself. Dionae even MORE so a group of nymphs - instead of just a group, a local shared mind. Three to six nymphs per Dionae (not sure if it'll ever be implemented mechanically), and one-to-three dominating "brain' nymphs. Which means "I" is just as acceptable as "we". Rootsong no longer radiation, but actual music-like sound. Mechanically no difference - but lore-wise, it means that there's people who can speak Rootspeak through musical instruments. Dionae no longer JUST bodies. They have different classes - nymphs are smallest, the Dionae themselves are Work forms - but much larger forms exist, like huge. It's not an obligation - but your Diona can now have allegiance to a specific, larger gestalt - and as such your character can now work towards the goal of assisting/improving the gestalt as an option. I'll write more specifics later, but to integrate it better into antag roles, Dionae can now learn/be trained to interface with synthetic devices and machines. HOWEVER this does mean that you can claim your character has some minor electromechanical components for RP purposes - like having a translator for your tertiary language. Dionae have a frenzy of recycling materials. Organic and synthetic alike. You don't have to be afraid of self-defense anymore. While the Diona are still pretty much pacifists, they have a drive of survival - which includes self-defense and assisting anything they feel may help their gestalt improve their situation. No longer globally slow. They're physically slow - but their brainpower is as fast, intelligent and curious as humans, if not more. On the flipside, because of the broad nature of Dionae, it means that all characters previously made are still valid. Miscellaneous new fluff: There's going to be lore events. Now, here comes YOUR part. Thoughts? Feedback? Suggestions? Please make sure to let me know what YOU want to hear about the Dionae as well. I plan on making the lore EXTENSIVE, and I'm accepting ideas.
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That's exactly my point.
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I'm sorry, but a neutral vote from me. Don't get me wrong - you're friendly, have good characters and OOCly are a little bomb of sunshine, but you give off two main vibes that I feel might conflict with a loredev position. First, to put it bluntly, you're... volatile. You enjoy discussing things, and it feels like given the opportunity, you'd go on and on and on, maybe even derailing onto other subjects, and I feel like you wouldn't be okay with stopping until a subject reaches a clear end where nothing more can be added. And secondly, you care a whole lot. The position of a loredev is full of criticism, and sometimes we can even get a little but vocal in opinions. I don't know how well you'd fare in that - not that you'd contribute negatively to it, but how you would personally react. I still remember the one time I lashed out at you as a ninja, and I felt that it really bothered/hurt you until I came to you to apologize. And as the overseer of a whole species, especially, you're bound to get a lot of flak for people who get denied (that, or no one actually gets denied because you're afraid of hurting them). This point is not for us - it's for you. As I said, you're a little bomb of sunshine - and it's felt when the sunshine's shadowed on. I could be completely, entirely wrong - and you're free to convince me that I am. But until then, I have to stay neutral. Sorry.
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SilverTalismens LoreDev Application
Killerhurtz replied to SilverTalismen's topic in Developer Applications Archives
+1 from me. They have decent storybuilding skills (see Glimpses), their character Roots is amazing, and OOCly they're extremely friendly and positive. I have no doubt that they'd make a great loredev. -
[Denied] Unban request (Two in one)
Killerhurtz replied to MetaphysicalPersona's topic in Unban Requests Archive
Killerhurtz here, mod who applied the antag ban. The reasoning behind it was this. You lured the RD into a very secluded place, out of range of pretty much everyone, to take their ID. That is reasonable. You aimed a gun at them and told them to get down. They got down and got back up. You shot them because of that. That is reasonable. What is not reasonable is that after shooting them, you grabbed a knife and stabbed them at LEAST five times (temptative estimate, 9 times - someone get the logs?) in the eyes/head (which of course resulted in decapitation) before stealing their stuff. What reasoning, anyway, did you have by aiming at the eyes? What would blinding them achieve? (Can knives even target eyes?) The lure itself was declared valid, I don't remember why (but I yielded on this - I was originally aiming for a 2-week ban because of a history of this, in notes), but I antag-banned them for five days for sheer excessive force and their note history. I'd really need to consult the logs - but on top of that, I think I remember that it was not you that cloned them. Another player (with a much shorter name - temptatively, LordQualius?) inquired with me as to the status, and asked me to get Tony Smith (the RD) back into their bodies (and even then, the cloning failed because it's really fucking hard to reattach a head). I stand by my decision. Were the RD only shot OR stabbed a few times, but to drive my point home: what got me to watch the scenario was not, in fact, an ahelp. It was the combat log spam. That's how much force they used. I was observing the end of the scene before the ahelp came in, and the scene was a fucking mess. As for the other ban - all I will say is that it does not surprise me. Seon-Rin von Illdenberg is notorious for skirting the line. She has the setup of an experienced security officer (and unless they changed it, the character is 19 too - placing her skill level a bit too high, but don't quote me on this, it might be outdated). Yet she finds herself WAY too often in Science. From everything I've gathered, they're an expert geneticist with advanced medical, combat and weapons training (and I haven't had, AFAIK, any explanations as to why this is. I might be wrong on the medical part though). As mentioned, they have a way of seeking conflict by being mindlessly opposing to most things she doesn't agree with, and with the number of times she's been brigged, she would have most likely had an HR intervention and possibly actual penalties (which I guess the DO intervention counts as). There's RP and then there's borderline chucklefucking. -
http://aurorastation.org/wiki/index.php?title=Orchid_Society Considering application fulfilled. Closing.
