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Marlon P.

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Everything posted by Marlon P.

  1. Just have the half we play a round in be a saucer that detaches from the main habitation module like in Star Trek.
  2. I am the one that requested the feature. I believe the radio shouting is working as intended. Unathi are strong and dangerous in melee combat. Their cuffbreaking reflects their dangerous nature as a combatant. However this threat should usually only manifest if the unathi feels his mistreatment is surpassing his requiring to surrender honorably. Breaking one every 5 seconds and being a huge butt isn't honorable. For a dishonorable unathi such as a raider the difficulty in containing them was intended. You are always free to keep shooting them. How misused has the mechanic been in your experience?
  3. It'll be fun to visit all the different words of aurora setting. Spending a week at each one then cycling back to tau ceti would by itself give constant content.
  4. What is the punchline?
  5. Doesn't seem like a bad thing. It's a challenge you dont face with other species. Watching them isnt inherently bad. Its big bold red text. Thats a decent chunk of time to be outside everyone's visual range. As well, they scream. It even screams through the radio. Even if you dont see the initial breaking attempt, you see the result. They gain the benefit of having escaped but the drawback of everyone within visual range instantly knowing that it's coming as well as having time to prepare. As a unathi main and the previous maintainer I've never seen it become an undue burden upon the unathi antagonists or an unfair burden upon security.
  6. Any reference to him during an overview was assumed to be as the head of ATLAS, given he was the leader of ATLAS prior to my departure in 2019. I did not see a point in which he defected to another movement before being assassinated. It seems like it was soft retconned if your summary is correct. Does it have any successor? Any lasting impact on sol? Is it acknowledged by human developers? Im sure these sound like the stupidest questions in the world. I don't want to work on a labor intensive project of helping summarize half a decade of human lore articles if it's in a very tenious position of canonity.Im sure these sound like the stupidest questions in the world. Outside the other reasons; I would not want to work on a labor intensive project of helping summarize half a decade of human lore articles if it's in a very tenious position of canonity
  7. The wiki page for ATLAS has not been updated since 2019, predating the KOTW arc, which itself utilizes ATLAS. This is only referring to the page i was redirected to when searching ATLAS on the wiki. I've heard a few times on the discord that ATLAS was retconned, and others said they weren't sure. This came after I actively looked for a little when asked if I could summarize all the Alliance news articles; half of which would be noncanon if atlas was retconned. A channel on the discord where users can vote for things also only has one post saying theyll retcon ATLAS, which seems like a joke but it's added a buff to the existing confusion. A lot of build up here to explain why I ask this question: Is ATLAS canon? What was retconned? What's still the same? Was it just rebranded? Thank you.
  8. How often is this Unathi mechanic abused? It's been present for around three years.
  9. An offensive angle against you removes your IC autonomy, and therefore you're an unwilling ally who will flip the moment you can. If you spawned with a note that Nanotrasen shot your dog and called your mother fat it's my argument that you'd be more willing to open a door to let an antag through. Autogeneration can be a bit awkward in specific circumstances but frees up a lot of prep work. You could still write your own. I'd rather just have some incentive generated for me personally. Circling back, this is again a small suggestion to my wider interpretation of OPs problem of how antags are stuck the moment they're noticed with no means of escape and few allies to facilitate any escape. We have a robust faction system and a removal of NTs monopoly. Converting vanilla antags into agents of factions can also provide a lot of assistance to the antagonosts via their allies.
  10. How would it affect things if crew were given incentives to cooperate with antagonists? There's little reason to betray Nanotrasen and any gimmick feels wildly out of character. We have two worlds where we live in a corporate dystopia and non-antags are the goons and our antagonists are the bad guys. In most media this is swapped so the "antags" are at least anti-heros. What if we switch around exploitables and instead make exploitables something NT has on YOU, and theyre optional and autogenerated, that only antags can help you resolve? "If the antag succeeds your sister gets her heart medicine." I'd help give an antag a gastric bypass surgery as an MD under that situation. And help them flee.
  11. The Lore Canonization subforum has a long history. It is often used by players to canonize bits of lore that they want to have be "official" for the Aurora server. This is not entirely necessary due to the fact that character backstories, unless they are problematic enough to cause moderation or whitelist teams to look into it, are presumed to be canon. The name change will also accurately reflect the purpose of a submission, due to the fact a submission's purpose is to find its way onto the wiki. This minor clerical edit will provide beneficial clarity and purpose to submissions, and reflect the goal someone should have in writing one. Thank you.
