Jump to content

Kaed

Members
  • Posts

    1,698
  • Joined

  • Last visited

Everything posted by Kaed

  1. You seem to be prone to either create short, to the point declarations of opinion that you treat as fact, or long, in depth analysis of why you think someone is wrong. I don't see a lot of in between. But to be frank, that's still what they are. Your opinion versus someone else. Just as much as you tell me, in complete truth, I have no right to order the server staff in a certain way, you do not particular have the right to order me or to lower my expectations and 'just play'. The argument ender you enjoy using here, that it's just a game, isn't as important to everyone as it seems to be to you. And you are correct, I did not read that part that mentions Jackboot's round was not as he stated. I was neither in that round, nor is it particularly relevant to the point I was trying to make. In fact, that round would have actually fallen under the exact argument I made here: So I guess I'm not the only one that doesn't read. We're on equal ground here, So let me reiterate here that whatever happened on this round jackboot was in has absolutely no bearing on the point I'm making. If there are actually no rounds where people just surrender to security and chill harmlessly in a cage for the rest of the round, hey fine. I'm a happy man, and I agree, this thread is pointless. If they do happen, and you are advocating that is okay, then I disagree with you definitively. It's also not libel to state that allowing antags to do that exact thing isn't living up to the server standards as they read and can be interpreted, it is, yet again, an opinion. I reserve my right to complain into the cold uncaring void of the internet just as much as you. But you really need to relax a little, Scheveningen. As much as you tell me to treat this like a game, you yourself should take a few minutes to breathe deeply and consider once and a while whether this random guy on the internet is worth getting so steaming mad over that you need to write over three long paragraphs telling them why they are wrong.
  2. A mechanic should not exist solely to be an infallible plot device. The point of having loyalty implants, to me, is as a corporate failsafe, not a mcguffin. Maybe they explode or melt your brain if something happens, maybe they just stop working. Maybe either thing can happen. The point is, you aren't defying the purpose of the implant by making it breakable, you're just making it actually more real.
  3. On the contrary, not only can you, but you honestly should be already. Upon actually reviewing the rules for the server - which, lets be fair, are already pretty loose, I found this. The fact that the staff team is so afraid to poke an antagonist and tell them to actually antagonize the crew shows me exactly how bad things have gotten. Turning yourself in immediately upon round start neither generates interaction nor is fun for anyone except yourself and the small group of security/scientists who happen to associate with you in your cell. You aren't really even creating much of a story, you're just halfassedly sliding in and making everyone else to make a story around you existing on the station. If you plan to break out of prison later and go on an authority-mocking rampage, sure. You've created a narrative there by pretending to let them catch you. Hell, you could even technically peace antag and just flit around being a snowflake, harming no one but at the same time still being a non-cooperative to security. I don't like it, but it still creates some kind of story. But we're talking about the people who don't try. They put in the bare minimum of effort you possibly could and just go with the flow. Usually it is because they don't enjoy conflict, presumably, but then I ask: why are they choosing to be an antagonist? Don't pawn off all the work on the IC station staff because you're too lazy/timid to make something better up.
  4. I would expect nothing else from such an example of a self-absorbed tajaran. Not everything in the galaxy revolves around your tedious political strife. Only the Moghes political situation holds any import.
  5. Clearly, it works differently, in actual practice. I'll just see where things stand after my CCIA appointment.
  6. The time has come, I think, to curb the menace that we all know has overtaken the station. I propose that a tajaran hunting licence become available in the loadout. They should, of course, be 0 loadout points, because getting such an item is incredibly trivial, but you should also be able to obtain them via antag store for 1 telecrystal. As the proud possessor of a Tajaran Hunting Licence, you can do your part for the greater good of the galaxy at large by bringing it to security and properly registering the subject of your hunt today. (I recommend a Jawdat). Once your paperwork is filed, security will give you clearance to complete your desired hunt, along with taking away your licence for proper filing. After all, being able to hunt more than one tajaran scum per licence would be unbalanced. You will also be given a complimentary hunting and skinning knife. Once the offending catbeast has been slain, you may use your knife to claim a trophy, whether it be hide or an organ of your choice. Maybe even a head to mount on your wall! But I mean, you'd lower your space apartment's property value by bringing in something that ugly, so maybe you shouldn't...
  7. I've already got an incident report against my captain character for demoting a sassy engineer who wouldn't follow orders, so this is mostly in response to that (and other incident reports I'm seeing about similar matters), which presumably at some point I'll deal with during an IC CCIAA session.
  8. Well, I'll keep that in mind, but this thread is pretty IC related policy stuff.
  9. Well there's a minor paradox there, skull. If a rule is there and is not enforced, how are we supposed to know that we don't need to make a suggestion about it?
  10. We're getting a little sick of some of the shitty conduct, skull D:
  11. There's been a rash lately in the server of people who run around in full body animal costumes, wear comedic masks, or do things like put on freaking prostitute dresses while working as a doctor. A common thread between this individuals is, when told to take off the costume , will either ignore you the moment you're out of sight, or become incredibly insubordinate and snippy with you, citing such things as 'there is no regulation stating I can't wear that'. Normally, you would be able to deal with this by exerting your authority as their head or the captain by demoting them, but there also seems to be a rash of them running crying to the IAA and giving a highly colored story, who faxes centcomm with incomplete information and has the whole thing overturned. Perhaps if IAA conducted actual investigations rather than reflexively faxing CC about how head so and so is a big meaniepants, it would help too. But, only one suggestion per thread here. Some departments are also super cliquey and will actively fight against authority figures, feeling that 'their department just works' is more important than the chain of command. It would be nice to have more clear standards about what people can and can't wear at work, and/or whether heads can order them to get back in uniform, so you can point at that and tell them to grow the fuck up or put on a grey jumpsuit when they whine or sass you.
  12. Implying nanotrasen would even allow unions >>
  13. Kaed