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I'm completely against this. If you want to do weapons research, build a new weapon. Otherwise, it makes Science pretty much an impenetrable bastion - even if it's placed in the RD's office, people can break in. And if someone gets their hand on the RD's ID (like, say, the RD's dead), they can literally turn Science into an impenetrable bastion more dangerous to take on than Security itself - what with Robotics making security mechs, researchers with weapons and chargers, three voidsuits AND blast doors that force you to make a loud entry. And then if you somehow manage to successfully route them out? They can lift the lockdown and drag the weapons charger to the outpost for ANOTHER stand. It's a bad idea. Science should not do weapons research without Security's approval or without a materials penalty.
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The Panchamayanis
Killerhurtz replied to ChevalierMalFet's topic in Lore Canonization Applications Archive
I like this. Marking as processing. -
I STRIKE AGAIN: -Created some category pages and templates on the wiki -Canonized some more stuffs (1 2) -Updated some pages to try and make the wiki more dynamic and accessible -Started thinking on other steps to make wiki more dynamic and accessible -Made some proposals - will tell more later if/when they actually go through -Forum stuffs - dooted and nyeh heh hehd
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The (Order of the) Clairvoyant
Killerhurtz replied to Jboy2000000's topic in Lore Canonization Applications Archive
http://aurorastation.org/wiki/index.php?title=The_Clairvoyant Locking and archiving. -
That's 1.3 times faster aging - a 4/3 ratio. Considering question answered. Locking and archiving.
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Necropolis Industries
Killerhurtz replied to Jboy2000000's topic in Lore Canonization Applications Archive
http://aurorastation.org/wiki/index.php?title=Necropolis_Industries Archiving. -
The Sol Merchant Society (SMS)
Killerhurtz replied to Bsmiffy78's topic in Lore Canonization Applications Archive
Nope, sounds good. Marking as processed. -
The Sol Merchant Society (SMS)
Killerhurtz replied to Bsmiffy78's topic in Lore Canonization Applications Archive
It's not profit, though. It's revenue. Profit is specifically monetary gain - revenue defines a financial income. The wording you chose made it sound like it wanted to maximize PROFIT. Though for your second point, it ties into a few other things: to me, it seems like the SMS would do a lot of heckling to protect interests. How is the SMS not guilty of basically owning a private army (with the security committee)? Furthermore, since only the Major Members know the location of the bases and they're funded by the Sol Alliance, how are they not guilty of property and tax fraud? -
The Sol Merchant Society (SMS)
Killerhurtz replied to Bsmiffy78's topic in Lore Canonization Applications Archive
I've submitted it for review, and there's two main issues with it so far: First, and seem to contradict one another. Could you explain why it does not? Second, what IS the extent of the security committee? Is it PURELY for defense or do they also serve an offensive/active interest protection role? -
OR, alternatively, add a moderation system and apply the same rules to rounds as there is to the messaging system.
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Energy Swords Cut Through Girders (Wall?) And Furniture
Killerhurtz replied to a topic in Completed Projects
Not a coder - but check how the game checks damage differences in activated vs inactive energy sword.