  12. The OP has been edited to accomodate Ickysoup's suggested changes.
  13. We talked about this some on discord. I think having the process take place on the Aurora, moving the evaluation to the station/ship itself, is a good idea. Would you agree with the computer still transmitting a higher-scored thesis' back to HQ so that the player is given the reward of being 'published' in the 'wider galaxy'? That way everything still happens on-station, and there is also a recognition of the player's small impact on our setting. This seems like a good way to have both our goals achieved concurrently. The computer will still reward you with grants and endowments within its [undefined] budget, as authorized by the SCC. I will edit the original post if you think this is a good combination.
  14. This is a re-proposal of an old suggested replacement for the standard research tree, edited with modern ideas and methodologies. This is a tech tree that you unlock not by repetitive deconstruction, but through a puzzle game of deduction and matching. There is the base Knowledge from which 'Fields' branch into specific Topics. A Field is a broad category of classification and organization. A Topic has a specific value and it's these which are ultimately scored. Combining Topics creates a Thesis. A Thesis has a point value adding up the score of every topic. Each field has a randomly rolled relationship with other fields in terms of a positive or negative modifier. You put the Thesis into a machine that scores it. You are rewarded two resources: Grant Credits and Endowments. Grant Credits are delivered in the form of a charge card assigned to the scientist in question, rewarding them immediately. Endowments are rewarded to the RnD department as a whole, rewarding the department immediately. Endowments are pooled collectively and reaching different levels of research requires a specific number of endowments. The scoring for this will be elaborated on later. You need 3 non-repeating topics for a research paper. There are 5814 possible topic combinations. You must pick your main topic from one field of science, and two supporting topics. They can be from 2 separate fields from each other or the same as each other. Economic policy, diplomacy, and bluespace combined into a Thesis would have a value of 4 * 0.5 = a thesis worth 2 endowments, and 20 credits. Combat, anatomy, and bluespace would be 4 * 2.0 = a Thesis worth 8 endowments and 80 credits. Each topic would have a random roll to be within a range of 1 - 3 points individually. Each modifier would similarly be randomly rolled. The two papers in our example will give the Research Department 10 Endowments that they will invest in unlocking a higher tier of research, or unlocking a specific prototype. This provides a theme of scientists applying theory (through their thesis) before testing prototypes and applications of their theories. Endowments are not "spent" upon use. If you have 10 endowments, you unlock everything worth 10 endowments. For an analogy, endowments as a resource are similar to the antagonist Vampire's 'total blood' score, which is tracked separately from 'usable blood'. All blueprints and prototypes will be given a score in terms of how many endowments must be reached to unlock it. Below is the draft of how you will make a thesis. The main menu. Review research provides you with an overview of all submitted research, who submitted them, and a rolling score of the Endowments available to RnD. The about page is a tutorial of the system. Troubleshooting will ping the Aurora's IT department. Fields are chosen here. Clicking one of the fields opens page 3. Choosing a field opens page 4. A Topic is chosen here. The previous steps are repeated twice. A preview of your Thesis is shown. A loading bar tracks the data being uploaded to ResearchBuddy. ResearchBuddy is within the server room; a subprocess of the Aurora's AI network. Technobabble will explain it as nonsapient but hyper-capable for its purpose. You receive a response. Similar to real life job applications being handled by obtuse and mysterious algorithms, the in-universe criteria for scoring and processing is inscrutable methods but generally corporate-profitable results. Possible responses to a Thesis paper would be as follows, based on the score. The credit amount should be randomized just enough to give odd numbers, providing the sense that they have been given specific consideration. The round numbers below are providing ranges, and are whole numbers for clarity. This change will provide a deeper roleplay for scientists on station. Feuds between scientists about who has the better thesis will be true to life and more impactful to player-characters than the current meta. Both because they earned their recognition as a scientist through deductive reasoning in genuine research, and because they no longer rush through a repetitive min-max meta which encourages monolithic strategies. Thank you for reading this suggestion.
  15. Does this refer to a reboot of the aurora setting? How much will be reset, and how much will be an in-character transition?
