
Marlon P.
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Everything posted by Marlon P.
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I like this. What do you think about having options come in a pop-up list? For things like citizenship and university. "What uni did your character graduate from? A B C D None"
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Youre worried about secondhand embarrassment seeing someone with a haircut usually popular with tajara? Sorry for the doublepost, hit enter too early.
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Are plain old hairstyles really worth segregating? out of billions of people no ones interested in hair that the tajara also like?
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Allowing people to not need Basic would be fun. Since we "live" on the nbt ship as a community it'd make a sense. At least for me; i lived in a region where a lot of people didn't speak english and I'd work with them anyway.
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Bridge crew still implies authority that they don't have. I still think pilot is the best title. I actually forgot they wont have authority and got confused again. I dont think we should worry about what bay does and doesn't do for its own sake. We should do what works and not do what doesn't work.
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Op has a good idea.
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Topic of the Day: Rising Tensions
Marlon P. replied to Caelphon's topic in Aurora Lore Club's Topics
Thats good. Does make it immediate. What should it mean for the ship? Even with my own homeworld being in turmoil, this usually amounts to people replying with "I'm sorry that happened." How should it emphasise this impact for characters outside these circles? Ie Adhomai -
Topic of the Day: Rising Tensions
Marlon P. replied to Caelphon's topic in Aurora Lore Club's Topics
What should this mean for the nbt ship and its crew? In what ways should we be encouraged to care? -
Topic of the Day: Rising Tensions
Marlon P. replied to Caelphon's topic in Aurora Lore Club's Topics
That can be fun when it impacts tau ceti. Sweeping political maneuvers between star nations just doesn't bite characters as easily. Station presence is pretty low. It doesn't feel like anything is happening to the galaxy when i play; no one discusses it. Having impacts on station and soon on ship historically drums up excitement. Hope to see that soon. -
Topic of the Day: Rising Tensions
Marlon P. replied to Caelphon's topic in Aurora Lore Club's Topics
Im more interested in local affairs, stellarly speaking. Grand strategy lore feels out of scope because its so far detached from my characters. -
Topic of the Day: Interstellar Travel
Marlon P. replied to Caelphon's topic in Aurora Lore Club's Topics
There was a few competing maps but none ever got published i think. Also we have 3 types of ftl? Hyperspace was something made a few years ago too. New ftl methods come and go every now and then. I think icly theyre always busts -
Topic of the Day: Interstellar Travel
Marlon P. replied to Caelphon's topic in Aurora Lore Club's Topics
Rules of thumb on travel. A map with travel times between major systems. Just to see if it takes days or weeks to get from somewhere. -
lore writer Haydizzle's Deputy Loremaster Application
Marlon P. replied to Haydizzle's topic in Developer Applications Archives
Since I've returned I've seen a lot of complaining that unathi have too many articles and not enough structural work. Haydizzle has focused a lot on structure. Now he is being criticized for focusing on structural work instead of articles. It sounds like he is in a no-win situation if these are the basis of judgement. It doesn't speak to his ability to manage a tea, especially when loremaster deputy isn't based on writing articles but coordinating and talking to players - things haydizzle does a lot of. -
Figuring out how to permanently kill or remove someone in DnD who has access to clones/resurrection magic is very fun and challenging. Same for our scifi equivalent.