    On Captainship

    I considered making this a suggestion thread, but I will hold off on this until I get a better understanding of the reasoning for this. So, someone recently quoted to me what appears to be an 'official standard' for the duties/privileges of captains. The way this standpoint is structured seems to imply that captains have absolute authority because loyalty implants are some kind of perfect, infallible system that absolute trust can be put into, for anyone that has them. Why exactly, then, are there still blacklists on anything not skrell or human being in an implanted captain positions? I guess I can understand vaurca and diona being out, because they are strange and alien in behavior. IPCs are still machines, and subject to the general suspicion therein. And maybe tajarans, because they are almost universally played as emotionally unstable and childish. But what about the other races. If you can implant an a sentient creature and apparently they are now unable to do anything that would damage the company, why can't there be a captain in one of them? Is the only actual reason beyond just 'muh token xenophobias?' There are plenty of non-human/skrell characters that would probably do fine as captain, but they can't be them, because... I guess, just because? Maybe someone can explain this standpoint to me in a fashion that doesn't involve spouting memes about xenoscum?
  14. BE CLEANSED YOU FLITHY FUCKING PEASANTS That isn't a very constructive response. Could you elaborate please?
  15. It's weird to be saying this to someone else, but you've got a very restrictive viewpoint on how things should work. Given that right now, there is effectively no such thing as a paygrade or even financial longevity, that's a largely irrelevant argument. Maybe when economy is finished that might be a valid point, but right now, no one is 'paid' anything, beyond what they pretend they are paid with their imaginary money they were randomly assigned at round start. As for information clearance, what are you talking about? If you're working as a warden, people just don't share command decisions and information with you. That's it. You don't somehow magically get access to the command channel because you usually work as a head of personnel and today you're taking over as a warden. Even if we assume the security department is the lowest paid on the station, wardens and security officers have entirely different job duties. Did you know, in Real Lifeâ„¢, prison wardens make approximately 2-3 times as much as a security guard? Because that's what our sec officers are. They're glorified corporate security guards with a back room that has big boy guns in it. The backroom (armory) in question is also controlled by the warden whos 'paygrade' you are besmirching, incidentally.
  16. I was the AI in this round, and was actually present for this 'gives the captain the book of doom' scene. Playing devil's advocate here, It was my assumption at the time that the wizard in question did not know the book did that. 'Everyone' does not know that the book sets you on fire. I did not know myself until I accidentally husked myself several months ago with a book the wizard left lying around in the hall. It is a relatively new piece of code that, as far as I am aware, is unique to this server. It was fairly uncommon for wizards to let their book be taken or lost prior to this code change. It was definitely valid for you to attack him after he did it, but assuming he knew exactly what he was doing when he handed the book over seems flawed to me. He actually seemed rather confused to me, given that he didn't cackle and flee instantly/attempt to further murder everyone, and attempted to ask you to stop attacking him. That being said, my limited experience with Jacob Stover in other rounds is that he tends to be kind of aggressive in behavior, insistently asking for things like armory access to get more guns during a crisis situation. That isn't necessarily bad, though, since as a member of security (I think?) he sort of needed them to deal with said crisis.
  17. I would also like to point out that as far as I am aware, adding a new equipment slot is nearly impossible, because the number we have right now is hard-coded in. I've seen servers that have both a neck and face slot, along with a separate slot for ID and PDA, but from what I have been told, this was largely accomplished via 'really hacky code exploits'. Feel free to correct me if I'm wrong and you know otherwise.