  16. I just got out of a round where I was playing around with it. Periodically sprinting about 8 tiles and pausing for 5 minute intervals a few times kept me stuck with permanent lower body pain for an entire hour. Afterwords pushing it even further with periodic sprints of about 10 tiles with extended breaks kept me in a constant cycle of pain. I did not return to 100% health for the entire round, and this is not sprinting any more than a regular sinta. I'm finished poking around at the issue. Hope this gets resolved soon.
  17. Thank you! The cost of using the implant is still too high. Even for a sprint across 4 tiles my lower body is in severe pain and this pain is very long-lasting.
  18. I still have the item and it's working well. An antag saw it and immediately bee-lined to me to take it from me, and I was able to negotiate a trade in goods and services where I died and he got the money. It is generating a lot of RP when I use it. Unfortunately I haven't been able to buy a pizza with it yet because I keep getting mugged when I am trying to walk to cargo since everyone knows I have it. But I will get there eventually. Thank you!
  19. If its just pain and not damage that shatters your bone i think it would probably be fine. Pain and hunger itself isn't the worst thing to trade for a burst of speed and distance.
  20. Hello, some of the autakh augments seem to have a lopsided cost/benefit ratio. The adrenal leg implants give you a fast speed, but it seems like you can go the same distance as a regular unathi sprint? In any case, if you overuse it then your pelvis shatters. I would like to suggest that rather than this, it drains all the nutrition out of you and gives hololoss pain.This still makes the autakh move very slow until they recover, and prevents further sprinting. And even with a potential oxycodone addled autakh the nutrition drain still limits the overall sprint. A broken pelvis is about a half hours worth of medical, and in a situation where you have to sprint so much you shatter your pelvis the station not have surgery available at all. seems extreme to break bones for a sprint. Thank you for reading this suggestion.
  21. Oh also before i forget, i thought it would be a good idea to have a little game event to get eyes on the addition, if you do accept it. A race across the asteroid by visiting Charioteer organizers. It would need hoverpods or anything spawned for a race from one end of the asteroid to the other.
  22. OK, i've read up a bit on it. There are many distinctions despite being the same sport. Superficially, Crosk focuses on space racing. Ouerean Racing is subterranean. Crosk uses spaceships, where Oureans use hoverpods and hoverbikes. Synthetics are not allowed to participate in the Ouerean games. On Crosk they are major players. I wanted to add more religious elements to the proposal, elaborating on the spiritualism present when they do things like cast spells on their hoverpods or Charioteers. I was also going to emphasize Oureas' manic tolerance in how they encourage xeno-charioteers to make religious statements or spells in their own favor. Such as "The Suns will grant me their light" by a tajara racer. I didn't go into that much elaboration until you decided if you liked the concept in totality, and this in specific. Crosk's racing has a big focus on the aesthetic of their craft dancing and weaving. Ouerean racing is more gruff. Crosk racing is about speed and eloquence, where Ouerean racing is more about brute force or survivalism itself. Oueran charioteers are equal part racers as well as survivalists. Ourean racers often camp inside the caves if a race is particular long. Crosk races seem like they can be finished in a single sitting. Ouereans are a lot more radical in their support for the races. Charioteers would be developed to have political power unto themselves. I leaned heavily into the Reds and Blues in Constantinople, who were two racing teams that at one point nearly overthrow the government. Not that I'm wanting that in particular, but that energy of fandom. However, at the end of the day, Ouereans finding out about Crosk and nerding out with Crosk characters would encourage a lot of roleplay and character relationships. Similar to how you can watch NASCAR and also watch that European race they have over in... Over there.
  23. Thank you for your reply. I don't know what Crosk is. I don't believe marathon racing being done in two locations will be a detriment to the other. Other sports are more martial which I wanted Ouerea to stand out from.
  24. Would love to see more monuments of events put in-game. We don't have anything else. There's very little concrete ties on-server for anything done in the past. We can have more than one without deleting old ones. Not good to delete a memorial because it's too old, Memorials and monuments always commemorate old things. We do not throw out the contents of museums because they are old. It's not meant to be a sand mandala. Any event you want monumentalized would also just be deleted in three years when a new generation of players comes around, and what you participated in will also be forgotten. That's a pretty big bummer. Having token small ties to moments in server history is important, even small gestures.
  25. So we can still see them.
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