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lore writer Haydizzle's Deputy Loremaster Application
Marlon P. replied to Haydizzle's topic in Developer Applications Archives
Youre such a great lore writet, and consistent, and full of passion. I'd hate to see unathi lose that bcuz youre required to resign your post but i support any development you have in mind. I agree with your direction and everything you've said. +1 Edit: "Expand on interspecies[sic] relationships;" -
Type (e.g. Planet, Faction, System): faction and religion Short Description: A culture and religion slotted into an unused area of the Moghean map. These people had strange ways and strange customs and never fell to the Hegemony. But after the Contact War, their culture was obliterated and their religion has transformed into a radical new direction as they truly believe that not only is God dead, but his corpse must be resurrected or we will all die. How will this be reflected on-station?: Unathi characters can come from this region and/or follow this religion. Does this addition do anything not achieved by what already exists?: Current culture and religion do not represent the themes and normalization of sapient sacrifice. Do you understand that the project may change over time in ways that you may not foresee once it is handed over to the Lore Team? Yes. Long Description: https://docs.google.com/document/d/1tOOOS3e9TEqR0W8NyqfkcqYAZMmFIglTk6ZD0khc9c0/edit#heading=h.1mp23wpmxgcq
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This is a proposal for a minor overhaul of how we handle in-game crafting. The basics of what I am suggesting is a soft restrictions system expanding on mechanics that already exist, giving a proof of concept. The current system is handled entirely through staff moderation. What crafts can and cannot be crafted is not marked anywhere or immediately intuitive. We have our “Skills” system but this is no more than a vague suggestion. Even if you’re marked as a “professional” at construction, the moderation staff is not going to let you build things you should not be able to build. This system is a holdover to a far older time where the skill system was also not enforced. This can definitely be better. Skillset We currently have four levels of skill expertise. [Untrained] [Amateur] [Trained] [Professional] Crafts We have 9 categories of “crafts” when interacting with “sheets” of materials. Recipes are, more or less, duplicated irregardless of the material the sheet is made out of. For the purpose of this suggestion all “crafts” will be assumed to be from your basic steel sheets. Generic Crafts Generic Construction Generic Miscellaneous Construction Recipes Miscellaneous Construction Airlock Assemblies Turret Frames Modular Computers Steel Weaponry Step 1 is reorganizing the categories to have sub headers marking their difficulty. Options below chosen arbitrarily only for demonstration. Generic Crafts [Untrained] Generic Miscellaneous [Amateur] Generic Construction [Amateur] Construction Recipes [Trained] Miscellaneous Construction [Trained] Steel Weaponry [Trained] Airlock Assemblies [Professional] Turret Frames [Professional] Modular Computers [Professional] Failure Conditions You can craft any item of or below your crafting skill with a 100% success rate. Items above your skill level have a 45% chance of failure. Items 2 levels above have a 66% chance of failure. Items 3 levels above have a 75% chance of failure. This means that we can still craft any item at any point in time when we have access to materials. However we face the realistic problem of fumbling in it because it’s above our skill level. The existing system I referenced in the opening paragraph is what we use for improvised weapons. Weapons are made with a quality determined by your skill. Recipe Books / User Guides A set of recipe books, or user guides you could call them, will be created. There will be 9, each with a title conducive to roleplay. Big Book of Generic Miscellaneous A Guide to Practical Generic Construction Hephestus’ Airlock Assemblies User Guide Et al When a recipe book is in your possession you can make any craft within that category with a maximum 10% chance of failure on each attempt if it’s above your level. These recipe books will be available to check out from the library. The actual mechanic of doing it You hold the book in one hand and craft with the sheets in the active hand. Any additional conditions is up to the developer's intuition. This system does not consider crafting beyond the original metal sheets. Maybe in a future suggestion if this model is shown to work beyond improvised weapons. Balance Normal rules on powergaming will still apply. Going through all the effort of checking out a book on, say, swordsmithing in order to craft your sword not only gives the crew to notice your (apparent) intentions IC’ly, but there is also an OOC awareness of what you are doing. Running around with a book on these matters does show your hand, which can both cover you IC and OOC if you have good intentions. But at the same time, and what makes it fun, it can also incriminate you severely. Running around with a book on swordsmithing after reports of some suspicious individual attacking people with swords? Well, why do you have that? Are you the suspect??? Conflict! Roleplay! Justify yourself to security or your friends or you will die instantly. Another balancing feature that I like is inventory management. Inventory management and by proxy resource management is a core element of gameplay. Running around with several recipe books means you lack inventory space for other items. Antagonists The options of your run-of-the-mill traitors intrinsically being given [professional] levels skills or being reliant on their existing skills are both incredibly interesting because of the duality of freedom and operating under restrictions. That is why for antagonists it should be up to the player as a toggle from the antagonist menu on character selection. Thank you for reading my suggestion.