  18. I'd also like to point out that your concept of departments being self-contained is inherently flawed. The duties of a warden and HoP, for instance, share a lot of overlap. They do paperwork, process people (in different ways, mind, but it still involves taking their ID and filling out paperwork), and stand watch over a secure area (the brig/armory and the bridge). Both of them are even issued a self-defense sidearm of exactly the same type. By implementing this idea, you would lock a character out of being a warden or HoP at different times, even though that is a largely valid job change. I could also make a parallel, though weaker, between xenobiologist and surgeon. The skills you need to do either job carry some overlap. It also seems vaguely plausible that a person who makes and tests out guns in research would end up knowing how to use them well enough to scrape by as a security officer (I'm also fairly certain that the implied education they go through to be a scientist would make knowing all the regulations largely trivial.)
  19. But that would be illegal. And no one ever does illegal things on the Aurora I wish I'd come up with this idea myself, it's a good one. A way to synthesize carptoxin, , make bluespace bear repellent, or any number of other things would definitely give xenobiology more to do than incompetently die to slimes every other round and hardly ever leave their department.
  20. They sorta can't, though, without pushback. Just because you 'technically' have ultimate authority over the station doesn't mean that you can just wave your captain badge around and do stupid, pointless things like fire the entire security staff for absolutely no valid reason. The captain isn't even really supposed to get directly involved in other departments affairs when there is a head there, they're supposed to just oversee the other heads and step in when needed. They cannot order regulation-breaking tasks, like summary arrests and executions without valid cause, because any security member with half a brain would refuse out of hand and suspect something is wrong with the captain. They can tell security they want someone arrested, but they can't issue warrants themselves. Even if I'm wrong about all that, if you behave like a maniac, you're going to lose your captainship. People aren't going to follow someone obviously trying to sabotage the station.
  21. Maybe lings can be captain/HoS but don't get a loyalty implant if they start out that way. I mean, they basically ate your captain and are impersonating them, soooo. I dunno about vampires, though. Their story is entirely different and doesn't involve killing and impersonating someone.
  22. I was under the impression some of those problems got fixed from the last time I complained about them. I guess I was wrong? I'm not sure what Printer changed now.
  23. I'm against the idea of wizard being added to the manifest, but a fake ID isn't unreasonable. It's a little weird that they have mechanics for being stealthy, but an incredibly obvious tell in their lack of ID, unlike every other antagonist who is capable of 'blending in'. However, I also don't think they should be given the syndicate ID. Perhaps some alternative form of the ID that is more illusion based than tech based, and doesn't copy access (just get knock). Maybe it can copy a person's appearance/voice?
  24. When I'm HoP, I usually give them a chance to claim to be here for a logical reason. If they give me some really dumb answer, like they're a mysterious auditor here for vaguely defined reasons, or they're really good at jokes, then I give them the boot.
  25. This item appears in the Standard, Battlemage, and Druid's spellbooks. It costs 2 spell slots for everyone except the druid, whom it costs 1 spell slot for. It lets you summon one of a small list of familiars, which are essentially special simple mobs inhabited by players that get a single spell. There's a mouse that can hear, a cat that can use the drunk spell (subjugate), a space shark pike that can forcewall, a goat that can make smoke clouds, a 'horror' that can use the 'torment' spell (which sprays gibs everywhere and makes someone take pain damage), and a crab that doesn't have any powers but does about 6-10 damage per pinch and has 200 health, allowing it to do some harm if it wants to. It's a little underwhelming, though. I feel like it could be improved with a couple small tweaks. -Give the book 2 charges instead of 1. Having two pets for your two spell slots you spent feels like it makes sense, and Druids with the ability to have a small swarm of animal friends just feels right. -Add some new options, including 2-charge pets that have more robust abilities, like some 'vampire bats' with the Siphon Life spell, a 'basilisk' (slightly resprited, bigger lizard) that can Flesh to Stone people, just as examples. Feel free to pitch in ideas, I'm a little tired to come up with them right now. -Might want to place a cap (Probably 1, maybe 2) on the 'big', 2-charge familiars to prevent duplicate spam, because having a druid posse of 5 basilisks/vampire bats that just go around stoning the whole station or succ-spamming everyone to death in seconds would be pretty stupid.
×
×
  • Create New...