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Extraordinary artifacts are both anomalous as we understand it and not anomalous as we understand it. That was extremely unhelpful, but I follow it up with this: It actually stopped being funny. Our anomalous effects are meant for slapstick comedy and it's not conducive to roleplay as we have it currently. Anomalous effects from extraordinary artifacts need to follow three paradigms: Be worthy of the title "extraordinary" Be something that is presumed to be and remains canon from round-start to round-end. Be something that "science" (generalizing) would want to destroy to learn more about, but which the crew of the affected culture would not. What those effects would be is a conversation to be had with developers and administration for what we want to see in-round and for that reason I didn't elaborate on it. "An ancient Skrellian staff that (when identified) can miraculously mend broken bones" personally satisfies me, but making an exhaustive list of effects is not something I can do on my own. That would work. The artifacts could be of any size. The only concern is that science can somehow vaporize it in order to improve their research or gain some other material benefit. Currently the deconstruction machine can only fit objects held in the hand, I think. It's on my list to workshop a way to do this that does not gut the socialization meant to be inherent to research, and the ethical dilemma. Without crew running around who care about these objects who can persuade the xenoarch to put it in a museum or give it to an embassy... I don't know. I am working it out. I probably just need to corner someone(s) and talk it out.
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Marlon Phoenix' Unathi Lore Deputy Application
Marlon P. replied to Marlon P.'s topic in Developer Applications Archives
Thank you Resi! I worked up a draft for two parts of a project I'd like to see, which is minor cultures and religions on Moghes that have on station impact, creating roleplay through restrictions or ways to look at the world that shows the diversity of Moghes. This philosophy of mine started with the Si'akh, who have the strictest gameplay impact so far with the requirement that all food be raw and their only liquids can be water. Rimworld, which came long after I had this idea, actually categorized and implemented this with the ideologion system really well. Am I declaring Rimworld's creator shamelessly stole my ideas? Some might say that... The Gazal Clans, and the Xoetl'akh faith. Overview Both of these groups were radically altered by the Contact War. These are closely related but not interchangeable The gameplay impact is their emphasis on blood within the body and its importance to their spiritualism. It also ties into existing lore, and compliments the general Unathi cultural importance on cycles. The impact of the religion is mostly social. I've also included "sayings" and things like the gazal style of dress and mannerisms differences to show how their climate in colder regions has affected them. https://docs.google.com/document/d/1tOOOS3e9TEqR0W8NyqfkcqYAZMmFIglTk6ZD0khc9c0/edit# I like threes when it comes to these things, so I would make two additional ones. Then on top of what I've proposed in my OP I think anything else I do is building on what exists and/or doing whatever Haydizzle and Deadlantern want me to do! -
Gecko's underwhelming lizardeputy app
Marlon P. replied to Captain Gecko's topic in Developer Applications Archives
The thread breaks when a post gets too long. It's been the bane of my existence recently. Here are my replies. 1. It would be fun to see more of this stuff! 2.And this >:) Great answer 3. Third verse same as the first 4. has my own question; It's always been a major theme that the Unathi are so recent on the stage. Like the war going on with adhomai, every unathi has been affected by the Contact War in living memory, and characters that are old enough can even remember life before the apocalypse. What would you want to see tying all characters together on a similar level, if anything? -
Marlon Phoenix' Unathi Lore Deputy Application
Marlon P. replied to Marlon P.'s topic in Developer Applications Archives
Thank you, Chada! I always work to be respectful. I don't have the energy or interest in being rude to people on purpose. I would only add that these people should also be polite to me or any deputy chosen. -
1 dismissal Huge plothole/bug with radios
Marlon P. replied to DekserBecauseILostMyAccoun's topic in Archive
Im a radical with lore meeting mechanics. And in this case i side with arrow. A handwave about it being extraordinarily expensive ro directly contact CC is stablished by the command consoles' flavortext when DMing the odin. At the point we establish radio contact from the odin its presumed the expense is temporarily deemed worth the effort. See: briefing erts. Its not a plot hole or a technical limitation with this. -
Marlon Phoenix' Unathi Lore Deputy Application
Marlon P. replied to Marlon P.'s topic in Developer Applications Archives
My input on dominia was so extraordinarily and aggressively unwanted that i had functionally no involvement with it at all after some heated rebukes of my initial attempts to manage its development. -
It happened all the time. The AI can watch anyone at any point and you have no real way to tell or countermeasures. Having a little privacy from the AI on the NBT ship will be nice.
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Marlon Phoenix' Unathi Lore Deputy Application
Marlon P. replied to Marlon P.'s topic in Developer Applications Archives
Thank you tomiix, tainavaa, and garnascus!